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@@ -123,7 +123,7 @@ bool CAttackAnimation::checkInitialConditions()
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CBattleStackAnimation * stAnim = dynamic_cast<CBattleStackAnimation *>(elem.first);
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CReverseAnimation * revAnim = dynamic_cast<CReverseAnimation *>(stAnim);
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- if(revAnim) // enemy must be fully reversed
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+ if(revAnim && attackedStack) // enemy must be fully reversed
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{
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if (revAnim->stack->ID == attackedStack->ID)
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return false;
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