@@ -593,7 +593,7 @@ void CPlayerInterface::buildChanged(const CGTownInstance *town, BuildingID build
}
for (auto cgh : GH.windows().findWindows<ITownHolder>())
- cgh->buildChanged(town);
+ cgh->buildChanged();
void CPlayerInterface::battleStartBefore(const BattleID & battleID, const CCreatureSet *army1, const CCreatureSet *army2, int3 tile, const CGHeroInstance *hero1, const CGHeroInstance *hero2)