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@@ -618,16 +618,16 @@ void CGTownInstance::initObj(CRandomGenerator & rand)
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switch (subID)
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{ //add new visitable objects
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- case 0:
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+ case ETownType::CASTLE:
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bonusingBuildings.push_back (new COPWBonus(BuildingID::STABLES, this));
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break;
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- case 5:
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+ case ETownType::DUNGEON:
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bonusingBuildings.push_back (new COPWBonus(BuildingID::MANA_VORTEX, this));
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//fallthrough
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- case 2: case 3: case 6:
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+ case ETownType::TOWER: case ETownType::INFERNO: case ETownType::STRONGHOLD:
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bonusingBuildings.push_back (new CTownBonus(BuildingID::SPECIAL_4, this));
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break;
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- case 7:
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+ case ETownType::FORTRESS:
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bonusingBuildings.push_back (new CTownBonus(BuildingID::SPECIAL_1, this));
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break;
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}
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