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@@ -24,71 +24,143 @@
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template<int bpp, int incrementPtr>
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-struct ColorPutter
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+STRONG_INLINE void ColorPutter<bpp, incrementPtr>::PutColorAlpha(Uint8 *&ptr, const SDL_Color & Color)
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{
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- static void PutColor(Uint8 *&ptr, const Uint8 & R, const Uint8 & G, const Uint8 & B)
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- {
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- if(incrementPtr == 0)
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- {
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- ptr[0] = B;
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- ptr[1] = G;
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- ptr[2] = R;
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- }
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- else if(incrementPtr == 1)
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- {
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- *ptr++ = B;
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- *ptr++ = G;
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- *ptr++ = R;
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+ PutColor(ptr, Color.r, Color.g, Color.b, Color.unused);
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+}
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- if(bpp == 4)
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- *ptr++ = 0;
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- }
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- else if(incrementPtr == -1)
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- {
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- if(bpp == 4)
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- *(--ptr) = 0;
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+template<int bpp, int incrementPtr>
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+STRONG_INLINE void ColorPutter<bpp, incrementPtr>::PutColor(Uint8 *&ptr, const SDL_Color & Color)
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+{
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+ PutColor(ptr, Color.r, Color.g, Color.b);
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+}
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- *(--ptr) = R;
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- *(--ptr) = G;
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- *(--ptr) = B;
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- }
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- else
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- {
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- assert(0);
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- }
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+template<int bpp, int incrementPtr>
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+STRONG_INLINE void ColorPutter<bpp, incrementPtr>::PutColorAlphaSwitch(Uint8 *&ptr, const Uint8 & R, const Uint8 & G, const Uint8 & B, const Uint8 & A)
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+{
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+ switch (A)
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+ {
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+ case 255:
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+ ptr += bpp * incrementPtr;
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+ return;
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+ case 0:
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+ PutColor(ptr, R, G, B);
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+ return;
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+ case 128: // optimized
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+ PutColor(ptr, ((Uint16)R + (Uint16)ptr[2]) >> 1,
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+ ((Uint16)G + (Uint16)ptr[1]) >> 1,
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+ ((Uint16)B + (Uint16)ptr[0]) >> 1);
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+ return;
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+ default:
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+ PutColor(ptr, R, G, B, A);
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+ return;
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}
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+}
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- static void PutColor(Uint8 *&ptr, const SDL_Color & Color)
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+template<int bpp, int incrementPtr>
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+STRONG_INLINE void ColorPutter<bpp, incrementPtr>::PutColor(Uint8 *&ptr, const Uint8 & R, const Uint8 & G, const Uint8 & B, const Uint8 & A)
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+{
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+ PutColor(ptr, (((Uint32)ptr[2]-(Uint32)R)*(Uint32)A) >> 8 + (Uint32)R,
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+ (((Uint32)ptr[1]-(Uint32)G)*(Uint32)A) >> 8 + (Uint32)G,
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+ (((Uint32)ptr[0]-(Uint32)B)*(Uint32)A) >> 8 + (Uint32)B);
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+}
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+
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+
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+template<int bpp, int incrementPtr>
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+STRONG_INLINE void ColorPutter<bpp, incrementPtr>::PutColor(Uint8 *&ptr, const Uint8 & R, const Uint8 & G, const Uint8 & B)
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+{
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+ if(incrementPtr == 0)
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{
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- PutColor(ptr, Color.r, Color.g, Color.b);
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+ ptr[0] = B;
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+ ptr[1] = G;
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+ ptr[2] = R;
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}
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-};
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+ else if(incrementPtr == 1)
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+ {
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+ *ptr++ = B;
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+ *ptr++ = G;
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+ *ptr++ = R;
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+
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+ if(bpp == 4)
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+ *ptr++ = 0;
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+ }
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+ else if(incrementPtr == -1)
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+ {
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+ if(bpp == 4)
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+ *(--ptr) = 0;
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+ *(--ptr) = R;
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+ *(--ptr) = G;
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+ *(--ptr) = B;
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+ }
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+ else
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+ {
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+ assert(0);
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+ }
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+}
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template <int incrementPtr>
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-struct ColorPutter<2, incrementPtr>
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+STRONG_INLINE void ColorPutter<2, incrementPtr>::PutColor(Uint8 *&ptr, const Uint8 & R, const Uint8 & G, const Uint8 & B)
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{
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- static void PutColor(Uint8 *&ptr, const Uint8 & R, const Uint8 & G, const Uint8 & B)
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- {
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- if(incrementPtr == -1)
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- ptr -= 2;
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+ if(incrementPtr == -1)
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+ ptr -= 2;
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- Uint16 * const px = (Uint16*)ptr;
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- *px = (B>>3) + ((G>>2) << 5) + ((R>>3) << 11); //drop least significant bits of 24 bpp encoded color
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+ Uint16 * const px = (Uint16*)ptr;
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+ *px = (B>>3) + ((G>>2) << 5) + ((R>>3) << 11); //drop least significant bits of 24 bpp encoded color
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- if(incrementPtr == 1)
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- ptr += 2; //bpp
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- }
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+ if(incrementPtr == 1)
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+ ptr += 2; //bpp
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+}
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- static void PutColor(Uint8 *&ptr, const SDL_Color & Color)
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+template <int incrementPtr>
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+STRONG_INLINE void ColorPutter<2, incrementPtr>::PutColorAlphaSwitch(Uint8 *&ptr, const Uint8 & R, const Uint8 & G, const Uint8 & B, const Uint8 & A)
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+{
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+ switch (A)
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{
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- PutColor(ptr, Color.r, Color.g, Color.b);
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+ case 255:
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+ ptr += 2 * incrementPtr;
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+ return;
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+ case 0:
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+ PutColor(ptr, R, G, B);
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+ return;
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+ default:
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+ PutColor(ptr, R, G, B, A);
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+ return;
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}
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-};
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+}
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-Uint8 *getPxPtr(const SDL_Surface * const &srf, const int & x, const int & y);
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-const TColorPutter getPutterFor(SDL_Surface * const &dest, bool incrementing);
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+template <int incrementPtr>
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+STRONG_INLINE void ColorPutter<2, incrementPtr>::PutColor(Uint8 *&ptr, const Uint8 & R, const Uint8 & G, const Uint8 & B, const Uint8 & A)
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+{
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+ const int rbit = 5, gbit = 6, bbit = 5; //bits per color
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+ const int rmask = 0xF800, gmask = 0x7E0, bmask = 0x1F;
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+ const int rshift = 11, gshift = 5, bshift = 0;
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+
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+ const Uint8 r5 = (*((Uint16 *)ptr) & rmask) >> rshift,
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+ b5 = (*((Uint16 *)ptr) & bmask) >> bshift,
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+ g5 = (*((Uint16 *)ptr) & gmask) >> gshift;
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+
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+ const Uint32 r8 = (r5 << (8 - rbit)) | (r5 >> (2*rbit - 8)),
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+ g8 = (g5 << (8 - gbit)) | (g5 >> (2*gbit - 8)),
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+ b8 = (b5 << (8 - bbit)) | (b5 >> (2*bbit - 8));
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+
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+ PutColor(ptr,
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+ (((r8-R)*A) >> 8) + R,
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+ (((g8-G)*A) >> 8) + G,
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+ (((b8-B)*A) >> 8) + B);
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+}
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+template <int incrementPtr>
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+STRONG_INLINE void ColorPutter<2, incrementPtr>::PutColorAlpha(Uint8 *&ptr, const SDL_Color & Color)
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+{
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+ PutColor(ptr, Color.r, Color.g, Color.b, Color.unused);
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+}
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+
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+template <int incrementPtr>
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+STRONG_INLINE void ColorPutter<2, incrementPtr>::PutColor(Uint8 *&ptr, const SDL_Color & Color)
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+{
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+ PutColor(ptr, Color.r, Color.g, Color.b);
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+}
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SDL_Surface * CSDL_Ext::newSurface(int w, int h, SDL_Surface * mod) //creates new surface, with flags/format same as in surface given
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{
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@@ -780,11 +852,9 @@ void CSDL_Ext::blitWithRotate3WithAlpha(const SDL_Surface *src, const SDL_Rect *
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sp += src->w - dstRect->w;
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}
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}
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-
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-int CSDL_Ext::blit8bppAlphaTo24bpp(const SDL_Surface * src, const SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect)
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+template<int bpp>
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+int CSDL_Ext::blit8bppAlphaTo24bppT(const SDL_Surface * src, const SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect)
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{
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- const int bpp = dst->format->BytesPerPixel;
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-
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if (src && src->format->BytesPerPixel==1 && dst && (bpp==3 || bpp==4 || bpp==2)) //everything's ok
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{
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SDL_Rect fulldst;
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@@ -886,141 +956,15 @@ int CSDL_Ext::blit8bppAlphaTo24bpp(const SDL_Surface * src, const SDL_Rect * src
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Uint8 *colory = (Uint8*)src->pixels + srcy*src->pitch + srcx;
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Uint8 *py = (Uint8*)dst->pixels + dstRect->y*dst->pitch + dstRect->x*bpp;
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- if(dst->format->Rshift==16) //such as screen
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- {
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- for(int y=h; y; y--, colory+=src->pitch, py+=dst->pitch)
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- {
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- Uint8 *color = colory;
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- Uint8 *p = py;
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-
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- for(int x=w; x; x--, p += bpp)
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- {
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- const SDL_Color tbc = colors[*color++]; //color to blit
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-
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- switch (tbc.unused)
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- {
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- case 255:
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- // ~59% of calls
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- break;
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- case 0:
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- // ~37% of calls
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- p[0] = tbc.b;
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- p[1] = tbc.g;
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- p[2] = tbc.r;
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- break;
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- case 128: // optimized
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- // ~3.5% of calls
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- p[0] = ((Uint16)tbc.b + (Uint16)p[0]) >> 1;
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- p[1] = ((Uint16)tbc.g + (Uint16)p[1]) >> 1;
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- p[2] = ((Uint16)tbc.r + (Uint16)p[2]) >> 1;
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- break;
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- default:
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- // ~0.5% of calls
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- p[0] = ((((Uint32)p[0]-(Uint32)tbc.b)*(Uint32)tbc.unused) >> 8 + (Uint32)tbc.b);
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- p[1] = ((((Uint32)p[1]-(Uint32)tbc.g)*(Uint32)tbc.unused) >> 8 + (Uint32)tbc.g);
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- p[2] = ((((Uint32)p[2]-(Uint32)tbc.r)*(Uint32)tbc.unused) >> 8 + (Uint32)tbc.r);
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- //p[2] = ((Uint32)tbc.unused*(Uint32)p[2] + (Uint32)tbc.r*(Uint32)(255-tbc.unused))>>8; //red
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- //p[1] = ((Uint32)tbc.unused*(Uint32)p[1] + (Uint32)tbc.g*(Uint32)(255-tbc.unused))>>8; //green
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- //p[0] = ((Uint32)tbc.unused*(Uint32)p[0] + (Uint32)tbc.b*(Uint32)(255-tbc.unused))>>8; //blue
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- break;
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- }
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- }
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- }
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- }
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- else if(dst->format->Rshift==0) //like in most surfaces
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+ for(int y=h; y; y--, colory+=src->pitch, py+=dst->pitch)
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{
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- for(int y=h; y; y--, colory+=src->pitch, py+=dst->pitch)
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- {
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- Uint8 *color = colory;
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- Uint8 *p = py;
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-
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- for(int x=w; x; x--, p += bpp)
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- {
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- const SDL_Color tbc = colors[*color++]; //color to blit
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-
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- // According analyze, the values of tbc.unused are fixed,
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- // and the approximate ratios are as following:
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- //
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- // tbc.unused numbers
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- // 192 2679
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- // 164 326907
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- // 82 705590
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- // 214 1292625
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- // 128 4842923
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- // 0 72138078
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- // 255 77547326
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- //
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- // By making use of such characteristic, we may implement a
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- // very fast algorithm for heroes3 without loose much quality.
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- switch (tbc.unused)
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- {
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- case 255:
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- break;
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- case 0:
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- p[0] = tbc.r;
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- p[1] = tbc.g;
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- p[2] = tbc.b;
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- break;
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- case 128: // optimized
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- p[0] = ((Uint16)tbc.r + (Uint16)p[0]) >> 1;
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- p[1] = ((Uint16)tbc.g + (Uint16)p[1]) >> 1;
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- p[2] = ((Uint16)tbc.b + (Uint16)p[2]) >> 1;
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- break;
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- default:
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- p[0] = ((((Uint32)p[0]-(Uint32)tbc.r)*(Uint32)tbc.unused) >> 8 + (Uint32)tbc.r);
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- p[1] = ((((Uint32)p[1]-(Uint32)tbc.g)*(Uint32)tbc.unused) >> 8 + (Uint32)tbc.g);
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- p[2] = ((((Uint32)p[2]-(Uint32)tbc.b)*(Uint32)tbc.unused) >> 8 + (Uint32)tbc.b);
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- //p[0] = ((Uint32)tbc.unused*(Uint32)p[0] + (Uint32)tbc.r*(Uint32)(255-tbc.unused))>>8; //red
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- //p[1] = ((Uint32)tbc.unused*(Uint32)p[1] + (Uint32)tbc.g*(Uint32)(255-tbc.unused))>>8; //green
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- //p[2] = ((Uint32)tbc.unused*(Uint32)p[2] + (Uint32)tbc.b*(Uint32)(255-tbc.unused))>>8; //blue
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- break;
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- }
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- }
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- }
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- }
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- else if(dst->format->Rshift == 11)
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- {
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- const int rbit = 5, gbit = 6, bbit = 5; //bits per color
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- const int rmask = 0xF800, gmask = 0x7E0, bmask = 0x1F;
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- const int rshift = 11, gshift = 5, bshift = 0;
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+ Uint8 *color = colory;
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+ Uint8 *p = py;
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- for(int y=h; y; y--, colory+=src->pitch, py+=dst->pitch)
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+ for(int x = w; x; x--)
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{
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- Uint8 *color = colory;
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- Uint8 *p = py;
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-
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- for(int x=w; x; x--, p += bpp)
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- {
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- const SDL_Color tbc = colors[*color++]; //color to blit
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- switch (tbc.unused)
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- {
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- case 255:
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- break;
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- case 0:
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- ColorPutter<2, 0>::PutColor(p, tbc.r,tbc.g,tbc.b);
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- break;
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-// case 128: // optimized
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-// ColorPutter<2, 0>::PutColor(p, tbc.r,tbc.g,tbc.b);
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-// // p[0] = ((Uint16)tbc.r + (Uint16)p[0]) >> 1;
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-// // p[1] = ((Uint16)tbc.g + (Uint16)p[1]) >> 1;
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-// // p[2] = ((Uint16)tbc.b + (Uint16)p[2]) >> 1;
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-// break;
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- default:
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- const Uint8 r5 = (*((Uint16 *)p) & rmask) >> rshift,
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- b5 = (*((Uint16 *)p) & bmask) >> bshift,
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- g5 = (*((Uint16 *)p) & gmask) >> gshift;
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-
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- const Uint32 r8 = (r5 << (8 - rbit)) | (r5 >> (2*rbit - 8)),
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- g8 = (g5 << (8 - gbit)) | (g5 >> (2*gbit - 8)),
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- b8 = (b5 << (8 - bbit)) | (b5 >> (2*bbit - 8));
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-
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- ColorPutter<2, 0>::PutColor(p,
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- (((r8-tbc.r)*tbc.unused) >> 8) + tbc.r,
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- (((g8-tbc.g)*tbc.unused) >> 8) + tbc.g,
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- (((b8-tbc.b)*tbc.unused) >> 8) + tbc.b);
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- break;
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- }
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- }
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+ const SDL_Color &tbc = colors[*color++]; //color to blit
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+ ColorPutter<bpp, +1>::PutColorAlphaSwitch(p, tbc.r, tbc.g, tbc.b, tbc.unused);
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}
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}
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SDL_UnlockSurface(dst);
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@@ -1029,6 +973,19 @@ int CSDL_Ext::blit8bppAlphaTo24bpp(const SDL_Surface * src, const SDL_Rect * src
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return 0;
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}
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+int CSDL_Ext::blit8bppAlphaTo24bpp(const SDL_Surface * src, const SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect)
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+{
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+ switch(dst->format->BytesPerPixel)
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+ {
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+ case 2: return blit8bppAlphaTo24bppT<2>(src, srcRect, dst, dstRect);
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+ case 3: return blit8bppAlphaTo24bppT<3>(src, srcRect, dst, dstRect);
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+ case 4: return blit8bppAlphaTo24bppT<4>(src, srcRect, dst, dstRect);
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+ default:
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+ tlog1 << (int)dst->format->BitsPerPixel << " bpp is not supported!!!\n";
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+ return -1;
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+ }
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+}
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+
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Uint32 CSDL_Ext::colorToUint32(const SDL_Color * color)
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{
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Uint32 ret = 0;
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@@ -1123,14 +1080,16 @@ int readNormalNr (std::istream &in, int bytCon)
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return ret;
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}
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-const TColorPutter getPutterFor(SDL_Surface * const &dest, bool incrementing)
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+const TColorPutter CSDL_Ext::getPutterFor(SDL_Surface * const &dest, int incrementing)
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{
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#define CASE_BPP(BytesPerPixel) \
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case BytesPerPixel: \
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- if(incrementing) \
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- return ColorPutter<BytesPerPixel, 1>::PutColor; \
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+ if(incrementing > 0) \
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+ return ColorPutter<BytesPerPixel, 1>::PutColor; \
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+ else if(incrementing == 0) \
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+ return ColorPutter<BytesPerPixel, 0>::PutColor; \
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else \
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- return ColorPutter<BytesPerPixel, 0>::PutColor; \
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+ return ColorPutter<BytesPerPixel, -1>::PutColor;\
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break;
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switch(dest->format->BytesPerPixel)
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@@ -1140,15 +1099,26 @@ case BytesPerPixel: \
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CASE_BPP(4)
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default:
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tlog1 << (int)dest->format->BitsPerPixel << "bpp is not supported!\n";
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- break;
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+ return NULL;
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}
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-#undef CASE_BPP
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- assert(0);
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- return NULL;
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}
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-Uint8 * getPxPtr(const SDL_Surface * const &srf, const int & x, const int & y)
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+const TColorPutterAlpha CSDL_Ext::getPutterAlphaFor(SDL_Surface * const &dest, int incrementing)
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+{
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+ switch(dest->format->BytesPerPixel)
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+ {
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+ CASE_BPP(2)
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+ CASE_BPP(3)
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+ CASE_BPP(4)
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+ default:
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+ tlog1 << (int)dest->format->BitsPerPixel << "bpp is not supported!\n";
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+ return NULL;
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+ }
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+#undef CASE_BPP
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+}
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+
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+Uint8 * CSDL_Ext::getPxPtr(const SDL_Surface * const &srf, const int & x, const int & y)
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{
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return (Uint8 *)srf->pixels + y * srf->pitch + x * srf->format->BytesPerPixel;
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}
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