Kaynağa Gözat

Remove old code

Ivan Savenko 1 yıl önce
ebeveyn
işleme
f7f94bb7dc

+ 0 - 1
client/adventureMap/AdventureMapInterface.cpp

@@ -34,7 +34,6 @@
 #include "../render/IImage.h"
 #include "../render/IRenderHandler.h"
 #include "../render/IScreenHandler.h"
-#include "../CMT.h"
 #include "../PlayerLocalState.h"
 #include "../CPlayerInterface.h"
 

+ 0 - 1
client/gui/CGuiHandler.cpp

@@ -27,7 +27,6 @@
 #include "../render/EFont.h"
 #include "../renderSDL/ScreenHandler.h"
 #include "../renderSDL/RenderHandler.h"
-#include "../CMT.h"
 #include "../CPlayerInterface.h"
 #include "../battle/BattleInterface.h"
 

+ 0 - 1
client/gui/CIntObject.cpp

@@ -17,7 +17,6 @@
 #include "../render/Canvas.h"
 #include "../render/IScreenHandler.h"
 #include "../windows/CMessage.h"
-#include "../CMT.h"
 
 CIntObject::CIntObject(int used_, Point pos_):
 	parent_m(nullptr),

+ 0 - 2
client/gui/WindowHandler.cpp

@@ -14,12 +14,10 @@
 #include "CIntObject.h"
 #include "CursorHandler.h"
 
-#include "../CMT.h"
 #include "../CGameInfo.h"
 #include "../render/Canvas.h"
 #include "../render/IScreenHandler.h"
 #include "../render/Colors.h"
-#include "../renderSDL/SDL_Extensions.h"
 
 void WindowHandler::popWindow(std::shared_ptr<IShowActivatable> top)
 {

+ 14 - 3
client/renderSDL/SDLImage.cpp

@@ -324,10 +324,21 @@ void SDLImageShared::exportBitmap(const boost::filesystem::path& path, SDL_Palet
 bool SDLImageShared::isTransparent(const Point & coords) const
 {
 	assert(upscalingInProgress == false);
-	if (surf)
-		return CSDL_Ext::isTransparent(surf, coords.x - margins.x, coords.y	- margins.y);
-	else
+	if (!surf)
+		return true;
+
+	Point test = coords - margins;
+
+	if (test.x < 0 || test.y < 0 || test.x >= surf->w || test.y >= surf->h)
 		return true;
+
+	SDL_Color color;
+	SDL_GetRGBA(CSDL_Ext::getPixel(surf, test.x, test.y), surf->format, &color.r, &color.g, &color.b, &color.a);
+
+	bool pixelTransparent = color.a < 128;
+	bool pixelCyan = (color.r == 0 && color.g == 255 && color.b == 255);
+
+	return pixelTransparent || pixelCyan;
 }
 
 Rect SDLImageShared::contentRect() const

+ 0 - 1
client/renderSDL/SDLImageScaler.cpp

@@ -12,7 +12,6 @@
 
 #include "SDL_Extensions.h"
 
-#include "../CMT.h"
 #include "../xBRZ/xbrz.h"
 
 #include <tbb/parallel_for.h>

+ 6 - 69
client/renderSDL/SDL_Extensions.cpp

@@ -59,16 +59,6 @@ SDL_Color CSDL_Ext::toSDL(const ColorRGBA & color)
 	return result;
 }
 
-void CSDL_Ext::setColors(SDL_Surface *surface, SDL_Color *colors, int firstcolor, int ncolors)
-{
-	SDL_SetPaletteColors(surface->format->palette,colors,firstcolor,ncolors);
-}
-
-void CSDL_Ext::setAlpha(SDL_Surface * bg, int value)
-{
-	SDL_SetSurfaceAlphaMod(bg, value);
-}
-
 SDL_Surface * CSDL_Ext::newSurface(const Point & dimensions)
 {
 	return newSurface(dimensions, nullptr);
@@ -102,25 +92,6 @@ SDL_Surface * CSDL_Ext::newSurface(const Point & dimensions, SDL_Surface * mod)
 	return ret;
 }
 
-SDL_Surface * CSDL_Ext::copySurface(SDL_Surface * mod) //returns copy of given surface
-{
-	//return SDL_DisplayFormat(mod);
-	return SDL_ConvertSurface(mod, mod->format, mod->flags);
-}
-
-template<int bpp>
-SDL_Surface * CSDL_Ext::createSurfaceWithBpp(int width, int height)
-{
-	uint32_t rMask = 0, gMask = 0, bMask = 0, aMask = 0;
-
-	Channels::px<bpp>::r.set((uint8_t*)&rMask, 255);
-	Channels::px<bpp>::g.set((uint8_t*)&gMask, 255);
-	Channels::px<bpp>::b.set((uint8_t*)&bMask, 255);
-	Channels::px<bpp>::a.set((uint8_t*)&aMask, 255);
-
-	return SDL_CreateRGBSurface(0, width, height, bpp * 8, rMask, gMask, bMask, aMask);
-}
-
 void CSDL_Ext::blitAt(SDL_Surface * src, int x, int y, SDL_Surface * dst)
 {
 	CSDL_Ext::blitSurface(src, dst, Point(x, y));
@@ -542,54 +513,23 @@ void CSDL_Ext::drawBorder( SDL_Surface * sur, const Rect &r, const SDL_Color &co
 	drawBorder(sur, r.x, r.y, r.w, r.h, color, depth);
 }
 
-CSDL_Ext::TColorPutter CSDL_Ext::getPutterFor(SDL_Surface * const &dest)
-{
-	switch(dest->format->BytesPerPixel)
-	{
-		case 3:
-			return ColorPutter<3>::PutColor;
-		case 4:
-			return ColorPutter<4>::PutColor;
-	default:
-		logGlobal->error("%d bpp is not supported!", (int)dest->format->BitsPerPixel);
-		return nullptr;
-	}
-}
-
 uint8_t * CSDL_Ext::getPxPtr(const SDL_Surface * const &srf, const int x, const int y)
 {
 	return (uint8_t *)srf->pixels + y * srf->pitch + x * srf->format->BytesPerPixel;
 }
 
-bool CSDL_Ext::isTransparent( SDL_Surface * srf, const Point & position )
-{
-	return isTransparent(srf, position.x, position.y);
-}
-
-bool CSDL_Ext::isTransparent( SDL_Surface * srf, int x, int y )
-{
-	if (x < 0 || y < 0 || x >= srf->w || y >= srf->h)
-		return true;
-
-	SDL_Color color;
-
-	SDL_GetRGBA(CSDL_Ext::getPixel(srf, x, y), srf->format, &color.r, &color.g, &color.b, &color.a);
-
-	bool pixelTransparent = color.a < 128;
-	bool pixelCyan = (color.r == 0 && color.g == 255 && color.b == 255);
-
-	return pixelTransparent || pixelCyan;
-}
-
 void CSDL_Ext::putPixelWithoutRefresh(SDL_Surface *ekran, const int & x, const int & y, const uint8_t & R, const uint8_t & G, const uint8_t & B, uint8_t A)
 {
 	uint8_t *p = getPxPtr(ekran, x, y);
-	getPutterFor(ekran)(p, R, G, B);
 
 	switch(ekran->format->BytesPerPixel)
 	{
-	case 3: Channels::px<3>::a.set(p, A); break;
-	case 4: Channels::px<4>::a.set(p, A); break;
+	case 3:
+		ColorPutter<3>::PutColor(p, R, G, B);
+		Channels::px<3>::a.set(p, A); break;
+	case 4:
+		ColorPutter<4>::PutColor(p, R, G, B);
+		Channels::px<4>::a.set(p, A); break;
 	}
 }
 
@@ -724,6 +664,3 @@ void CSDL_Ext::getClipRect(SDL_Surface * src, Rect & other)
 
 	other = CSDL_Ext::fromSDL(rect);
 }
-
-template SDL_Surface * CSDL_Ext::createSurfaceWithBpp<3>(int, int);
-template SDL_Surface * CSDL_Ext::createSurfaceWithBpp<4>(int, int);

+ 0 - 44
client/renderSDL/SDL_Extensions.h

@@ -13,20 +13,9 @@
 #include "../../lib/Color.h"
 
 struct SDL_Rect;
-struct SDL_Window;
-struct SDL_Renderer;
-struct SDL_Texture;
 struct SDL_Surface;
 struct SDL_Color;
 
-VCMI_LIB_NAMESPACE_BEGIN
-
-class PlayerColor;
-class Rect;
-class Point;
-
-VCMI_LIB_NAMESPACE_END
-
 namespace CSDL_Ext
 {
 
@@ -42,12 +31,6 @@ ColorRGBA fromSDL(const SDL_Color & color);
 /// creates SDL_Color using provided Color
 SDL_Color toSDL(const ColorRGBA & color);
 
-void setColors(SDL_Surface *surface, SDL_Color *colors, int firstcolor, int ncolors);
-void setAlpha(SDL_Surface * bg, int value);
-
-using TColorPutter = void (*)(uint8_t *&, const uint8_t &, const uint8_t &, const uint8_t &);
-using TColorPutterAlpha = void (*)(uint8_t *&, const uint8_t &, const uint8_t &, const uint8_t &, const uint8_t &);
-
 	void blitAt(SDL_Surface * src, int x, int y, SDL_Surface * dst);
 	void blitAt(SDL_Surface * src, const Rect & pos, SDL_Surface * dst);
 
@@ -67,11 +50,8 @@ using TColorPutterAlpha = void (*)(uint8_t *&, const uint8_t &, const uint8_t &,
 	SDL_Surface * verticalFlip(SDL_Surface * toRot); //vertical flip
 	SDL_Surface * horizontalFlip(SDL_Surface * toRot); //horizontal flip
 	uint32_t getPixel(SDL_Surface * surface, const int & x, const int & y, bool colorByte = false);
-	bool isTransparent(SDL_Surface * srf, int x, int y); //checks if surface is transparent at given position
-	bool isTransparent(SDL_Surface * srf, const Point & position); //checks if surface is transparent at given position
 
 	uint8_t * getPxPtr(const SDL_Surface * const & srf, const int x, const int y);
-	TColorPutter getPutterFor(SDL_Surface * const & dest);
 
 	template<int bpp, bool useAlpha>
 	int blit8bppAlphaTo24bppT(const SDL_Surface * src, const Rect & srcRect, SDL_Surface * dst, const Point & dstPoint, uint8_t alpha); //blits 8 bpp surface with alpha channel to 24 bpp surface
@@ -86,9 +66,6 @@ using TColorPutterAlpha = void (*)(uint8_t *&, const uint8_t &, const uint8_t &,
 
 	SDL_Surface * newSurface(const Point & dimensions, SDL_Surface * mod); //creates new surface, with flags/format same as in surface given
 	SDL_Surface * newSurface(const Point & dimensions); //creates new surface, with flags/format same as in screen surface
-	SDL_Surface * copySurface(SDL_Surface * mod); //returns copy of given surface
-	template<int bpp>
-	SDL_Surface * createSurfaceWithBpp(int width, int height); //create surface with give bits per pixels value
 
 	template<int bpp>
 	void convertToGrayscaleBpp(SDL_Surface * surf, const Rect & rect);
@@ -100,25 +77,4 @@ using TColorPutterAlpha = void (*)(uint8_t *&, const uint8_t &, const uint8_t &,
 	void setDefaultColorKey(SDL_Surface * surface);
 	///set key-color to 0,255,255 only if it exactly mapped
 	void setDefaultColorKeyPresize(SDL_Surface * surface);
-
-	/// helper that will safely set and un-set ClipRect for SDL_Surface
-	class CClipRectGuard: boost::noncopyable
-	{
-		SDL_Surface * surf;
-		Rect oldRect;
-
-		int getScalingFactor() const;
-
-	public:
-		CClipRectGuard(SDL_Surface * surface, const Rect & rect): surf(surface)
-		{
-			CSDL_Ext::getClipRect(surf, oldRect);
-			CSDL_Ext::setClipRect(surf, rect * getScalingFactor());
-		}
-
-		~CClipRectGuard()
-		{
-			CSDL_Ext::setClipRect(surf, oldRect);
-		}
-	};
 }

+ 0 - 1
client/renderSDL/ScreenHandler.cpp

@@ -18,7 +18,6 @@
 #include "../gui/CursorHandler.h"
 #include "../gui/WindowHandler.h"
 #include "../render/Canvas.h"
-#include "../renderSDL/SDL_Extensions.h"
 
 #include "../../lib/CConfigHandler.h"
 #include "../../lib/constants/StringConstants.h"