Jelajahi Sumber

Fixed loading of maps with objects owned by non-existing players

Ivan Savenko 2 tahun lalu
induk
melakukan
f84665b5ec
2 mengubah file dengan 134 tambahan dan 103 penghapusan
  1. 129 100
      lib/mapping/MapFormatH3M.cpp
  2. 5 3
      lib/mapping/MapFormatH3M.h

+ 129 - 100
lib/mapping/MapFormatH3M.cpp

@@ -1070,17 +1070,17 @@ CGObjectInstance * CMapLoaderH3M::readScholar()
 	object->bonusType = static_cast<CGScholar::EBonusType>(reader->readUInt8());
 	object->bonusID = reader->readUInt8();
 	reader->skipZero(6);
-	return object;
-}
-
-CGObjectInstance * CMapLoaderH3M::readGarrison()
-{
-	auto * object = new CGGarrison();
-
-	object->setOwner(reader->readPlayer32());
-	readCreatureSet(object, 7);
-	if(features.levelAB)
-		object->removableUnits = reader->readBool();
+	return object;
+}
+
+CGObjectInstance * CMapLoaderH3M::readGarrison(const int3 & mapPosition)
+{
+	auto * object = new CGGarrison();
+
+	setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
+	readCreatureSet(object, 7);
+	if(features.levelAB)
+		object->removableUnits = reader->readBool();
 	else
 		object->removableUnits = true;
 
@@ -1129,26 +1129,26 @@ CGObjectInstance * CMapLoaderH3M::readResource(const int3 & mapPosition, std::sh
 
 CGObjectInstance * CMapLoaderH3M::readMine(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
 {
-	auto * object = new CGMine();
-	if(objectTemplate->subid < 7)
-	{
-		object->setOwner(reader->readPlayer32());
-	}
-	else
-	{
+	auto * object = new CGMine();
+	if(objectTemplate->subid < 7)
+	{
+		setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
+	}
+	else
+	{
 		object->setOwner(PlayerColor::NEUTRAL);
 		reader->readBitmask(object->abandonedMineResources, features.resourcesBytes, features.resourcesCount, false);
 	}
 	return object;
 }
 
-CGObjectInstance * CMapLoaderH3M::readDwelling(const int3 & position)
-{
-	auto * object = new CGDwelling();
-	object->setOwner(reader->readPlayer32());
-	return object;
-}
-
+CGObjectInstance * CMapLoaderH3M::readDwelling(const int3 & position)
+{
+	auto * object = new CGDwelling();
+	setOwnerAndValidate(position, object, reader->readPlayer32());
+	return object;
+}
+
 CGObjectInstance * CMapLoaderH3M::readDwellingRandom(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
 {
 	auto * object = new CGDwelling();
@@ -1167,13 +1167,13 @@ CGObjectInstance * CMapLoaderH3M::readDwellingRandom(const int3 & mapPosition, s
 			break;
 		default:
 			throw std::runtime_error("Invalid random dwelling format");
-	}
-	spec->owner = object;
-
-	object->setOwner(reader->readPlayer32());
-
-	//216 and 217
-	if(auto * castleSpec = dynamic_cast<CCreGenAsCastleInfo *>(spec))
+	}
+	spec->owner = object;
+
+	setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
+
+	//216 and 217
+	if(auto * castleSpec = dynamic_cast<CCreGenAsCastleInfo *>(spec))
 	{
 		castleSpec->instanceId = "";
 		castleSpec->identifier = reader->readUInt32();
@@ -1218,13 +1218,13 @@ CGObjectInstance * CMapLoaderH3M::readShrine()
 }
 
 CGObjectInstance * CMapLoaderH3M::readHeroPlaceholder(const int3 & mapPosition)
-{
-	auto * object = new CGHeroPlaceholder();
-
-	object->setOwner(reader->readPlayer());
-
-	HeroTypeID htid = reader->readHero(); //hero type id
-	object->subID = htid.getNum();
+{
+	auto * object = new CGHeroPlaceholder();
+
+	setOwnerAndValidate(mapPosition, object, reader->readPlayer());
+
+	HeroTypeID htid = reader->readHero(); //hero type id
+	object->subID = htid.getNum();
 
 	if(htid.getNum() == -1)
 	{
@@ -1268,16 +1268,16 @@ CGObjectInstance * CMapLoaderH3M::readQuestGuard(const int3 & mapPosition)
 {
 	auto * guard = new CGQuestGuard();
 	readQuest(guard, mapPosition);
-	return guard;
-}
-
-CGObjectInstance * CMapLoaderH3M::readShipyard()
-{
-	auto * object = new CGShipyard();
-	object->setOwner(reader->readPlayer32());
-	return object;
-}
-
+	return guard;
+}
+
+CGObjectInstance * CMapLoaderH3M::readShipyard(const int3 & mapPosition)
+{
+	auto * object = new CGShipyard();
+	setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
+	return object;
+}
+
 CGObjectInstance * CMapLoaderH3M::readBorderGuard()
 {
 	return new CGBorderGuard();
@@ -1293,16 +1293,16 @@ CGObjectInstance * CMapLoaderH3M::readBorderGate(const int3 & mapPosition, std::
 		return new CGObjectInstance();
 
 	logGlobal->warn("Map '%s: Quest gates at %s are not implemented!", mapName, mapPosition.toString());
-	return readQuestGuard(mapPosition);
-}
-
-CGObjectInstance * CMapLoaderH3M::readLighthouse()
-{
-	auto * object = new CGLighthouse();
-	object->tempOwner = reader->readPlayer32();
-	return object;
-}
-
+	return readQuestGuard(mapPosition);
+}
+
+CGObjectInstance * CMapLoaderH3M::readLighthouse(const int3 & mapPosition)
+{
+	auto * object = new CGLighthouse();
+	setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
+	return object;
+}
+
 CGObjectInstance * CMapLoaderH3M::readBank(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
 {
 	if(features.levelHOTA3)
@@ -1376,13 +1376,13 @@ CGObjectInstance * CMapLoaderH3M::readObject(std::shared_ptr<const ObjectTemplat
 			return readWitchHut();
 		case Obj::SCHOLAR:
 			return readScholar();
-
-		case Obj::GARRISON:
-		case Obj::GARRISON2:
-			return readGarrison();
-
-		case Obj::ARTIFACT:
-		case Obj::RANDOM_ART:
+
+		case Obj::GARRISON:
+		case Obj::GARRISON2:
+			return readGarrison(mapPosition);
+
+		case Obj::ARTIFACT:
+		case Obj::RANDOM_ART:
 		case Obj::RANDOM_TREASURE_ART:
 		case Obj::RANDOM_MINOR_ART:
 		case Obj::RANDOM_MAJOR_ART:
@@ -1424,13 +1424,13 @@ CGObjectInstance * CMapLoaderH3M::readObject(std::shared_ptr<const ObjectTemplat
 			return readDwellingRandom(mapPosition, objectTemplate);
 
 		case Obj::QUEST_GUARD:
-			return readQuestGuard(mapPosition);
-
-		case Obj::SHIPYARD:
-			return readShipyard();
-
-		case Obj::HERO_PLACEHOLDER:
-			return readHeroPlaceholder(mapPosition);
+			return readQuestGuard(mapPosition);
+
+		case Obj::SHIPYARD:
+			return readShipyard(mapPosition);
+
+		case Obj::HERO_PLACEHOLDER:
+			return readHeroPlaceholder(mapPosition);
 
 		case Obj::BORDERGUARD:
 			return readBorderGuard();
@@ -1439,13 +1439,13 @@ CGObjectInstance * CMapLoaderH3M::readObject(std::shared_ptr<const ObjectTemplat
 			return readBorderGate(mapPosition, objectTemplate);
 
 		case Obj::PYRAMID:
-			return readPyramid(mapPosition, objectTemplate);
-
-		case Obj::LIGHTHOUSE:
-			return readLighthouse();
-
-		case Obj::CREATURE_BANK:
-		case Obj::DERELICT_SHIP:
+			return readPyramid(mapPosition, objectTemplate);
+
+		case Obj::LIGHTHOUSE:
+			return readLighthouse(mapPosition);
+
+		case Obj::CREATURE_BANK:
+		case Obj::DERELICT_SHIP:
 		case Obj::DRAGON_UTOPIA:
 		case Obj::CRYPT:
 		case Obj::SHIPWRECK:
@@ -1538,12 +1538,40 @@ void CMapLoaderH3M::readCreatureSet(CCreatureSet * out, int number)
 		out->putStack(SlotID(index), result);
 	}
 
-	out->validTypes(true);
-}
-
-CGObjectInstance * CMapLoaderH3M::readHero(const int3 & mapPosition, const ObjectInstanceID & objectInstanceID)
-{
-	auto * object = new CGHeroInstance();
+	out->validTypes(true);
+}
+
+void CMapLoaderH3M::setOwnerAndValidate(const int3 & mapPosition, CGObjectInstance * object, const PlayerColor & owner)
+{
+	assert(owner.isValidPlayer() || owner == PlayerColor::NEUTRAL);
+
+	if(owner == PlayerColor::NEUTRAL)
+	{
+		object->setOwner(PlayerColor::NEUTRAL);
+		return;
+	}
+
+	if(!owner.isValidPlayer())
+	{
+		object->setOwner(PlayerColor::NEUTRAL);
+		logGlobal->warn("Map '%s': Object at %s - owned by invalid player %d! Will be set to neutral!", mapName, mapPosition.toString(), int(owner.getNum()));
+		return;
+	}
+
+	if(!mapHeader->players[owner.getNum()].canAnyonePlay())
+	{
+		object->setOwner(PlayerColor::NEUTRAL);
+		logGlobal->warn("Map '%s': Object at %s - owned by non-existing player %d! Will be set to neutral!", mapName, mapPosition.toString(), int(owner.getNum())
+		);
+		return;
+	}
+
+	object->setOwner(owner);
+}
+
+CGObjectInstance * CMapLoaderH3M::readHero(const int3 & mapPosition, const ObjectInstanceID & objectInstanceID)
+{
+	auto * object = new CGHeroInstance();
 
 	if(features.levelAB)
 	{
@@ -1564,13 +1592,13 @@ CGObjectInstance * CMapLoaderH3M::readHero(const int3 & mapPosition, const Objec
 			delete object;
 			object = elem;
 			break;
-		}
-	}
-
-	object->setOwner(owner);
-	object->portrait = object->subID;
-
-	for(auto & elem : map->disposedHeroes)
+		}
+	}
+
+	setOwnerAndValidate(mapPosition, object, owner);
+	object->portrait = object->subID;
+
+	for(auto & elem : map->disposedHeroes)
 	{
 		if(elem.heroId == object->subID)
 		{
@@ -1945,13 +1973,14 @@ void CMapLoaderH3M::readQuest(IQuestObject * guard, const int3 & position)
 CGObjectInstance * CMapLoaderH3M::readTown(const int3 & position, std::shared_ptr<const ObjectTemplate> objectTemplate)
 {
 	auto * object = new CGTownInstance();
-	if(features.levelAB)
-		object->identifier = reader->readUInt32();
-
-	object->tempOwner = reader->readPlayer();
-	bool hasName = reader->readBool();
-	if(hasName)
-		object->setNameTranslated(readLocalizedString(TextIdentifier("town", position.x, position.y, position.z, "name")));
+	if(features.levelAB)
+		object->identifier = reader->readUInt32();
+
+	setOwnerAndValidate(position, object, reader->readPlayer());
+
+	bool hasName = reader->readBool();
+	if(hasName)
+		object->setNameTranslated(readLocalizedString(TextIdentifier("town", position.x, position.y, position.z, "name")));
 
 	bool hasGarrison = reader->readBool();
 	if(hasGarrison)

+ 5 - 3
lib/mapping/MapFormatH3M.h

@@ -31,6 +31,7 @@ class ObjectInstanceID;
 class BuildingID;
 class ObjectTemplate;
 class SpellID;
+class PlayerColor;
 class int3;
 
 class DLL_LINKAGE CMapLoaderH3M : public IMapLoader
@@ -165,7 +166,7 @@ private:
 	CGObjectInstance * readSign(const int3 & position);
 	CGObjectInstance * readWitchHut();
 	CGObjectInstance * readScholar();
-	CGObjectInstance * readGarrison();
+	CGObjectInstance * readGarrison(const int3 & mapPosition);
 	CGObjectInstance * readArtifact(const int3 & position, std::shared_ptr<const ObjectTemplate> objTempl);
 	CGObjectInstance * readResource(const int3 & position, std::shared_ptr<const ObjectTemplate> objTempl);
 	CGObjectInstance * readMine(const int3 & position, std::shared_ptr<const ObjectTemplate> objTempl);
@@ -179,8 +180,8 @@ private:
 	CGObjectInstance * readBorderGuard();
 	CGObjectInstance * readBorderGate(const int3 & position, std::shared_ptr<const ObjectTemplate> objTempl);
 	CGObjectInstance * readQuestGuard(const int3 & position);
-	CGObjectInstance * readShipyard();
-	CGObjectInstance * readLighthouse();
+	CGObjectInstance * readShipyard(const int3 & mapPosition);
+	CGObjectInstance * readLighthouse(const int3 & mapPosition);
 	CGObjectInstance * readGeneric(const int3 & position, std::shared_ptr<const ObjectTemplate> objectTemplate);
 	CGObjectInstance * readBank(const int3 & position, std::shared_ptr<const ObjectTemplate> objectTemplate);
 
@@ -234,6 +235,7 @@ private:
 	/// reads string from input stream, converts it to unicode and attempts to translate it
 	std::string readLocalizedString(const TextIdentifier & identifier);
 
+	void setOwnerAndValidate(const int3 & mapPosition, CGObjectInstance * object, const PlayerColor & owner);
 	void readSpells(std::set<SpellID> & dest);
 
 	void afterRead();