|
|
@@ -0,0 +1,82 @@
|
|
|
+/*
|
|
|
+ * UpgradeInfo.h, part of VCMI engine
|
|
|
+ *
|
|
|
+ * Authors: listed in file AUTHORS in main folder
|
|
|
+ *
|
|
|
+ * License: GNU General Public License v2.0 or later
|
|
|
+ * Full text of license available in license.txt file, in main folder
|
|
|
+ *
|
|
|
+ */
|
|
|
+#pragma once
|
|
|
+
|
|
|
+#include "../lib/constants/EntityIdentifiers.h"
|
|
|
+#include "../lib/ResourceSet.h"
|
|
|
+
|
|
|
+VCMI_LIB_NAMESPACE_BEGIN
|
|
|
+
|
|
|
+class DLL_LINKAGE UpgradeInfo
|
|
|
+{
|
|
|
+public:
|
|
|
+ UpgradeInfo() = delete;
|
|
|
+ UpgradeInfo(CreatureID base)
|
|
|
+ : oldID(base), isAvailable(true)
|
|
|
+ {
|
|
|
+ }
|
|
|
+
|
|
|
+ CreatureID oldID; //creature to be upgraded
|
|
|
+
|
|
|
+ const std::vector<CreatureID> & getAvailableUpgrades() const
|
|
|
+ {
|
|
|
+ return upgradesIDs;
|
|
|
+ }
|
|
|
+
|
|
|
+ const CreatureID & getUpgrade() const
|
|
|
+ {
|
|
|
+ return upgradesIDs.back();
|
|
|
+ }
|
|
|
+
|
|
|
+ const ResourceSet & getUpgradeCostsFor(CreatureID id) const
|
|
|
+ {
|
|
|
+ auto idIt = std::find(upgradesIDs.begin(), upgradesIDs.end(), id);
|
|
|
+
|
|
|
+ assert(idIt != upgradesIDs.end());
|
|
|
+
|
|
|
+ return upgradesCosts[std::distance(upgradesIDs.begin(), idIt)];
|
|
|
+ }
|
|
|
+
|
|
|
+ const std::vector<ResourceSet> & getAvailableUpgradeCosts() const
|
|
|
+ {
|
|
|
+ return upgradesCosts;
|
|
|
+ }
|
|
|
+
|
|
|
+ const ResourceSet & getUpgradeCosts() const
|
|
|
+ {
|
|
|
+ return upgradesCosts.back();
|
|
|
+ }
|
|
|
+
|
|
|
+ bool canUpgrade() const
|
|
|
+ {
|
|
|
+ return !upgradesIDs.empty() && isAvailable;
|
|
|
+ }
|
|
|
+
|
|
|
+ bool hasUpgrades() const
|
|
|
+ {
|
|
|
+ return !upgradesIDs.empty();
|
|
|
+ }
|
|
|
+
|
|
|
+ // Adds a new upgrade and ensures alignment and sorted order
|
|
|
+ void addUpgrade(const CreatureID & upgradeID, const Creature * creature, int costPercentageModifier = 100);
|
|
|
+
|
|
|
+ auto size() const
|
|
|
+ {
|
|
|
+ return upgradesIDs.size();
|
|
|
+ }
|
|
|
+
|
|
|
+private:
|
|
|
+ std::vector<CreatureID> upgradesIDs; //possible upgrades
|
|
|
+ std::vector<ResourceSet> upgradesCosts; // cost[upgrade_serial] -> set of pairs<resource_ID,resource_amount>; cost is for single unit (not entire stack)
|
|
|
+ bool isAvailable; // flag for unavailableUpgrades like in miniHillFort from HoTA
|
|
|
+};
|
|
|
+
|
|
|
+VCMI_LIB_NAMESPACE_END
|
|
|
+
|