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@@ -1113,6 +1113,9 @@ CHillFortWindow::CHillFortWindow(const CGHeroInstance * visitor, const CGObjectI
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statusbar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
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garr = std::make_shared<CGarrisonInt>(Point(108, 60), 18, Point(), hero, nullptr);
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+
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+ statusbar->write(VLC->generaltexth->translate(dynamic_cast<const HillFort *>(fort)->getDescriptionToolTip()));
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+
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updateGarrisons();
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}
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@@ -1130,45 +1133,59 @@ void CHillFortWindow::updateGarrisons()
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TResources totalSum; // totalSum[resource ID] = value
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+ auto getImgIdx = [](CHillFortWindow::State st) -> std::size_t
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+ {
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+ switch (st)
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+ {
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+ case State::EMPTY:
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+ return 0;
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+ case State::UNAVAILABLE:
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+ case State::ALREADY_UPGRADED:
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+ return 1;
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+ default:
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+ return static_cast<std::size_t>(st);
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+ }
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+ };
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+
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for(int i=0; i<slotsCount; i++)
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{
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std::fill(costs[i].begin(), costs[i].end(), 0);
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- int newState = getState(SlotID(i));
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- if(newState != -1)
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+ State newState = getState(SlotID(i));
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+ if(newState != State::EMPTY)
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{
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UpgradeInfo info;
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LOCPLINT->cb->fillUpgradeInfo(hero, SlotID(i), info);
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if(info.newID.size())//we have upgrades here - update costs
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{
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- costs[i] = info.cost[0] * hero->getStackCount(SlotID(i));
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+ costs[i] = info.cost.back() * hero->getStackCount(SlotID(i));
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totalSum += costs[i];
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}
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}
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currState[i] = newState;
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- upgrade[i]->setImage(AnimationPath::builtin(currState[i] == -1 ? slotImages[0] : slotImages[currState[i]]));
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- upgrade[i]->block(currState[i] == -1);
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+ upgrade[i]->setImage(AnimationPath::builtin(slotImages[getImgIdx(currState[i])]));
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+ upgrade[i]->block(currState[i] == State::EMPTY);
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upgrade[i]->addHoverText(EButtonState::NORMAL, getTextForSlot(SlotID(i)));
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}
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//"Upgrade all" slot
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- int newState = 2;
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+ State newState = State::MAKE_UPGRADE;
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{
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TResources myRes = LOCPLINT->cb->getResourceAmount();
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bool allUpgraded = true;//All creatures are upgraded?
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for(int i=0; i<slotsCount; i++)
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- allUpgraded &= currState[i] == 1 || currState[i] == -1;
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+ allUpgraded &= currState[i] == State::ALREADY_UPGRADED || currState[i] == State::EMPTY || currState[i] == State::UNAVAILABLE;
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- if(allUpgraded)
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- newState = 1;
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+ if (allUpgraded)
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+ newState = State::ALREADY_UPGRADED;
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if(!totalSum.canBeAfforded(myRes))
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- newState = 0;
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+ newState = State::UNAFFORDABLE;
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}
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currState[slotsCount] = newState;
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- upgradeAll->setImage(AnimationPath::builtin(allImages[newState]));
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+ upgradeAll->setImage(AnimationPath::builtin(allImages[static_cast<std::size_t>(newState)]));
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garr->recreateSlots();
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@@ -1181,7 +1198,7 @@ void CHillFortWindow::updateGarrisons()
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slotLabels[i][j]->setText("");
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}
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//if can upgrade or can not afford, draw cost
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- if(currState[i] == 0 || currState[i] == 2)
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+ if(currState[i] == State::UNAFFORDABLE || currState[i] == State::MAKE_UPGRADE)
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{
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if(costs[i].nonZero())
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{
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@@ -1226,24 +1243,30 @@ void CHillFortWindow::updateGarrisons()
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void CHillFortWindow::makeDeal(SlotID slot)
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{
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- assert(slot.getNum()>=0);
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- int offset = (slot.getNum() == slotsCount)?2:0;
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+ assert(slot.getNum() >= 0);
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+ int offset = (slot.getNum() == slotsCount) ? 2 : 0;
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switch(currState[slot.getNum()])
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{
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- case 0:
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+ case State::ALREADY_UPGRADED:
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+ LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[313 + offset], std::vector<std::shared_ptr<CComponent>>(), soundBase::sound_todo);
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+ break;
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+ case State::UNAFFORDABLE:
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LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[314 + offset], std::vector<std::shared_ptr<CComponent>>(), soundBase::sound_todo);
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break;
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- case 1:
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- LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[313 + offset], std::vector<std::shared_ptr<CComponent>>(), soundBase::sound_todo);
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+ case State::UNAVAILABLE:
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+ {
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+ std::string message = VLC->generaltexth->translate(dynamic_cast<const HillFort *>(fort)->getUnavailableUpgradeMessage());
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+ LOCPLINT->showInfoDialog(message, std::vector<std::shared_ptr<CComponent>>(), soundBase::sound_todo);
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break;
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- case 2:
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- for(int i=0; i<slotsCount; i++)
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+ }
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+ case State::MAKE_UPGRADE:
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+ for(int i = 0; i < slotsCount; i++)
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{
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- if(slot.getNum() ==i || ( slot.getNum() == slotsCount && currState[i] == 2 ))//this is activated slot or "upgrade all"
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+ if(slot.getNum() == i || ( slot.getNum() == slotsCount && currState[i] == State::MAKE_UPGRADE ))//this is activated slot or "upgrade all"
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{
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UpgradeInfo info;
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LOCPLINT->cb->fillUpgradeInfo(hero, SlotID(i), info);
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- LOCPLINT->cb->upgradeCreature(hero, SlotID(i), info.newID[0]);
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+ LOCPLINT->cb->upgradeCreature(hero, SlotID(i), info.newID.back());
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}
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}
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break;
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@@ -1265,22 +1288,28 @@ std::string CHillFortWindow::getTextForSlot(SlotID slot)
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return str;
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}
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-int CHillFortWindow::getState(SlotID slot)
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+CHillFortWindow::State CHillFortWindow::getState(SlotID slot)
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{
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TResources myRes = LOCPLINT->cb->getResourceAmount();
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- if(hero->slotEmpty(slot))//no creature here
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- return -1;
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+ if(hero->slotEmpty(slot))
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+ return State::EMPTY;
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UpgradeInfo info;
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LOCPLINT->cb->fillUpgradeInfo(hero, slot, info);
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- if(!info.newID.size())//already upgraded
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- return 1;
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+ if (info.newID.empty())
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+ {
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+ // Hill Fort may limit level of upgradeable creatures, e.g. mini Hill Fort from HOTA
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+ if (hero->getCreature(slot)->hasUpgrades())
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+ return State::UNAVAILABLE;
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+
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+ return State::ALREADY_UPGRADED;
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+ }
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- if(!(info.cost[0] * hero->getStackCount(slot)).canBeAfforded(myRes))
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- return 0;
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+ if(!(info.cost.back() * hero->getStackCount(slot)).canBeAfforded(myRes))
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+ return State::UNAFFORDABLE;
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- return 2;//can upgrade
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+ return State::MAKE_UPGRADE;
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}
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CThievesGuildWindow::CThievesGuildWindow(const CGObjectInstance * _owner):
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