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Nullkiller - rough stabilisation

Andrii Danylchenko 4 lat temu
rodzic
commit
fa39279c82

+ 2 - 0
AI/Nullkiller/Behaviors/CaptureObjectsBehavior.cpp

@@ -62,6 +62,8 @@ Goals::TGoalVec CaptureObjectsBehavior::getTasks() {
 				way->evaluationContext.closestWayRatio 
 					= way->evaluationContext.movementCost / closestWay->evaluationContext.movementCost;
 
+				logAi->trace("Behavior %s found %s(%s), danger %d", toString(), way->name(), way->tile.toString(), way->evaluationContext.danger);
+
 				tasks.push_back(way);
 			}
 		}

+ 4 - 1
AI/Nullkiller/Engine/Nullkiller.cpp

@@ -1,6 +1,7 @@
 #include "StdInc.h"
 #include "Nullkiller.h"
 #include "../VCAI.h"
+#include "../AIHelper.h"
 #include "../Behaviors/CaptureObjectsBehavior.h"
 #include "../Behaviors/RecruitHeroBehavior.h"
 #include "../Goals/Invalid.h"
@@ -41,7 +42,7 @@ Goals::TSubgoal Nullkiller::choseBestTask(Behavior & behavior)
 
 	auto task = choseBestTask(tasks);
 
-	logAi->trace("Behavior %s found %s, priority %f", behavior.toString(), task->name(), task->priority);
+	logAi->debug("Behavior %s returns %s(%s), priority %f", behavior.toString(), task->name(), task->tile.toString(), task->priority);
 
 	return task;
 }
@@ -50,6 +51,8 @@ void Nullkiller::makeTurn()
 {
 	while(true)
 	{
+		ai->ah->updatePaths(ai->getMyHeroes());
+
 		Goals::TGoalVec bestTasks = {
 			choseBestTask(CaptureObjectsBehavior()),
 			choseBestTask(RecruitHeroBehavior())

+ 2 - 0
AI/Nullkiller/Pathfinding/AINodeStorage.h

@@ -18,6 +18,8 @@
 #include "Actions/ISpecialAction.h"
 #include "Actors.h"
 
+#define VCMI_TRACE_PATHFINDER
+
 struct AIPathNode : public CGPathNode
 {
 	uint64_t danger;