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@@ -11,7 +11,7 @@
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#include "mock/mock_Services.h"
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#include "mock/mock_MapService.h"
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-#include "mock/mock_IGameCallback.h"
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+#include "mock/mock_IGameEventCallback.h"
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#include "mock/mock_spells_Problem.h"
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#include "../../lib/VCMIDirs.h"
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@@ -41,7 +41,7 @@ class CGameStateTest : public ::testing::Test, public SpellCastEnvironment, publ
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{
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public:
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CGameStateTest()
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- : gameCallback(new GameCallbackMock(this)),
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+ : gameEventCallback(new GameEventCallbackMock(this)),
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mapService("test/MiniTest/", this),
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map(nullptr)
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{
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@@ -207,13 +207,13 @@ public:
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BattleStart bs;
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bs.info = std::move(battle);
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ASSERT_EQ(gameState->currentBattles.size(), 0);
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- gameCallback->sendAndApply(bs);
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+ gameEventCallback->sendAndApply(bs);
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ASSERT_EQ(gameState->currentBattles.size(), 1);
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}
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std::shared_ptr<CGameState> gameState;
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- std::shared_ptr<GameCallbackMock> gameCallback;
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+ std::shared_ptr<GameEventCallbackMock> gameEventCallback;
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MapServiceMock mapService;
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ServicesMock services;
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@@ -240,7 +240,7 @@ TEST_F(CGameStateTest, DISABLED_issue2765)
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na.artHolder = defender->id;
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na.artId = ArtifactID::BALLISTA;
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na.pos = ArtifactPosition::MACH1;
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- gameCallback->sendAndApply(na);
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+ gameEventCallback->sendAndApply(na);
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}
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startTestBattle(attacker, defender);
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@@ -257,7 +257,7 @@ TEST_F(CGameStateTest, DISABLED_issue2765)
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BattleUnitsChanged pack;
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pack.changedStacks.emplace_back(info.id, UnitChanges::EOperation::ADD);
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info.save(pack.changedStacks.back().data);
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- gameCallback->sendAndApply(pack);
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+ gameEventCallback->sendAndApply(pack);
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}
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const CStack * att = nullptr;
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@@ -331,7 +331,7 @@ TEST_F(CGameStateTest, DISABLED_battleResurrection)
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na.artHolder = attacker->id;
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na.artId = ArtifactID::SPELLBOOK;
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na.pos = ArtifactPosition::SPELLBOOK;
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- gameCallback->sendAndApply(na);
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+ gameEventCallback->sendAndApply(na);
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}
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startTestBattle(attacker, defender);
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@@ -350,7 +350,7 @@ TEST_F(CGameStateTest, DISABLED_battleResurrection)
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BattleUnitsChanged pack;
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pack.changedStacks.emplace_back(info.id, UnitChanges::EOperation::ADD);
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info.save(pack.changedStacks.back().data);
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- gameCallback->sendAndApply(pack);
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+ gameEventCallback->sendAndApply(pack);
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}
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{
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@@ -365,7 +365,7 @@ TEST_F(CGameStateTest, DISABLED_battleResurrection)
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BattleUnitsChanged pack;
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pack.changedStacks.emplace_back(info.id, UnitChanges::EOperation::ADD);
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info.save(pack.changedStacks.back().data);
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- gameCallback->sendAndApply(pack);
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+ gameEventCallback->sendAndApply(pack);
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}
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CStack * unit = gameState->currentBattles.front()->getStack(unitId);
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