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@@ -1431,7 +1431,7 @@ void CGameHandler::giveResource(PlayerColor player, GameResID which, int val) //
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auto * playerSettings = gs->scenarioOps->getPlayersSettings(player);
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auto * playerSettings = gs->scenarioOps->getPlayersSettings(player);
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TResources resources;
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TResources resources;
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- resources[which] = val * (playerSettings->handicap.percentIncome[which] == 0 ? 1 : playerSettings->handicap.percentIncome[which] / 100);
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+ resources[which] = val * (playerSettings->handicap.percentIncome[which] == 0 ? 100 : playerSettings->handicap.percentIncome[which]) / 100;
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giveResources(player, resources);
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giveResources(player, resources);
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}
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}
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