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@@ -58,7 +58,7 @@ void GameSettings::load(const JsonNode & input)
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{EGameSettings::COMBAT_DEFENSE_POINT_DAMAGE_FACTOR_CAP, "combat", "defensePointDamageFactorCap"},
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{EGameSettings::COMBAT_GOOD_LUCK_DICE, "combat", "goodLuckDice" },
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{EGameSettings::COMBAT_GOOD_MORALE_DICE, "combat", "goodMoraleDice" },
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- {EGameSettings::COMBAT_ONE_HEX_TRIGGERS_OBSTACLES, "combat", "oneHexTriggersObstacles" },
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+ {EGameSettings::COMBAT_ONE_HEX_TRIGGERS_OBSTACLES, "combat", "oneHexTriggersObstacles" },
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{EGameSettings::CREATURES_ALLOW_ALL_FOR_DOUBLE_MONTH, "creatures", "allowAllForDoubleMonth" },
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{EGameSettings::CREATURES_ALLOW_RANDOM_SPECIAL_WEEKS, "creatures", "allowRandomSpecialWeeks" },
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{EGameSettings::CREATURES_DAILY_STACK_EXPERIENCE, "creatures", "dailyStackExperience" },
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@@ -71,6 +71,11 @@ void GameSettings::load(const JsonNode & input)
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{EGameSettings::HEROES_RETREAT_ON_WIN_WITHOUT_TROOPS, "heroes", "retreatOnWinWithoutTroops" },
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{EGameSettings::HEROES_STARTING_STACKS_CHANCES, "heroes", "startingStackChances" },
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{EGameSettings::HEROES_BACKPACK_CAP, "heroes", "backpackSize" },
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+ {EGameSettings::MAP_FORMAT_RESTORATION_OF_ERATHIA, "mapFormat", "restorationOfErathia" },
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+ {EGameSettings::MAP_FORMAT_ARMAGEDDONS_BLADE, "mapFormat", "armageddonsBlade" },
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+ {EGameSettings::MAP_FORMAT_SHADOW_OF_DEATH, "mapFormat", "shadowOfDeath" },
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+ {EGameSettings::MAP_FORMAT_HORN_OF_THE_ABYSS, "mapFormat", "hornOfTheAbyss" },
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+ {EGameSettings::MAP_FORMAT_IN_THE_WAKE_OF_GODS, "mapFormat", "inTheWakeOfGods" },
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{EGameSettings::MARKETS_BLACK_MARKET_RESTOCK_PERIOD, "markets", "blackMarketRestockPeriod" },
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{EGameSettings::MODULE_COMMANDERS, "modules", "commanders" },
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{EGameSettings::MODULE_STACK_ARTIFACT, "modules", "stackArtifact" },
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@@ -80,7 +85,6 @@ void GameSettings::load(const JsonNode & input)
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{EGameSettings::TEXTS_FACTION, "textData", "faction" },
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{EGameSettings::TEXTS_HERO, "textData", "hero" },
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{EGameSettings::TEXTS_HERO_CLASS, "textData", "heroClass" },
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- {EGameSettings::TEXTS_MAP_VERSION, "textData", "mapVersion" },
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{EGameSettings::TEXTS_OBJECT, "textData", "object" },
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{EGameSettings::TEXTS_RIVER, "textData", "river" },
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{EGameSettings::TEXTS_ROAD, "textData", "road" },
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