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@@ -731,7 +731,7 @@ DLL_LINKAGE void NewObject::applyGs(CGameState *gs)
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const int3 previousXAxisTile = int3(pos.x - 1, pos.y, pos.z);
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assert(gs->isInTheMap(previousXAxisTile) && (testObject.visitablePos() == previousXAxisTile));
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- UNUSED(previousXAxisTile);
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+ MAYBE_UNUSED(previousXAxisTile);
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}
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else
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{
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@@ -957,7 +957,7 @@ DLL_LINKAGE void RebalanceStacks::applyGs(CGameState * gs)
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if(const CCreature *c = dst.army->getCreature(dst.slot)) //stack at dest -> merge
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{
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assert(c == srcType);
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- UNUSED(c);
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+ MAYBE_UNUSED(c);
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auto alHere = ArtifactLocation (src.getStack(), ArtifactPosition::CREATURE_SLOT);
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auto alDest = ArtifactLocation (dst.getStack(), ArtifactPosition::CREATURE_SLOT);
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auto artHere = alHere.getArt();
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@@ -1008,7 +1008,7 @@ DLL_LINKAGE void RebalanceStacks::applyGs(CGameState * gs)
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if(const CCreature *c = dst.army->getCreature(dst.slot)) //stack at dest -> rebalance
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{
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assert(c == srcType);
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- UNUSED(c);
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+ MAYBE_UNUSED(c);
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if (stackExp)
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{
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ui64 totalExp = srcCount * src.army->getStackExperience(src.slot) + dst.army->getStackCount(dst.slot) * dst.army->getStackExperience(dst.slot);
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@@ -1177,7 +1177,7 @@ DLL_LINKAGE void AssembledArtifact::applyGs(CGameState *gs)
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assert(transformedArt);
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bool combineEquipped = !ArtifactUtils::isSlotBackpack(al.slot);
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assert(vstd::contains(transformedArt->assemblyPossibilities(artSet, combineEquipped), builtArt));
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- UNUSED(transformedArt);
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+ MAYBE_UNUSED(transformedArt);
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auto combinedArt = new CCombinedArtifactInstance(builtArt);
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gs->map->addNewArtifactInstance(combinedArt);
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