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Refactoring: replace macro with variadic templates on client-side

Big thanks to @mwu-tow for helping me with this.
Arseniy Shestakov 7 năm trước cách đây
mục cha
commit
fc3b8b2c87
3 tập tin đã thay đổi với 171 bổ sung183 xóa
  1. 4 4
      client/Client.cpp
  2. 2 2
      client/Client.h
  3. 165 177
      client/NetPacksClient.cpp

+ 4 - 4
client/Client.cpp

@@ -485,8 +485,8 @@ void CClient::newGame( CConnection *con, StartInfo *si )
 // 	for(FileInfo &m : scriptModules)
 // 	{
 // 		CScriptingModule * nm = CDynLibHandler::getNewScriptingModule(m.name);
-// 		privilagedGameEventReceivers.push_back(nm);
-// 		privilagedBattleEventReceivers.push_back(nm);
+// 		privilegedGameEventReceivers.push_back(nm);
+// 		privilegedBattleEventReceivers.push_back(nm);
 // 		nm->giveActionCB(this);
 // 		nm->giveInfoCB(this);
 // 		nm->init();
@@ -925,7 +925,7 @@ void CClient::installNewPlayerInterface(std::shared_ptr<CGameInterface> gameInte
 	PlayerColor colorUsed = color.get_value_or(PlayerColor::UNFLAGGABLE);
 
 	if(!color)
-		privilagedGameEventReceivers.push_back(gameInterface);
+		privilegedGameEventReceivers.push_back(gameInterface);
 
 	playerint[colorUsed] = gameInterface;
 
@@ -944,7 +944,7 @@ void CClient::installNewBattleInterface(std::shared_ptr<CBattleGameInterface> ba
 	PlayerColor colorUsed = color.get_value_or(PlayerColor::UNFLAGGABLE);
 
 	if(!color)
-		privilagedBattleEventReceivers.push_back(battleInterface);
+		privilegedBattleEventReceivers.push_back(battleInterface);
 
 	battleints[colorUsed] = battleInterface;
 

+ 2 - 2
client/Client.h

@@ -128,8 +128,8 @@ class CClient : public IGameCallback
 public:
 	std::map<PlayerColor,std::shared_ptr<CCallback> > callbacks; //callbacks given to player interfaces
 	std::map<PlayerColor,std::shared_ptr<CBattleCallback> > battleCallbacks; //callbacks given to player interfaces
-	std::vector<std::shared_ptr<IGameEventsReceiver>> privilagedGameEventReceivers; //scripting modules, spectator interfaces
-	std::vector<std::shared_ptr<IBattleEventsReceiver>> privilagedBattleEventReceivers; //scripting modules, spectator interfaces
+	std::vector<std::shared_ptr<IGameEventsReceiver>> privilegedGameEventReceivers; //scripting modules, spectator interfaces
+	std::vector<std::shared_ptr<IBattleEventsReceiver>> privilegedBattleEventReceivers; //scripting modules, spectator interfaces
 	std::map<PlayerColor, std::shared_ptr<CGameInterface>> playerint;
 	std::map<PlayerColor, std::shared_ptr<CBattleGameInterface>> battleints;
 

+ 165 - 177
client/NetPacksClient.cpp

@@ -42,79 +42,87 @@
 #include "widgets/AdventureMapClasses.h"
 #include "CMT.h"
 
-//macros to avoid code duplication - calls given method with given arguments if interface for specific player is present
-//awaiting variadic templates...
-#define CALL_IN_PRIVILAGED_INTS(function, ...)										\
-	do																				\
-	{																				\
-		for(auto &ger : cl->privilagedGameEventReceivers)	\
-			ger->function(__VA_ARGS__);												\
-	} while(0)
-
-#define CALL_ONLY_THAT_INTERFACE(player, function, ...)		\
-		do													\
-		{													\
-		if(vstd::contains(cl->playerint,player))			\
-			cl->playerint[player]->function(__VA_ARGS__);	\
-		}while(0)
-
-#define INTERFACE_CALL_IF_PRESENT(player,function,...) 				\
-		do															\
-		{															\
-			CALL_ONLY_THAT_INTERFACE(player, function, __VA_ARGS__);\
-			CALL_IN_PRIVILAGED_INTS(function, __VA_ARGS__);			\
-		} while(0)
-
-#define CALL_ONLY_THAT_BATTLE_INTERFACE(player,function, ...) 	\
-	do															\
-	{															\
-		if(vstd::contains(cl->battleints,player))				\
-			cl->battleints[player]->function(__VA_ARGS__);		\
-																\
-		if(cl->additionalBattleInts.count(player))				\
-		{														\
-			for(auto bInt : cl->additionalBattleInts[player])\
-				bInt->function(__VA_ARGS__);					\
-		}														\
-	} while (0);
-
-#define BATTLE_INTERFACE_CALL_RECEIVERS(function,...) 	\
-	do															\
-	{															\
-		for(auto & ber : cl->privilagedBattleEventReceivers)\
-			ber->function(__VA_ARGS__);							\
-	} while(0)
-
-#define BATTLE_INTERFACE_CALL_IF_PRESENT(player,function,...) 	\
-	do															\
-	{															\
-		CALL_ONLY_THAT_INTERFACE(player, function, __VA_ARGS__);\
-		BATTLE_INTERFACE_CALL_RECEIVERS(function, __VA_ARGS__);	\
-	} while(0)
-
-//calls all normal interfaces and privilaged ones, playerints may be updated when iterating over it, so we need a copy
-#define CALL_IN_ALL_INTERFACES(function, ...)							\
-	do																	\
-	{																	\
-		auto ints = cl->playerint;			\
-		for(auto i = ints.begin(); i != ints.end(); i++)\
-			CALL_ONLY_THAT_INTERFACE(i->first, function, __VA_ARGS__);	\
-	} while(0)
-
-
-#define BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(function,...) 				\
-	CALL_ONLY_THAT_BATTLE_INTERFACE(GS(cl)->curB->sides[0].color, function, __VA_ARGS__)	\
-	CALL_ONLY_THAT_BATTLE_INTERFACE(GS(cl)->curB->sides[1].color, function, __VA_ARGS__)	\
-	if(settings["session"]["spectate"].Bool() && !settings["session"]["spectate-skip-battle"].Bool() && LOCPLINT->battleInt)	\
-	{																					\
-		CALL_ONLY_THAT_BATTLE_INTERFACE(PlayerColor::SPECTATOR, function, __VA_ARGS__)	\
-	}																					\
-	BATTLE_INTERFACE_CALL_RECEIVERS(function, __VA_ARGS__)
+// TODO: as Tow suggested these template should all be part of CClient
+// This will require rework spectator interface properly though
+template<typename T, typename ... Args, typename ... Args2>
+void callPrivilegedInterfaces(CClient * cl, void (T::*ptr)(Args...), Args2 && ...args)
+{
+	for(auto &ger : cl->privilegedGameEventReceivers)
+		((*ger).*ptr)(std::forward<Args2>(args)...);
+}
+
+template<typename T, typename ... Args, typename ... Args2>
+bool callOnlyThatInterface(CClient * cl, PlayerColor player, void (T::*ptr)(Args...), Args2 && ...args)
+{
+	if(vstd::contains(cl->playerint, player))
+	{
+		((*cl->playerint[player]).*ptr)(std::forward<Args2>(args)...);
+		return true;
+	}
+	return false;
+}
+
+template<typename T, typename ... Args, typename ... Args2>
+bool callInterfaceIfPresent(CClient * cl, PlayerColor player, void (T::*ptr)(Args...), Args2 && ...args)
+{
+	bool called = callOnlyThatInterface(cl, player, ptr, std::forward<Args2>(args)...);
+	callPrivilegedInterfaces(cl, ptr, std::forward<Args2>(args)...);
+	return called;
+}
+
+template<typename T, typename ... Args, typename ... Args2>
+void callOnlyThatBattleInterface(CClient * cl, PlayerColor player, void (T::*ptr)(Args...), Args2 && ...args)
+{
+	if(vstd::contains(cl->battleints,player))
+		((*cl->battleints[player]).*ptr)(std::forward<Args2>(args)...);
+
+	if(cl->additionalBattleInts.count(player))
+	{
+		for(auto bInt : cl->additionalBattleInts[player])
+			((*bInt).*ptr)(std::forward<Args2>(args)...);
+	}
+}
+
+template<typename T, typename ... Args, typename ... Args2>
+void callPrivilegedBattleInterfaces(CClient * cl, void (T::*ptr)(Args...), Args2 && ...args)
+{
+	for(auto & ber : cl->privilegedBattleEventReceivers)
+		((*ber).*ptr)(std::forward<Args2>(args)...);
+}
+
+template<typename T, typename ... Args, typename ... Args2>
+void callBattleInterfaceIfPresent(CClient * cl, PlayerColor player, void (T::*ptr)(Args...), Args2 && ...args)
+{
+	callOnlyThatInterface(cl, player, ptr, std::forward<Args2>(args)...);
+	callPrivilegedBattleInterfaces(cl, ptr, std::forward<Args2>(args)...);
+}
+
+//calls all normal interfaces and privileged ones, playerints may be updated when iterating over it, so we need a copy
+template<typename T, typename ... Args, typename ... Args2>
+void callAllInterfaces(CClient * cl, void (T::*ptr)(Args...), Args2 && ...args)
+{
+	for(auto pInt : cl->playerint)
+		((*pInt.second).*ptr)(std::forward<Args2>(args)...);
+}
+
+//calls all normal interfaces and privileged ones, playerints may be updated when iterating over it, so we need a copy
+template<typename T, typename ... Args, typename ... Args2>
+void callBattleInterfaceIfPresentForBothSides(CClient * cl, void (T::*ptr)(Args...), Args2 && ...args)
+{
+	callOnlyThatBattleInterface(cl, cl->gameState()->curB->sides[0].color, ptr, std::forward<Args2>(args)...);
+	callOnlyThatBattleInterface(cl, cl->gameState()->curB->sides[1].color, ptr, std::forward<Args2>(args)...);
+	if(settings["session"]["spectate"].Bool() && !settings["session"]["spectate-skip-battle"].Bool() && LOCPLINT->battleInt)
+	{
+		callOnlyThatBattleInterface(cl, PlayerColor::SPECTATOR, ptr, std::forward<Args2>(args)...);
+	}
+	callPrivilegedBattleInterfaces(cl, ptr, std::forward<Args2>(args)...);
+}
+
 
 void SetResources::applyCl(CClient *cl)
 {
 	//todo: inform on actual resource set transfered
-	INTERFACE_CALL_IF_PRESENT(player,receivedResource);
+	callInterfaceIfPresent(cl, player, &IGameEventsReceiver::receivedResource);
 }
 
 void SetPrimSkill::applyCl(CClient *cl)
@@ -125,7 +133,7 @@ void SetPrimSkill::applyCl(CClient *cl)
 		logNetwork->error("Cannot find hero with ID %d", id.getNum());
 		return;
 	}
-	INTERFACE_CALL_IF_PRESENT(h->tempOwner,heroPrimarySkillChanged,h,which,val);
+	callInterfaceIfPresent(cl, h->tempOwner, &IGameEventsReceiver::heroPrimarySkillChanged, h, which, val);
 }
 
 void SetSecSkill::applyCl(CClient *cl)
@@ -136,7 +144,7 @@ void SetSecSkill::applyCl(CClient *cl)
 		logNetwork->error("Cannot find hero with ID %d", id.getNum());
 		return;
 	}
-	INTERFACE_CALL_IF_PRESENT(h->tempOwner,heroSecondarySkillChanged,h,which,val);
+	callInterfaceIfPresent(cl, h->tempOwner, &IGameEventsReceiver::heroSecondarySkillChanged, h, which, val);
 }
 
 void HeroVisitCastle::applyCl(CClient *cl)
@@ -145,7 +153,7 @@ void HeroVisitCastle::applyCl(CClient *cl)
 
 	if(start())
 	{
-		INTERFACE_CALL_IF_PRESENT(h->tempOwner, heroVisitsTown, h, GS(cl)->getTown(tid));
+		callInterfaceIfPresent(cl, h->tempOwner, &IGameEventsReceiver::heroVisitsTown, h, GS(cl)->getTown(tid));
 	}
 }
 
@@ -157,14 +165,14 @@ void ChangeSpells::applyCl(CClient *cl)
 void SetMana::applyCl(CClient *cl)
 {
 	const CGHeroInstance *h = cl->getHero(hid);
-	INTERFACE_CALL_IF_PRESENT(h->tempOwner, heroManaPointsChanged, h);
+	callInterfaceIfPresent(cl, h->tempOwner, &IGameEventsReceiver::heroManaPointsChanged, h);
 }
 
 void SetMovePoints::applyCl(CClient *cl)
 {
 	const CGHeroInstance *h = cl->getHero(hid);
 	cl->invalidatePaths();
-	INTERFACE_CALL_IF_PRESENT(h->tempOwner, heroMovePointsChanged, h);
+	callInterfaceIfPresent(cl, h->tempOwner, &IGameEventsReceiver::heroMovePointsChanged, h);
 }
 
 void FoWChange::applyCl(CClient *cl)
@@ -193,69 +201,69 @@ void SetAvailableHeroes::applyCl(CClient *cl)
 
 void ChangeStackCount::applyCl(CClient *cl)
 {
-	INTERFACE_CALL_IF_PRESENT(sl.army->tempOwner, stackChagedCount, sl, count, absoluteValue);
+	callInterfaceIfPresent(cl, sl.army->tempOwner, &IGameEventsReceiver::stackChagedCount, sl, count, absoluteValue);
 }
 
 void SetStackType::applyCl(CClient *cl)
 {
-	INTERFACE_CALL_IF_PRESENT(sl.army->tempOwner, stackChangedType, sl, *type);
+	callInterfaceIfPresent(cl, sl.army->tempOwner, &IGameEventsReceiver::stackChangedType, sl, *type);
 }
 
 void EraseStack::applyCl(CClient *cl)
 {
-	INTERFACE_CALL_IF_PRESENT(sl.army->tempOwner, stacksErased, sl);
+	callInterfaceIfPresent(cl, sl.army->tempOwner, &IGameEventsReceiver::stacksErased, sl);
 }
 
 void SwapStacks::applyCl(CClient *cl)
 {
-	INTERFACE_CALL_IF_PRESENT(sl1.army->tempOwner, stacksSwapped, sl1, sl2);
+	callInterfaceIfPresent(cl, sl1.army->tempOwner, &IGameEventsReceiver::stacksSwapped, sl1, sl2);
 	if(sl1.army->tempOwner != sl2.army->tempOwner)
-		INTERFACE_CALL_IF_PRESENT(sl2.army->tempOwner, stacksSwapped, sl1, sl2);
+		callInterfaceIfPresent(cl, sl2.army->tempOwner, &IGameEventsReceiver::stacksSwapped, sl1, sl2);
 }
 
 void InsertNewStack::applyCl(CClient *cl)
 {
-	INTERFACE_CALL_IF_PRESENT(sl.army->tempOwner,newStackInserted,sl, *sl.getStack());
+	callInterfaceIfPresent(cl, sl.army->tempOwner, &IGameEventsReceiver::newStackInserted, sl, *sl.getStack());
 }
 
 void RebalanceStacks::applyCl(CClient *cl)
 {
-	INTERFACE_CALL_IF_PRESENT(src.army->tempOwner, stacksRebalanced, src, dst, count);
+	callInterfaceIfPresent(cl, src.army->tempOwner, &IGameEventsReceiver::stacksRebalanced, src, dst, count);
 	if(src.army->tempOwner != dst.army->tempOwner)
-		INTERFACE_CALL_IF_PRESENT(dst.army->tempOwner,stacksRebalanced, src, dst, count);
+		callInterfaceIfPresent(cl, dst.army->tempOwner, &IGameEventsReceiver::stacksRebalanced, src, dst, count);
 }
 
 void PutArtifact::applyCl(CClient *cl)
 {
-	INTERFACE_CALL_IF_PRESENT(al.owningPlayer(), artifactPut, al);
+	callInterfaceIfPresent(cl, al.owningPlayer(), &IGameEventsReceiver::artifactPut, al);
 }
 
 void EraseArtifact::applyCl(CClient *cl)
 {
-	INTERFACE_CALL_IF_PRESENT(al.owningPlayer(), artifactRemoved, al);
+	callInterfaceIfPresent(cl, al.owningPlayer(), &IGameEventsReceiver::artifactRemoved, al);
 }
 
 void MoveArtifact::applyCl(CClient *cl)
 {
-	INTERFACE_CALL_IF_PRESENT(src.owningPlayer(), artifactMoved, src, dst);
+	callInterfaceIfPresent(cl, src.owningPlayer(), &IGameEventsReceiver::artifactMoved, src, dst);
 	if(src.owningPlayer() != dst.owningPlayer())
-		INTERFACE_CALL_IF_PRESENT(dst.owningPlayer(), artifactMoved, src, dst);
+		callInterfaceIfPresent(cl, dst.owningPlayer(), &IGameEventsReceiver::artifactMoved, src, dst);
 }
 
 void AssembledArtifact::applyCl(CClient *cl)
 {
-	INTERFACE_CALL_IF_PRESENT(al.owningPlayer(), artifactAssembled, al);
+	callInterfaceIfPresent(cl, al.owningPlayer(), &IGameEventsReceiver::artifactAssembled, al);
 }
 
 void DisassembledArtifact::applyCl(CClient *cl)
 {
-	INTERFACE_CALL_IF_PRESENT(al.owningPlayer(), artifactDisassembled, al);
+	callInterfaceIfPresent(cl, al.owningPlayer(), &IGameEventsReceiver::artifactDisassembled, al);
 }
 
 void HeroVisit::applyCl(CClient *cl)
 {
 	assert(hero);
-	INTERFACE_CALL_IF_PRESENT(player, heroVisit, hero, obj, starting);
+	callInterfaceIfPresent(cl, player, &IGameEventsReceiver::heroVisit, hero, obj, starting);
 }
 
 void NewTurn::applyCl(CClient *cl)
@@ -272,13 +280,13 @@ void GiveBonus::applyCl(CClient *cl)
 	case HERO:
 		{
 			const CGHeroInstance *h = GS(cl)->getHero(ObjectInstanceID(id));
-			INTERFACE_CALL_IF_PRESENT(h->tempOwner, heroBonusChanged, h, *h->getBonusList().back(),true);
+			callInterfaceIfPresent(cl, h->tempOwner, &IGameEventsReceiver::heroBonusChanged, h, *h->getBonusList().back(), true);
 		}
 		break;
 	case PLAYER:
 		{
 			const PlayerState *p = GS(cl)->getPlayer(PlayerColor(id));
-			INTERFACE_CALL_IF_PRESENT(PlayerColor(id), playerBonusChanged, *p->getBonusList().back(), true);
+			callInterfaceIfPresent(cl, PlayerColor(id), &IGameEventsReceiver::playerBonusChanged, *p->getBonusList().back(), true);
 		}
 		break;
 	}
@@ -301,7 +309,7 @@ void ChangeObjPos::applyCl(CClient *cl)
 
 void PlayerEndsGame::applyCl(CClient *cl)
 {
-	CALL_IN_ALL_INTERFACES(gameOver, player, victoryLossCheckResult);
+	callAllInterfaces(cl, &IGameEventsReceiver::gameOver, player, victoryLossCheckResult);
 
 	// In auto testing mode we always close client if red player won or lose
 	if(!settings["session"]["testmap"].isNull() && player == PlayerColor(0))
@@ -316,13 +324,13 @@ void RemoveBonus::applyCl(CClient *cl)
 	case HERO:
 		{
 			const CGHeroInstance *h = GS(cl)->getHero(ObjectInstanceID(id));
-			INTERFACE_CALL_IF_PRESENT(h->tempOwner, heroBonusChanged, h, bonus,false);
+			callInterfaceIfPresent(cl, h->tempOwner, &IGameEventsReceiver::heroBonusChanged, h, bonus, false);
 		}
 		break;
 	case PLAYER:
 		{
 			//const PlayerState *p = GS(cl)->getPlayer(id);
-			INTERFACE_CALL_IF_PRESENT(PlayerColor(id), playerBonusChanged, bonus, false);
+			callInterfaceIfPresent(cl, PlayerColor(id), &IGameEventsReceiver::playerBonusChanged, bonus, false);
 		}
 		break;
 	}
@@ -430,8 +438,7 @@ void NewStructures::applyCl(CClient *cl)
 	CGTownInstance *town = GS(cl)->getTown(tid);
 	for(const auto & id : bid)
 	{
-		if(vstd::contains(cl->playerint,town->tempOwner))
-			cl->playerint[town->tempOwner]->buildChanged(town,id,1);
+		callInterfaceIfPresent(cl, town->tempOwner, &IGameEventsReceiver::buildChanged, town, id, 1);
 	}
 }
 void RazeStructures::applyCl (CClient *cl)
@@ -439,8 +446,7 @@ void RazeStructures::applyCl (CClient *cl)
 	CGTownInstance *town = GS(cl)->getTown(tid);
 	for(const auto & id : bid)
 	{
-		if(vstd::contains (cl->playerint,town->tempOwner))
-			cl->playerint[town->tempOwner]->buildChanged (town,id,2);
+		callInterfaceIfPresent(cl, town->tempOwner, &IGameEventsReceiver::buildChanged, town, id, 2);
 	}
 }
 
@@ -456,7 +462,7 @@ void SetAvailableCreatures::applyCl(CClient *cl)
 	else
 		p = dw->tempOwner;
 
-	INTERFACE_CALL_IF_PRESENT(p, availableCreaturesChanged, dw);
+	callInterfaceIfPresent(cl, p, &IGameEventsReceiver::availableCreaturesChanged, dw);
 }
 
 void SetHeroesInTown::applyCl(CClient *cl)
@@ -489,12 +495,11 @@ void HeroRecruited::applyCl(CClient *cl)
 	}
 
 	bool needsPrinting = true;
-	if(vstd::contains(cl->playerint, h->tempOwner))
+	if(callInterfaceIfPresent(cl, h->tempOwner, &IGameEventsReceiver::heroCreated, h))
 	{
-		cl->playerint[h->tempOwner]->heroCreated(h);
 		if(const CGTownInstance *t = GS(cl)->getTown(tid))
 		{
-			cl->playerint[h->tempOwner]->heroInGarrisonChange(t);
+			callInterfaceIfPresent(cl, h->tempOwner, &IGameEventsReceiver::heroInGarrisonChange, t);
 			needsPrinting = false;
 		}
 	}
@@ -507,7 +512,7 @@ void GiveHero::applyCl(CClient *cl)
 	CGHeroInstance *h = GS(cl)->getHero(id);
 	if(CGI->mh)
 		CGI->mh->printObject(h);
-	cl->playerint[h->tempOwner]->heroCreated(h);
+	callInterfaceIfPresent(cl, h->tempOwner, &IGameEventsReceiver::heroCreated, h);
 }
 
 void GiveHero::applyFirstCl(CClient *cl)
@@ -526,9 +531,7 @@ void InfoWindow::applyCl(CClient *cl)
 	std::string str;
 	text.toString(str);
 
-	if(vstd::contains(cl->playerint,player))
-		cl->playerint.at(player)->showInfoDialog(str,comps,(soundBase::soundID)soundID);
-	else
+	if(!callInterfaceIfPresent(cl, player, &CGameInterface::showInfoDialog, str,comps,(soundBase::soundID)soundID))
 		logNetwork->warn("We received InfoWindow for not our player...");
 }
 
@@ -538,30 +541,21 @@ void SetObjectProperty::applyCl(CClient *cl)
 	for(auto it = cl->playerint.cbegin(); it != cl->playerint.cend(); ++it)
 	{
 		if(GS(cl)->isVisible(GS(cl)->getObjInstance(id), it->first))
-			INTERFACE_CALL_IF_PRESENT(it->first, objectPropertyChanged, this);
+			callInterfaceIfPresent(cl, it->first, &IGameEventsReceiver::objectPropertyChanged, this);
 	}
 }
 
 void HeroLevelUp::applyCl(CClient *cl)
 {
-	//INTERFACE_CALL_IF_PRESENT(h->tempOwner, heroGotLevel, h, primskill, skills, id);
-	if(vstd::contains(cl->playerint,hero->tempOwner))
-	{
-		cl->playerint[hero->tempOwner]->heroGotLevel(hero, primskill, skills, queryID);
-	}
-	//else
-	//	cb->selectionMade(0, queryID);
+	callOnlyThatInterface(cl, hero->tempOwner, &CGameInterface::heroGotLevel, hero, primskill, skills, queryID);
 }
 
 void CommanderLevelUp::applyCl(CClient *cl)
 {
 	const CCommanderInstance * commander = hero->commander;
-	assert (commander);
-	PlayerColor player = hero->tempOwner;
-	if (commander->armyObj && vstd::contains(cl->playerint, player)) //is it possible for Commander to exist beyond armed instance?
-	{
-		cl->playerint[player]->commanderGotLevel(commander, skills, queryID);
-	}
+	assert(commander);
+	assert(commander->armyObj); //is it possible for Commander to exist beyond armed instance?
+	callOnlyThatInterface(cl, hero->tempOwner, &CGameInterface::commanderGotLevel, commander, skills, queryID);
 }
 
 void BlockingDialog::applyCl(CClient *cl)
@@ -569,9 +563,7 @@ void BlockingDialog::applyCl(CClient *cl)
 	std::string str;
 	text.toString(str);
 
-	if(vstd::contains(cl->playerint,player))
-		cl->playerint.at(player)->showBlockingDialog(str,components,queryID,(soundBase::soundID)soundID,selection(),cancel());
-	else
+	if(!callOnlyThatInterface(cl, player, &CGameInterface::showBlockingDialog, str, components, queryID, (soundBase::soundID)soundID, selection(), cancel()))
 		logNetwork->warn("We received YesNoDialog for not our player...");
 }
 
@@ -580,38 +572,35 @@ void GarrisonDialog::applyCl(CClient *cl)
 	const CGHeroInstance *h = cl->getHero(hid);
 	const CArmedInstance *obj = static_cast<const CArmedInstance*>(cl->getObj(objid));
 
-	if(!vstd::contains(cl->playerint,h->getOwner()))
-		return;
-
-	cl->playerint.at(h->getOwner())->showGarrisonDialog(obj,h,removableUnits,queryID);
+	callOnlyThatInterface(cl, h->getOwner(), &CGameInterface::showGarrisonDialog, obj, h, removableUnits, queryID);
 }
 
 void ExchangeDialog::applyCl(CClient *cl)
 {
 	assert(heroes[0] && heroes[1]);
-	INTERFACE_CALL_IF_PRESENT(heroes[0]->tempOwner, heroExchangeStarted, heroes[0]->id, heroes[1]->id, queryID);
+	callInterfaceIfPresent(cl, heroes[0]->tempOwner, &IGameEventsReceiver::heroExchangeStarted, heroes[0]->id, heroes[1]->id, queryID);
 }
 
 void TeleportDialog::applyCl(CClient *cl)
 {
-	CALL_ONLY_THAT_INTERFACE(hero->tempOwner,showTeleportDialog,channel,exits,impassable,queryID);
+	callOnlyThatInterface(cl, hero->tempOwner, &CGameInterface::showTeleportDialog, channel, exits, impassable, queryID);
 }
 
 void MapObjectSelectDialog::applyCl(CClient * cl)
 {
-	CALL_ONLY_THAT_INTERFACE(player, showMapObjectSelectDialog, queryID, icon, title, description, objects);
+	callOnlyThatInterface(cl, player, &CGameInterface::showMapObjectSelectDialog, queryID, icon, title, description, objects);
 }
 
 void BattleStart::applyFirstCl(CClient *cl)
 {
-	//Cannot use the usual macro because curB is not set yet
-	CALL_ONLY_THAT_BATTLE_INTERFACE(info->sides[0].color, battleStartBefore, info->sides[0].armyObject, info->sides[1].armyObject,
+	// Cannot use the usual code because curB is not set yet
+	callOnlyThatBattleInterface(cl, info->sides[0].color, &IBattleEventsReceiver::battleStartBefore, info->sides[0].armyObject, info->sides[1].armyObject,
 		info->tile, info->sides[0].hero, info->sides[1].hero);
-	CALL_ONLY_THAT_BATTLE_INTERFACE(info->sides[1].color, battleStartBefore, info->sides[0].armyObject, info->sides[1].armyObject,
+	callOnlyThatBattleInterface(cl, info->sides[1].color, &IBattleEventsReceiver::battleStartBefore, info->sides[0].armyObject, info->sides[1].armyObject,
 		info->tile, info->sides[0].hero, info->sides[1].hero);
-	CALL_ONLY_THAT_BATTLE_INTERFACE(PlayerColor::SPECTATOR, battleStartBefore, info->sides[0].armyObject, info->sides[1].armyObject,
+	callOnlyThatBattleInterface(cl, PlayerColor::SPECTATOR, &IBattleEventsReceiver::battleStartBefore, info->sides[0].armyObject, info->sides[1].armyObject,
 		info->tile, info->sides[0].hero, info->sides[1].hero);
-	BATTLE_INTERFACE_CALL_RECEIVERS(battleStartBefore, info->sides[0].armyObject, info->sides[1].armyObject,
+	callPrivilegedBattleInterfaces(cl, &IBattleEventsReceiver::battleStartBefore, info->sides[0].armyObject, info->sides[1].armyObject,
 		info->tile, info->sides[0].hero, info->sides[1].hero);
 }
 
@@ -622,12 +611,12 @@ void BattleStart::applyCl(CClient *cl)
 
 void BattleNextRound::applyFirstCl(CClient *cl)
 {
-	BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleNewRoundFirst,round);
+	callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::battleNewRoundFirst, round);
 }
 
 void BattleNextRound::applyCl(CClient *cl)
 {
-	BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleNewRound,round);
+	callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::battleNewRound, round);
 }
 
 void BattleSetActiveStack::applyCl(CClient *cl)
@@ -653,29 +642,29 @@ void BattleSetActiveStack::applyCl(CClient *cl)
 
 void BattleTriggerEffect::applyCl(CClient * cl)
 {
-	BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleTriggerEffect, *this);
+	callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::battleTriggerEffect, *this);
 }
 
 void BattleObstaclePlaced::applyCl(CClient * cl)
 {
-	BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleObstaclePlaced, *obstacle);
+	callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::battleObstaclePlaced, *obstacle);
 }
 
 void BattleUpdateGateState::applyFirstCl(CClient * cl)
 {
-	BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleGateStateChanged, state);
+	callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::battleGateStateChanged, state);
 }
 
 void BattleResult::applyFirstCl(CClient *cl)
 {
-	BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleEnd,this);
+	callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::battleEnd, this);
 	cl->battleFinished();
 }
 
 void BattleStackMoved::applyFirstCl(CClient *cl)
 {
 	const CStack * movedStack = GS(cl)->curB->battleGetStackByID(stack);
-	BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleStackMoved,movedStack,tilesToMove,distance);
+	callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::battleStackMoved, movedStack, tilesToMove, distance);
 }
 
 //void BattleStackAttacked::(CClient *cl)
@@ -684,12 +673,12 @@ void BattleStackAttacked::applyFirstCl(CClient *cl)
 	std::vector<BattleStackAttacked> bsa;
 	bsa.push_back(*this);
 
-	BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleStacksAttacked,bsa);
+	callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::battleStacksAttacked, bsa);
 }
 
 void BattleAttack::applyFirstCl(CClient *cl)
 {
-	BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleAttack,this);
+	callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::battleAttack, this);
 	for (auto & elem : bsa)
 	{
 		for (int z=0; z<elem.healedStacks.size(); ++z)
@@ -701,36 +690,36 @@ void BattleAttack::applyFirstCl(CClient *cl)
 
 void BattleAttack::applyCl(CClient *cl)
 {
-	BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleStacksAttacked,bsa);
+	callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::battleStacksAttacked, bsa);
 }
 
 void StartAction::applyFirstCl(CClient *cl)
 {
 	cl->curbaction = boost::make_optional(ba);
-	BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(actionStarted, ba);
+	callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::actionStarted, ba);
 }
 
 void BattleSpellCast::applyCl(CClient *cl)
 {
-	BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleSpellCast,this);
+	callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::battleSpellCast, this);
 }
 
 void SetStackEffect::applyCl(CClient *cl)
 {
 	//informing about effects
-	BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleStacksEffectsSet,*this);
+	callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::battleStacksEffectsSet, *this);
 }
 
 void StacksInjured::applyCl(CClient *cl)
 {
-	BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleStacksAttacked,stacks);
+	callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::battleStacksAttacked, stacks);
 }
 
 void BattleResultsApplied::applyCl(CClient *cl)
 {
-	INTERFACE_CALL_IF_PRESENT(player1, battleResultsApplied);
-	INTERFACE_CALL_IF_PRESENT(player2, battleResultsApplied);
-	INTERFACE_CALL_IF_PRESENT(PlayerColor::SPECTATOR, battleResultsApplied);
+	callInterfaceIfPresent(cl, player1, &IGameEventsReceiver::battleResultsApplied);
+	callInterfaceIfPresent(cl, player2, &IGameEventsReceiver::battleResultsApplied);
+	callInterfaceIfPresent(cl, PlayerColor::SPECTATOR, &IGameEventsReceiver::battleResultsApplied);
 }
 
 void StacksHealedOrResurrected::applyCl(CClient * cl)
@@ -740,30 +729,30 @@ void StacksHealedOrResurrected::applyCl(CClient * cl)
 	{
 		shiftedHealed.push_back(std::make_pair(elem.stackId, (ui32)elem.delta));
 	}
-	BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleStacksHealedRes, shiftedHealed, lifeDrain, tentHealing, drainedFrom);
+	callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::battleStacksHealedRes, shiftedHealed, lifeDrain, tentHealing, drainedFrom);
 }
 
 void ObstaclesRemoved::applyCl(CClient *cl)
 {
 	//inform interfaces about removed obstacles
-	BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleObstaclesRemoved, obstacles);
+	callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::battleObstaclesRemoved, obstacles);
 }
 
 void CatapultAttack::applyCl(CClient *cl)
 {
 	//inform interfaces about catapult attack
-	BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleCatapultAttacked, *this);
+	callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::battleCatapultAttacked, *this);
 }
 
 void BattleStacksRemoved::applyFirstCl(CClient * cl)
 {
 	//inform interfaces about removed stacks
-	BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleStacksRemoved, *this);
+	callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::battleStacksRemoved, *this);
 }
 
 void BattleStackAdded::applyCl(CClient *cl)
 {
-	BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleNewStackAppeared, GS(cl)->curB->stacks.back());
+	callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::battleNewStackAppeared, GS(cl)->curB->stacks.back());
 }
 
 CGameState* CPackForClient::GS(CClient *cl)
@@ -773,13 +762,13 @@ CGameState* CPackForClient::GS(CClient *cl)
 
 void EndAction::applyCl(CClient *cl)
 {
-	BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(actionFinished, *cl->curbaction);
+	callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::actionFinished, *cl->curbaction);
 	cl->curbaction.reset();
 }
 
 void PackageApplied::applyCl(CClient *cl)
 {
-	INTERFACE_CALL_IF_PRESENT(player, requestRealized, this);
+	callInterfaceIfPresent(cl, player, &IGameEventsReceiver::requestRealized, this);
 	if(!CClient::waitingRequest.tryRemovingElement(requestID))
 		logNetwork->warn("Surprising server message!");
 }
@@ -796,13 +785,13 @@ void SystemMessage::applyCl(CClient *cl)
 
 void PlayerBlocked::applyCl(CClient *cl)
 {
-	INTERFACE_CALL_IF_PRESENT(player,playerBlocked,reason, startOrEnd==BLOCKADE_STARTED);
+	callInterfaceIfPresent(cl, player, &IGameEventsReceiver::playerBlocked, reason, startOrEnd == BLOCKADE_STARTED);
 }
 
 void YourTurn::applyCl(CClient *cl)
 {
-	CALL_IN_ALL_INTERFACES(playerStartsTurn, player);
-	CALL_ONLY_THAT_INTERFACE(player,yourTurn);
+	callAllInterfaces(cl, &IGameEventsReceiver::playerStartsTurn, player);
+	callOnlyThatInterface(cl, player, &CGameInterface::yourTurn);
 }
 
 void SaveGame::applyCl(CClient *cl)
@@ -837,19 +826,19 @@ void PlayerMessage::applyCl(CClient *cl)
 
 void ShowInInfobox::applyCl(CClient *cl)
 {
-	INTERFACE_CALL_IF_PRESENT(player,showComp, c, text.toString());
+	callInterfaceIfPresent(cl, player, &IGameEventsReceiver::showComp, c, text.toString());
 }
 
 void AdvmapSpellCast::applyCl(CClient *cl)
 {
 	cl->invalidatePaths();
 	//consider notifying other interfaces that see hero?
-	INTERFACE_CALL_IF_PRESENT(caster->getOwner(),advmapSpellCast, caster, spellID);
+	callInterfaceIfPresent(cl, caster->getOwner(), &IGameEventsReceiver::advmapSpellCast, caster, spellID);
 }
 
 void ShowWorldViewEx::applyCl(CClient * cl)
 {
-	CALL_ONLY_THAT_INTERFACE(player, showWorldViewEx, objectPositions);
+	callOnlyThatInterface(cl, player, &CGameInterface::showWorldViewEx, objectPositions);
 }
 
 void OpenWindow::applyCl(CClient *cl)
@@ -861,20 +850,20 @@ void OpenWindow::applyCl(CClient *cl)
 		{
 			const CGDwelling *dw = dynamic_cast<const CGDwelling*>(cl->getObj(ObjectInstanceID(id1)));
 			const CArmedInstance *dst = dynamic_cast<const CArmedInstance*>(cl->getObj(ObjectInstanceID(id2)));
-			INTERFACE_CALL_IF_PRESENT(dst->tempOwner,showRecruitmentDialog, dw, dst, window == RECRUITMENT_FIRST ? 0 : -1);
+			callInterfaceIfPresent(cl, dst->tempOwner, &IGameEventsReceiver::showRecruitmentDialog, dw, dst, window == RECRUITMENT_FIRST ? 0 : -1);
 		}
 		break;
 	case SHIPYARD_WINDOW:
 		{
 			const IShipyard *sy = IShipyard::castFrom(cl->getObj(ObjectInstanceID(id1)));
-			INTERFACE_CALL_IF_PRESENT(sy->o->tempOwner, showShipyardDialog, sy);
+			callInterfaceIfPresent(cl, sy->o->tempOwner, &IGameEventsReceiver::showShipyardDialog, sy);
 		}
 		break;
 	case THIEVES_GUILD:
 		{
 			//displays Thieves' Guild window (when hero enters Den of Thieves)
 			const CGObjectInstance *obj = cl->getObj(ObjectInstanceID(id2));
-			INTERFACE_CALL_IF_PRESENT(PlayerColor(id1), showThievesGuildWindow, obj);
+			callInterfaceIfPresent(cl, PlayerColor(id1), &IGameEventsReceiver::showThievesGuildWindow, obj);
 		}
 		break;
 	case UNIVERSITY_WINDOW:
@@ -882,7 +871,7 @@ void OpenWindow::applyCl(CClient *cl)
 			//displays University window (when hero enters University on adventure map)
 			const IMarket *market = IMarket::castFrom(cl->getObj(ObjectInstanceID(id1)));
 			const CGHeroInstance *hero = cl->getHero(ObjectInstanceID(id2));
-			INTERFACE_CALL_IF_PRESENT(hero->tempOwner,showUniversityWindow, market, hero);
+			callInterfaceIfPresent(cl, hero->tempOwner, &IGameEventsReceiver::showUniversityWindow, market, hero);
 		}
 		break;
 	case MARKET_WINDOW:
@@ -891,7 +880,7 @@ void OpenWindow::applyCl(CClient *cl)
 			const CGObjectInstance *obj = cl->getObj(ObjectInstanceID(id1));
 			const CGHeroInstance *hero = cl->getHero(ObjectInstanceID(id2));
 			const IMarket *market = IMarket::castFrom(obj);
-			INTERFACE_CALL_IF_PRESENT(cl->getTile(obj->visitablePos())->visitableObjects.back()->tempOwner, showMarketWindow, market, hero);
+			callInterfaceIfPresent(cl, cl->getTile(obj->visitablePos())->visitableObjects.back()->tempOwner, &IGameEventsReceiver::showMarketWindow, market, hero);
 		}
 		break;
 	case HILL_FORT_WINDOW:
@@ -899,18 +888,18 @@ void OpenWindow::applyCl(CClient *cl)
 			//displays Hill fort window
 			const CGObjectInstance *obj = cl->getObj(ObjectInstanceID(id1));
 			const CGHeroInstance *hero = cl->getHero(ObjectInstanceID(id2));
-			INTERFACE_CALL_IF_PRESENT(cl->getTile(obj->visitablePos())->visitableObjects.back()->tempOwner, showHillFortWindow, obj, hero);
+			callInterfaceIfPresent(cl, cl->getTile(obj->visitablePos())->visitableObjects.back()->tempOwner, &IGameEventsReceiver::showHillFortWindow, obj, hero);
 		}
 		break;
 	case PUZZLE_MAP:
 		{
-			INTERFACE_CALL_IF_PRESENT(PlayerColor(id1), showPuzzleMap);
+			callInterfaceIfPresent(cl, PlayerColor(id1), &IGameEventsReceiver::showPuzzleMap);
 		}
 		break;
 	case TAVERN_WINDOW:
 		const CGObjectInstance *obj1 = cl->getObj(ObjectInstanceID(id1)),
 								*obj2 = cl->getObj(ObjectInstanceID(id2));
-		INTERFACE_CALL_IF_PRESENT(obj1->tempOwner, showTavernWindow, obj2);
+		callInterfaceIfPresent(cl, obj1->tempOwner, &IGameEventsReceiver::showTavernWindow, obj2);
 		break;
 	}
 
@@ -918,7 +907,7 @@ void OpenWindow::applyCl(CClient *cl)
 
 void CenterView::applyCl(CClient *cl)
 {
-	INTERFACE_CALL_IF_PRESENT (player, centerView, pos, focusTime);
+	callInterfaceIfPresent(cl, player, &IGameEventsReceiver::centerView, pos, focusTime);
 }
 
 void NewObject::applyCl(CClient *cl)
@@ -940,13 +929,12 @@ void SetAvailableArtifacts::applyCl(CClient *cl)
 {
 	if(id < 0) //artifact merchants globally
 	{
-		for(auto & elem : cl->playerint)
-			elem.second->availableArtifactsChanged(nullptr);
+		callAllInterfaces(cl, &IGameEventsReceiver::availableArtifactsChanged, nullptr);
 	}
 	else
 	{
 		const CGBlackMarket *bm = dynamic_cast<const CGBlackMarket *>(cl->getObj(ObjectInstanceID(id)));
 		assert(bm);
-		INTERFACE_CALL_IF_PRESENT(cl->getTile(bm->visitablePos())->visitableObjects.back()->tempOwner, availableArtifactsChanged, bm);
+		callInterfaceIfPresent(cl, cl->getTile(bm->visitablePos())->visitableObjects.back()->tempOwner, &IGameEventsReceiver::availableArtifactsChanged, bm);
 	}
 }