|
@@ -2099,7 +2099,7 @@ void CGameState::getNeighbours(const TerrainTile &srct, int3 tile, std::vector<i
|
|
|
}
|
|
|
}
|
|
|
|
|
|
-int CGameState::getMovementCost(const CGHeroInstance *h, const int3 &src, const int3 &dest, bool flying, int remainingMovePoints, bool checkLast)
|
|
|
+int CGameState::getMovementCost(const CGHeroInstance *h, const int3 &src, const int3 &dest, int remainingMovePoints, bool checkLast)
|
|
|
{
|
|
|
if(src == dest) //same tile
|
|
|
return 0;
|
|
@@ -2110,7 +2110,7 @@ int CGameState::getMovementCost(const CGHeroInstance *h, const int3 &src, const
|
|
|
//get basic cost
|
|
|
int ret = h->getTileCost(d,s);
|
|
|
|
|
|
- if(d.blocked && flying)
|
|
|
+ if(d.blocked && h->canFly())
|
|
|
{
|
|
|
bool freeFlying = h->getBonusesCount(Selector::typeSubtype(Bonus::FLYING_MOVEMENT, 1)) > 0;
|
|
|
|
|
@@ -2147,7 +2147,7 @@ int CGameState::getMovementCost(const CGHeroInstance *h, const int3 &src, const
|
|
|
getNeighbours(d, dest, vec, s.terType != ETerrainType::WATER, true);
|
|
|
for(auto & elem : vec)
|
|
|
{
|
|
|
- int fcost = getMovementCost(h,dest, elem, flying, left, false);
|
|
|
+ int fcost = getMovementCost(h, dest, elem, left, false);
|
|
|
if(fcost <= left)
|
|
|
{
|
|
|
return ret;
|
|
@@ -3456,7 +3456,7 @@ void CPathfinder::calculatePaths()
|
|
|
if(!isMovementPossible())
|
|
|
continue;
|
|
|
|
|
|
- int cost = gs->getMovementCost(hero, cp->coord, dp->coord, vstd::contains(options, EOptions::FLYING), movement);
|
|
|
+ int cost = gs->getMovementCost(hero, cp->coord, dp->coord, movement);
|
|
|
int remains = movement - cost;
|
|
|
if(useEmbarkCost)
|
|
|
{
|
|
@@ -3470,7 +3470,7 @@ void CPathfinder::calculatePaths()
|
|
|
//occurs rarely, when hero with low movepoints tries to leave the road
|
|
|
turnAtNextTile++;
|
|
|
int moveAtNextTile = maxMovePoints(cp);
|
|
|
- cost = gs->getMovementCost(hero, cp->coord, dp->coord, vstd::contains(options, EOptions::FLYING), moveAtNextTile); //cost must be updated, movement points changed :(
|
|
|
+ cost = gs->getMovementCost(hero, cp->coord, dp->coord, moveAtNextTile); //cost must be updated, movement points changed :(
|
|
|
remains = moveAtNextTile - cost;
|
|
|
}
|
|
|
|