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@@ -37,8 +37,7 @@ SDL_Surface * screen = nullptr; //main screen surface
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SDL_Surface * screen2 = nullptr; //and hlp surface (used to store not-active interfaces layer)
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SDL_Surface * screenBuf = screen; //points to screen (if only advmapint is present) or screen2 (else) - should be used when updating controls which are not regularly redrawed
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-static const std::string NAME_AFFIX = "client";
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-static const std::string NAME = GameConstants::VCMI_VERSION + std::string(" (") + NAME_AFFIX + ')'; //application name
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+static const std::string NAME = GameConstants::VCMI_VERSION; //application name
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std::tuple<int, int> ScreenHandler::getSupportedScalingRange() const
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{
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