|  | @@ -297,6 +297,7 @@ ui64 evaluateDanger(const CGObjectInstance *obj)
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				|  |  |  			return cre->getArmyStrength();
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				|  |  |  		}
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				|  |  |  	case Obj::CREATURE_GENERATOR1:
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				|  |  | +	case Obj::CREATURE_GENERATOR4:
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				|  |  |  		{
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				|  |  |  			const CGDwelling *d = dynamic_cast<const CGDwelling*>(obj);
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				|  |  |  			return d->getArmyStrength();
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