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Hero-hiring

When we have no hero, we will definitely want to hire one.
We will also want to hire heroes who already pay for more than themselves by coming with an army that has more value than the hero costs.
Xilmi 1 年間 前
コミット
fdaac9d3c3
1 ファイル変更4 行追加2 行削除
  1. 4 2
      AI/Nullkiller/Behaviors/RecruitHeroBehavior.cpp

+ 4 - 2
AI/Nullkiller/Behaviors/RecruitHeroBehavior.cpp

@@ -45,6 +45,9 @@ Goals::TGoalVec RecruitHeroBehavior::decompose(const Nullkiller * ai) const
 			minScoreToHireMain = newScore;
 		}
 	}
+	// If we don't have any heros we might want to lower our expectations.
+	if (ourHeroes.empty())
+		minScoreToHireMain = 0;
 
 	for(auto town : towns)
 	{
@@ -55,8 +58,7 @@ Goals::TGoalVec RecruitHeroBehavior::decompose(const Nullkiller * ai) const
 			for(auto hero : availableHeroes)
 			{
 				auto score = ai->heroManager->evaluateHero(hero);
-
-				if(score > minScoreToHireMain)
+				if(score > minScoreToHireMain || hero->getArmyCost() > GameConstants::HERO_GOLD_COST)
 				{
 					tasks.push_back(Goals::sptr(Goals::RecruitHero(town, hero).setpriority(200)));
 					break;