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@@ -1,87 +1,87 @@
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-#pragma once
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-
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-/*
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- * AdapterLoaders.h, part of VCMI engine
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- *
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- * Authors: listed in file AUTHORS in main folder
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- *
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- * License: GNU General Public License v2.0 or later
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- * Full text of license available in license.txt file, in main folder
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- *
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- */
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-
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-#include "ISimpleResourceLoader.h"
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-#include "ResourceID.h"
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-
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-class CFileInfo;
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-class CInputStream;
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-class JsonNode;
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-
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-/**
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- * Class that implements file mapping (aka *nix symbolic links)
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- * Uses json file as input, content is map:
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- * "fileA.txt" : "fileB.txt"
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- * Note that extension is necessary, but used only to determine type
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- *
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- * fileA - file which will be replaced
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- * fileB - file which will be used as replacement
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- */
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-class DLL_LINKAGE CMappedFileLoader : public ISimpleResourceLoader
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-{
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-public:
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- /**
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- * Ctor.
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- *
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- * @param config Specifies filesystem configuration
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- */
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- explicit CMappedFileLoader(const std::string &mountPoint, const JsonNode & config);
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-
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- /// Interface implementation
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- /// @see ISimpleResourceLoader
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- std::unique_ptr<CInputStream> load(const ResourceID & resourceName) const override;
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- bool existsResource(const ResourceID & resourceName) const override;
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- std::string getMountPoint() const override;
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- boost::optional<boost::filesystem::path> getResourceName(const ResourceID & resourceName) const override;
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- std::unordered_set<ResourceID> getFilteredFiles(std::function<bool(const ResourceID &)> filter) const override;
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-
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-private:
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- /** A list of files in this map
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- * key = ResourceID for resource loader
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- * value = ResourceID to which file this request will be redirected
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- */
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- std::unordered_map<ResourceID, ResourceID> fileList;
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-};
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-
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-class DLL_LINKAGE CFilesystemList : public ISimpleResourceLoader
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-{
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- std::vector<std::unique_ptr<ISimpleResourceLoader> > loaders;
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-
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- std::set<ISimpleResourceLoader *> writeableLoaders;
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-
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- //FIXME: this is only compile fix, should be removed in the end
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- CFilesystemList(CFilesystemList &) = delete;
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- CFilesystemList &operator=(CFilesystemList &) = delete;
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+#pragma once
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-public:
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- CFilesystemList();
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- ~CFilesystemList();
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- /// Interface implementation
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- /// @see ISimpleResourceLoader
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- std::unique_ptr<CInputStream> load(const ResourceID & resourceName) const override;
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- bool existsResource(const ResourceID & resourceName) const override;
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- std::string getMountPoint() const override;
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- boost::optional<boost::filesystem::path> getResourceName(const ResourceID & resourceName) const override;
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- std::set<std::string> getResourceNames(const ResourceID & resourceName) const override;
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- std::unordered_set<ResourceID> getFilteredFiles(std::function<bool(const ResourceID &)> filter) const override;
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- bool createResource(std::string filename, bool update = false) override;
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- std::vector<const ISimpleResourceLoader *> getResourcesWithName(const ResourceID & resourceName) const override;
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-
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- /**
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- * Adds a resource loader to the loaders list
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- * Passes loader ownership to this object
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- *
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- * @param loader The simple resource loader object to add
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- * @param writeable - resource shall be treated as writeable
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- */
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- void addLoader(ISimpleResourceLoader * loader, bool writeable);
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-};
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+/*
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+ * AdapterLoaders.h, part of VCMI engine
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+ *
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+ * Authors: listed in file AUTHORS in main folder
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+ *
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+ * License: GNU General Public License v2.0 or later
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+ * Full text of license available in license.txt file, in main folder
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+ *
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+ */
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+
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+#include "ISimpleResourceLoader.h"
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+#include "ResourceID.h"
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+
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+class CFileInfo;
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+class CInputStream;
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+class JsonNode;
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+
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+/**
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+ * Class that implements file mapping (aka *nix symbolic links)
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|
|
+ * Uses json file as input, content is map:
|
|
|
+ * "fileA.txt" : "fileB.txt"
|
|
|
+ * Note that extension is necessary, but used only to determine type
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|
|
+ *
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+ * fileA - file which will be replaced
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|
+ * fileB - file which will be used as replacement
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+ */
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+class DLL_LINKAGE CMappedFileLoader : public ISimpleResourceLoader
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+{
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+public:
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+ /**
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+ * Ctor.
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+ *
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+ * @param config Specifies filesystem configuration
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+ */
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+ explicit CMappedFileLoader(const std::string &mountPoint, const JsonNode & config);
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+
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+ /// Interface implementation
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+ /// @see ISimpleResourceLoader
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+ std::unique_ptr<CInputStream> load(const ResourceID & resourceName) const override;
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+ bool existsResource(const ResourceID & resourceName) const override;
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+ std::string getMountPoint() const override;
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+ boost::optional<boost::filesystem::path> getResourceName(const ResourceID & resourceName) const override;
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+ std::unordered_set<ResourceID> getFilteredFiles(std::function<bool(const ResourceID &)> filter) const override;
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+
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+private:
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+ /** A list of files in this map
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+ * key = ResourceID for resource loader
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+ * value = ResourceID to which file this request will be redirected
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+ */
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+ std::unordered_map<ResourceID, ResourceID> fileList;
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+};
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+
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+class DLL_LINKAGE CFilesystemList : public ISimpleResourceLoader
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+{
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+ std::vector<std::unique_ptr<ISimpleResourceLoader> > loaders;
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+
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+ std::set<ISimpleResourceLoader *> writeableLoaders;
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+
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+ //FIXME: this is only compile fix, should be removed in the end
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+ CFilesystemList(CFilesystemList &) = delete;
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+ CFilesystemList &operator=(CFilesystemList &) = delete;
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+
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+public:
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+ CFilesystemList();
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+ ~CFilesystemList();
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+ /// Interface implementation
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+ /// @see ISimpleResourceLoader
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+ std::unique_ptr<CInputStream> load(const ResourceID & resourceName) const override;
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+ bool existsResource(const ResourceID & resourceName) const override;
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+ std::string getMountPoint() const override;
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+ boost::optional<boost::filesystem::path> getResourceName(const ResourceID & resourceName) const override;
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+ std::set<boost::filesystem::path> getResourceNames(const ResourceID & resourceName) const override;
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+ std::unordered_set<ResourceID> getFilteredFiles(std::function<bool(const ResourceID &)> filter) const override;
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+ bool createResource(std::string filename, bool update = false) override;
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+ std::vector<const ISimpleResourceLoader *> getResourcesWithName(const ResourceID & resourceName) const override;
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+
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+ /**
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+ * Adds a resource loader to the loaders list
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+ * Passes loader ownership to this object
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+ *
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+ * @param loader The simple resource loader object to add
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+ * @param writeable - resource shall be treated as writeable
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+ */
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+ void addLoader(ISimpleResourceLoader * loader, bool writeable);
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+};
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