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@@ -795,7 +795,7 @@ void StackQueue::update()
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for(size_t unitIndex = 0; unitIndex < queueData[turn].size() && boxIndex < stackBoxes.size(); boxIndex++, unitIndex++)
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{
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ui32 currentTurn = owner.round + turn;
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- stackBoxes[boxIndex]->setUnit(queueData[turn][unitIndex], turn, tmpTurn != currentTurn && owner.round != 0 ? (std::optional<ui32>)currentTurn : std::nullopt);
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+ stackBoxes[boxIndex]->setUnit(queueData[turn][unitIndex], turn, tmpTurn != currentTurn && owner.round != 0 && (!embedded || tmpTurn != -1) ? (std::optional<ui32>)currentTurn : std::nullopt);
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tmpTurn = currentTurn;
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}
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}
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@@ -835,8 +835,7 @@ StackQueue::StackBox::StackBox(StackQueue * owner):
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{
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icon = std::make_shared<CAnimImage>(owner->icons, 0, 0, 5, 2);
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amount = std::make_shared<CLabel>(pos.w/2, pos.h - 7, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
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- roundRect = std::make_shared<TransparentFilledRectangle>(Rect(0, 48, 15, 18), ColorRGBA(0, 0, 0, 255), ColorRGBA(241, 216, 120, 255));
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- round = std::make_shared<CLabel>(4, pos.h + 1, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE);
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+ roundRect = std::make_shared<TransparentFilledRectangle>(Rect(0, 0, 2, 48), ColorRGBA(0, 0, 0, 255), ColorRGBA(0, 255, 0, 255));
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}
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else
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{
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@@ -851,6 +850,7 @@ StackQueue::StackBox::StackBox(StackQueue * owner):
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stateIcon = std::make_shared<CAnimImage>(owner->stateIcons, 0, 0, icon_x, icon_y);
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stateIcon->visible = false;
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}
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+ roundRect->disable();
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}
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void StackQueue::StackBox::setUnit(const battle::Unit * unit, size_t turn, std::optional<ui32> currentTurn)
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@@ -871,7 +871,7 @@ void StackQueue::StackBox::setUnit(const battle::Unit * unit, size_t turn, std::
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icon->setFrame(owner->getSiegeShooterIconID(), 1);
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amount->setText(TextOperations::formatMetric(unit->getCount(), 4));
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- if(currentTurn)
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+ if(currentTurn && !owner->embedded)
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{
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std::string tmp = std::to_string(*currentTurn);
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int len = graphics->fonts[FONT_SMALL]->getStringWidth(tmp);
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@@ -879,7 +879,8 @@ void StackQueue::StackBox::setUnit(const battle::Unit * unit, size_t turn, std::
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round->setText(tmp);
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}
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roundRect->setEnabled(currentTurn.has_value());
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- round->setEnabled(currentTurn.has_value());
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+ if(!owner->embedded)
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+ round->setEnabled(currentTurn.has_value());
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if(stateIcon)
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{
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