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fixed missed initialization

AlexVinS 9 年之前
父节点
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feaccead36
共有 1 个文件被更改,包括 1 次插入0 次删除
  1. 1 0
      client/battle/CBattleInterface.cpp

+ 1 - 0
client/battle/CBattleInterface.cpp

@@ -99,6 +99,7 @@ CBattleInterface::CBattleInterface(const CCreatureSet * army1, const CCreatureSe
 	: background(nullptr), queue(nullptr), attackingHeroInstance(hero1), defendingHeroInstance(hero2), animCount(0),
       activeStack(nullptr), mouseHoveredStack(nullptr), stackToActivate(nullptr), selectedStack(nullptr), previouslyHoveredHex(-1),
 	  currentlyHoveredHex(-1), attackingHex(-1), stackCanCastSpell(false), creatureCasting(false), spellDestSelectMode(false), spellToCast(nullptr), sp(nullptr),
+	  creatureSpellToCast(-1),
 	  siegeH(nullptr), attackerInt(att), defenderInt(defen), curInt(att), animIDhelper(0),
 	  givenCommand(nullptr), myTurn(false), resWindow(nullptr), moveStarted(false), moveSoundHander(-1), bresult(nullptr)
 {