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Oops restore.

DJWarmonger 7 years ago
parent
commit
feb3459bd7
1 changed files with 1 additions and 1 deletions
  1. 1 1
      AI/VCAI/VCAI.cpp

+ 1 - 1
AI/VCAI/VCAI.cpp

@@ -3345,7 +3345,7 @@ int3 SectorMap::firstTileToGet(HeroPtr h, crint3 dst)
 
 	if(sourceSector != destinationSector) //use ships, shipyards etc..
 	{
-		if(ai->isAccessibleForHero(dst, h, true)) //pathfinder can find a way using ships and gates if tile is not blocked by objects
+		if(ai->isAccessibleForHero(dst, h)) //pathfinder can find a way using ships and gates if tile is not blocked by objects
 			return dst;
 
 		std::map<const Sector *, const Sector *> preds;