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Fix positioning of stack amount text

Ivan Savenko 1 year ago
parent
commit
ff50536568
1 changed files with 2 additions and 3 deletions
  1. 2 3
      client/battle/BattleStacksController.cpp

+ 2 - 3
client/battle/BattleStacksController.cpp

@@ -318,11 +318,10 @@ void BattleStacksController::showStackAmountBox(Canvas & canvas, const CStack *
 			boxPosition = owner.fieldController->hexPositionLocal(frontPos).center() + Point(-8, -14);
 	}
 
-	const auto & font = GH.renderHandler().loadFont(FONT_TINY);
-	Point textPosition = Point(amountBG->dimensions().x/2 + boxPosition.x, boxPosition.y + font->getLineHeight() - 6);
+	Point textPosition = Point(amountBG->dimensions().x/2 + boxPosition.x, boxPosition.y + amountBG->dimensions().y/2);
 
 	canvas.draw(amountBG, boxPosition);
-	canvas.drawText(textPosition, EFonts::FONT_TINY, Colors::WHITE, ETextAlignment::TOPCENTER, TextOperations::formatMetric(stack->getCount(), 4));
+	canvas.drawText(textPosition, EFonts::FONT_TINY, Colors::WHITE, ETextAlignment::CENTER, TextOperations::formatMetric(stack->getCount(), 4));
 }
 
 void BattleStacksController::showStack(Canvas & canvas, const CStack * stack)