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@@ -0,0 +1,50 @@
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+#include "stdafx.h"
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+#include "CTownHandler.h"
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+#include "CGameInfo.h"
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+#include <sstream>
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+#define CGI (CGameInfo::mainObj)
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+
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+
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+CTownHandler::CTownHandler()
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+{
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+ smallIcons = CGI->spriteh->giveDef("ITPA.DEF");
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+}
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+CTownHandler::~CTownHandler()
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+{
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+ delete smallIcons;
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+}
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+void CTownHandler::loadNames()
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+{
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+ std::istringstream ins;
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+ ins.str(CGI->bitmaph->getTextFile("TOWNTYPE.TXT"));
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+ while (!ins.eof())
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+ {
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+ CTown town;
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+ ins >> town.name;
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+ town.bonus=towns.size();
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+ if (town.bonus==8) town.bonus=3;
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+ if (town.name.length())
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+ towns.push_back(town);
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+ }
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+}
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+SDL_Surface * CTownHandler::getPic(int ID, bool fort, bool builded)
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+{
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+ if (ID==-1)
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+ return smallIcons->ourImages[0].bitmap;
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+ else if (ID==-2)
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+ return smallIcons->ourImages[1].bitmap;
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+ else if (ID==-3)
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+ return smallIcons->ourImages[2+F_NUMBER*4].bitmap;
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+ else if (ID>F_NUMBER || ID<-3)
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+ throw new std::exception("Invalid ID");
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+ else
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+ {
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+ int pom = 3;
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+ if(!fort)
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+ pom+=F_NUMBER*2;
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+ pom += ID*2;
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+ if (!builded)
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+ pom--;
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+ return smallIcons->ourImages[pom].bitmap;
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+ }
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+}
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