Commit History

Autor SHA1 Mensaxe Data
  Ivan Savenko 00ac8eb306 Attempt to fix crash on quitApplication on Android %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 4b307dc0e4 More locks to avoid data races on server %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko ed927de12e Added more informative error messages for battle action errors %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko baa865d857 Extracted message-related functionality of CGameHandler to separate file %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 463efea7bb Fix hero retreating handling & code cleanup %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 19ace6a849 Moved hero pool logic to the separate files %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 85262cf4f5 Moved CGameState files into a separate directory %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko acac42291e Remove excessive CMap.h includes %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 42b2be4bbb Merge pull request #1908 from SoundSSGood/art-client-server-fixes %!s(int64=2) %!d(string=hai) anos
  SoundSSGood ea7dd14d8b client is able to erase artifact %!s(int64=2) %!d(string=hai) anos
  Konstantin 11b237a23c vcmi: massive refactoring v1 %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 820c9be61b Use own resources when buying boat in allied shipyard %!s(int64=2) %!d(string=hai) anos
  Andrii Danylchenko 9f55666931 rework netpacks to avoid double typeinfo %!s(int64=2) %!d(string=hai) anos
  Andrii Danylchenko 56bf8ec2c4 #1228 - prevent second AI activation on AI defeat due to wrong EndTurn packet %!s(int64=2) %!d(string=hai) anos
  SoundSSGood 30db38c0fe Unified CGameHandler::bulkMoveArtifacts and CGameHandler::bulkSwapArtifacts to one %!s(int64=3) %!d(string=hai) anos
  SoundSSGood ad47a7573c Code style. Typo. Code clean up. %!s(int64=3) %!d(string=hai) anos
  SoundSSGood 95ab343116 Net Packs BulkMoveArtifacts structure and BulkMoveArtifacts::applyCl %!s(int64=3) %!d(string=hai) anos
  nordsoft 895ec2d302 Make console available during other players' turn %!s(int64=3) %!d(string=hai) anos
  Dmitry Orlov 8cae3398ba Feature: Army Management Shortcuts should work as in HD+ Mod %!s(int64=3) %!d(string=hai) anos
  AlexVinS ecaa9f5d0b Entities redesign and a few ERM features %!s(int64=7) %!d(string=hai) anos
  Dydzio c310a05ee0 Allow learning secondary skills in ally towns %!s(int64=6) %!d(string=hai) anos
  Andrii Danylchenko 83531f4355 Rename typo in NetPacksServer.cpp %!s(int64=7) %!d(string=hai) anos
  Andrii Danylchenko 9a36572446 Build boat in allied shipyards is allowed now %!s(int64=7) %!d(string=hai) anos
  Konstantin Vukolov 96215233bc macOS: fix packet deserialization (#479) %!s(int64=7) %!d(string=hai) anos
  Arseniy Shestakov ac66fc7f42 Full rework of pre-game interface and networking %!s(int64=7) %!d(string=hai) anos
  AlexVinS 8cec07afbd Replaced CGHeroInstance and CGObjectInstance with ObjectInstanceID in NetPacks %!s(int64=7) %!d(string=hai) anos
  AlexVinS 0b70baa95e Spells configuration version 2 (effect-based) %!s(int64=8) %!d(string=hai) anos
  Arseniy Shestakov 7c77249d37 Refactoring: get rid of macro in server-side request validation code %!s(int64=7) %!d(string=hai) anos
  Piotr Wójcik 7171fa7ad4 Formatting %!s(int64=8) %!d(string=hai) anos
  Piotr Wójcik f145b4be91 Correctly sacrifice many stacks or many atrifacts, fixes #2607 %!s(int64=8) %!d(string=hai) anos