Commit History

Autor SHA1 Mensaxe Data
  Ivan Savenko 6b760089a4 Merge pull request #3473 from IvanSavenko/const_lib hai 1 ano
  Ivan Savenko aa02d5787a Better solution for rmg crash fix hai 1 ano
  Ivan Savenko e67e4430ba Removed most of non-const static fields in lib. Reduced header includes. hai 1 ano
  Tomasz Zieliński d5f9de5beb Definitive solution for Corpse hai 1 ano
  Tomasz Zieliński e22f6dd07e Fix for choosing most specific templates. Also seems to fix the Prisons. hai 1 ano
  Tomasz Zieliński 916aedb13c Obvious fix hai 1 ano
  Tomasz Zieliński bbb3e701ab Reverted incorrect logic. Likely the fix for hota Prison. hai 1 ano
  Tomasz Zieliński c701d42781 Multiple optimizations to avoid copying and allocating tiles for rmg::Area hai 1 ano
  Tomasz Zieliński 339627731c Fixes hai 1 ano
  Tomasz Zieliński 99870be24c Tiny optimizations to avoid copies hai 1 ano
  Ivan Savenko 6fe8ed7a03 Merge pull request #3127 from vcmi/fix_random_object_templates hai 1 ano
  Tomasz Zieliński 69ff1734b0 Use reference hai 1 ano
  Tomasz Zieliński 6cd19b81dd Working fir for Corpse issue: hai 1 ano
  Tomasz Zieliński 03fa75c51e Some refactoring, commiting current state after tests hai 1 ano
  Ivan Savenko 8346d71c98 Remove more subID access %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 03e1169781 Reduced number of accesses to CGObjectInstance::subID %!s(int64=2) %!d(string=hai) anos
  Tomasz Zieliński 6625831cf6 Use the object templates with least terrains allowed. %!s(int64=2) %!d(string=hai) anos
  nordsoft ce62ab3e66 Select random object template instead of first %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 0240ee886d Converted (almost) all namespace enum's to enum classes %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 44d16b32fe Use API identical to std classes where possible %!s(int64=2) %!d(string=hai) anos
  Tomasz Zieliński 0252d0f986 Fix hota offset + 2 possible crashes %!s(int64=2) %!d(string=hai) anos
  Tomasz Zieliński 545f047cae Fix HoTA guard once again %!s(int64=2) %!d(string=hai) anos
  Tomasz Zieliński 52d33fc7a6 Generate all treasures of certain value beforehand and try to place them all, don't interrupt at first failure. %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko d6a357fd17 Split some map object files into smaller files. Reduced includes usage. %!s(int64=2) %!d(string=hai) anos
  Tomasz Zieliński f3c795462f Remove comment which break the build %!s(int64=2) %!d(string=hai) anos
  Tomasz Zieliński 73d9f5bd0a Parallel RMG works fine for maps without water. %!s(int64=2) %!d(string=hai) anos
  Tomasz Zieliński 3c87b3934d Do not place object visible tiles over the top of the map. %!s(int64=2) %!d(string=hai) anos
  Konstantin 7bfb37df4d vcmi: modernize lib/rmg %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 4f3ea0d1d9 Renamed Terrain.h/cpp -> TerrainHandler.h/cpp %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko f51b3bca57 use JsonKey or NameTranslated instead of ambiguos Name %!s(int64=2) %!d(string=hai) anos