Laserlicht
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00f07f93d1
wait while audio playing; no audio on custom campaigns
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2 vuotta sitten |
Laserlicht
|
fc1ce85a72
basic voice support
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2 vuotta sitten |
Ivan Savenko
|
8dfdfffd87
Use ResourcePath for audio files
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2 vuotta sitten |
Ivan Savenko
|
97b7d44c88
Use ResourcePath for video accessing
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2 vuotta sitten |
Ivan Savenko
|
6f0108e462
Use ResourcePath for referencing texts and json's
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2 vuotta sitten |
Ivan Savenko
|
823ffa7a07
Always use ResourcePath for referencing images and animations
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2 vuotta sitten |
Ivan Savenko
|
e54287ea5d
Converted remaining identifier to new system
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2 vuotta sitten |
Ivan Savenko
|
62fddca21e
Split massive CModHandler class/file into multiple parts:
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2 vuotta sitten |
Ivan Savenko
|
cdc27d1fcf
Play correct music file in campaign menu
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2 vuotta sitten |
Ivan Savenko
|
4a5c1556a1
Always use std::vector<uint8_t> to store binary map
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2 vuotta sitten |
Ivan Savenko
|
48ac84110b
Replaced hero crossover logic with one that actually matches H3
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2 vuotta sitten |
Ivan Savenko
|
f6b2f58da9
Use inheritance instead of composition for campaign header
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2 vuotta sitten |
Ivan Savenko
|
a08fe09517
Added encapsulation for CampaignState class
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2 vuotta sitten |
Ivan Savenko
|
8420a90aa4
Reorganization of campaigns code
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2 vuotta sitten |