Commit History

Author SHA1 Message Date
  Henning Koehler 00f51e0f98 Updaters replace bonuses during inheritance 8 years ago
  Henning Koehler 81c44dac41 minor fixes 8 years ago
  Henning Koehler ab7ce6625e moved nameForBonus into Bonus class 8 years ago
  Henning Koehler ba7709da50 middle-aged specialty format is converted properly and logged 8 years ago
  Henning Koehler eb02ce0f31 changed specialty json format to struct with base (WIP) 8 years ago
  Henning Koehler 26862b4c51 improved/fixed specialty json encoding 8 years ago
  Henning Koehler c79b776f3c Limiters (at least creature type limiters) are printed as well 8 years ago
  Henning Koehler 89b1ba7538 added basics for specialty format updating 8 years ago
  Henning Koehler 2703b035a6 added updater to Bonus json format 8 years ago
  Henning Koehler ef7900d0a2 added support for older saves (fails) 8 years ago
  Henning Koehler d594845c32 fixed serialization issues 8 years ago
  Henning Koehler 3e0022be27 added support for new specialty json format; old format is converted to bonuses with updaters 8 years ago
  Henning Koehler f867b1a37e invalidate bonus caching on update 8 years ago
  Henning Koehler f1fd00f005 renamed & reused CBonusSystemNode::updateBonuses; tweaked updater signature 8 years ago
  Henning Koehler 67330efa4a added basics for Bonus updater 8 years ago
  AlexVinS 0b70baa95e Spells configuration version 2 (effect-based) 8 years ago
  Dydzio da6d01b0c7 Ability rename + bugfix + changelog extend 8 years ago
  Dydzio eab8e8f869 Fixed "commit merge" fail 8 years ago
  Dydzio 14c07afd3c Merge branch 'develop' into NewAbilities 8 years ago
  Dydzio 3eef689005 Add TERMINATOR ability support, small fixes 8 years ago
  Dydzio 7cbd9acd67 Add BLOCK_MAGIC_BELOW bonus 8 years ago
  Dydzio 4cab76900f Add SYNERGY_TARGET and [wip]-SHOOTS_ALL_ADJACENT 8 years ago
  Henning Koehler 69a538a600 added bonus type MANUAL_CONTROL 8 years ago
  Henning Koehler aa15feba62 moved SECONDARY_SKILL_VAL2 to end of list 8 years ago
  Henning Koehler 25e6b5cc07 added bonus type SECONDARY_SKILL_VAL2; refactored CSkillHandler::defaultBonus; made eagleEye level bonus-based 8 years ago
  Henning Koehler 9bbfb57b93 cleaned up secondary skill bonus merging 8 years ago
  Dydzio 1df939bf70 Working FIRST_STRIKE ability 8 years ago
  Dydzio 8cae811d11 Merge branch 'kuririn' into NewAbilities 8 years ago
  ArseniyShestakov 9d9c026c85 Code style: serialize everything on own lines for easier debugging (#357) 8 years ago
  ArseniyShestakov ea0ceb1805 Merge pull request #323 from vcmi/CStackTweaks 8 years ago