Ivan Savenko
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0fd966818f
Remove 'visible' property from images, replaced with enable/disabled
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hai 1 ano |
Alexander Wilms
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466cdb9d2b
client/widgetsImages.{h,cpp}: implicit conversion loses integer precision: 'int' to 'uint8_t' (aka 'unsigned char')
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%!s(int64=2) %!d(string=hai) anos |
SoundSSGood
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068a7d5d4a
crash fixed
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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1d0e696db6
Added RenderHandler that acts as factory for images and animations
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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823ffa7a07
Always use ResourcePath for referencing images and animations
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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8ea0ecaec1
show/showAll methods now use Canvas instead of SDL_Surface
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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fa496628f2
Separated timer updates from rendering in adventure map and town screen
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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03df274450
Framerate manager is now in a separate file and private member of GH
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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b2233b8ced
Attempt to improve coloring of resource bar texture-fill
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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7228b08d1d
Implemeted runtime generation of player-colored background texture
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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d4098059b8
Proper support for player-colored buttons in UI
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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4958190e82
Fixed visibility of corner gems
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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a015bf6507
Initial part of dynamically-sized adventure map:
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%!s(int64=2) %!d(string=hai) anos |
Konstantin
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7a5775a9f9
vcmi: use std::optional
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%!s(int64=2) %!d(string=hai) anos |
Konstantin
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40222e3f77
vcmi: fix week animation
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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108a42e4ba
Reorganized includes for new layout. New class - IImageLoader
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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0ba74fea73
Merge pull request #1515 from IvanSavenko/time_based_animations
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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5cc23cc286
Renamed SDL_Pixels -> SDL_PixelAccess due to similar SDL header
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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e14290fde0
Removed loading of images from file into SDL_Surface
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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87218c63c4
CPicture now uses IImage internally
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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e35a669eeb
Refactoring of CPicture class to improve encapsulation
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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3acee297be
CShowableAnim is now time-based with timing matching H3
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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ee7a573cb8
Refactoring of SDL API usage:
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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9971bdca1b
Existing software cursor logic is now in a separate class
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%!s(int64=2) %!d(string=hai) anos |
Dydzio
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8b2fc5198e
Remove condition that causes unintended behavior
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%!s(int64=2) %!d(string=hai) anos |
Dydzio
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3596d167a7
Adjust code to develop + change place in code where alpha is applied
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%!s(int64=2) %!d(string=hai) anos |
Dydzio
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9e7e649d37
Gradual fade-in of built building
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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8b207fae63
ECreatureAnimType enum -> enum class
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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864990db13
Implemented Bloodlust & Petrification effect
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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7857668158
Implemented group attack animations for dragons/Hydras/etc
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%!s(int64=2) %!d(string=hai) anos |