Commit History

Autor SHA1 Mensaxe Data
  Ivan Savenko 0fd966818f Remove 'visible' property from images, replaced with enable/disabled hai 1 ano
  Alexander Wilms 466cdb9d2b client/widgetsImages.{h,cpp}: implicit conversion loses integer precision: 'int' to 'uint8_t' (aka 'unsigned char') %!s(int64=2) %!d(string=hai) anos
  SoundSSGood 068a7d5d4a crash fixed %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 1d0e696db6 Added RenderHandler that acts as factory for images and animations %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 823ffa7a07 Always use ResourcePath for referencing images and animations %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 8ea0ecaec1 show/showAll methods now use Canvas instead of SDL_Surface %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko fa496628f2 Separated timer updates from rendering in adventure map and town screen %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 03df274450 Framerate manager is now in a separate file and private member of GH %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko b2233b8ced Attempt to improve coloring of resource bar texture-fill %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 7228b08d1d Implemeted runtime generation of player-colored background texture %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko d4098059b8 Proper support for player-colored buttons in UI %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 4958190e82 Fixed visibility of corner gems %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko a015bf6507 Initial part of dynamically-sized adventure map: %!s(int64=2) %!d(string=hai) anos
  Konstantin 7a5775a9f9 vcmi: use std::optional %!s(int64=2) %!d(string=hai) anos
  Konstantin 40222e3f77 vcmi: fix week animation %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 108a42e4ba Reorganized includes for new layout. New class - IImageLoader %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 0ba74fea73 Merge pull request #1515 from IvanSavenko/time_based_animations %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 5cc23cc286 Renamed SDL_Pixels -> SDL_PixelAccess due to similar SDL header %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko e14290fde0 Removed loading of images from file into SDL_Surface %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 87218c63c4 CPicture now uses IImage internally %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko e35a669eeb Refactoring of CPicture class to improve encapsulation %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 3acee297be CShowableAnim is now time-based with timing matching H3 %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko ee7a573cb8 Refactoring of SDL API usage: %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 9971bdca1b Existing software cursor logic is now in a separate class %!s(int64=2) %!d(string=hai) anos
  Dydzio 8b2fc5198e Remove condition that causes unintended behavior %!s(int64=2) %!d(string=hai) anos
  Dydzio 3596d167a7 Adjust code to develop + change place in code where alpha is applied %!s(int64=2) %!d(string=hai) anos
  Dydzio 9e7e649d37 Gradual fade-in of built building %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 8b207fae63 ECreatureAnimType enum -> enum class %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 864990db13 Implemented Bloodlust & Petrification effect %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 7857668158 Implemented group attack animations for dragons/Hydras/etc %!s(int64=2) %!d(string=hai) anos