Ivan Savenko
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dea10e6091
Use more descriptive names for hotkeys
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2 years ago |
Ivan Savenko
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a654cc2391
Removed vstd::advance. Added vstd::next to handle similar cases.
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2 years ago |
Ivan Savenko
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832e56e005
Implementation of (very basic) shortcuts system
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2 years ago |
Ivan Savenko
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6a46138617
Moved current selection to local state class
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2 years ago |
Ivan Savenko
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4ec32e4dcd
Renamed CAdvMapInt to its proper full name
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2 years ago |
Ivan Savenko
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f1902ab247
Initial refactoring to encapsulate adventure map
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2 years ago |
Ivan Savenko
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45e2875342
Completely removed old TerrainRect class
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2 years ago |
Ivan Savenko
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91b17bed79
Partial encapsulation of AdvMapInt
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2 years ago |
Ivan Savenko
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cc0c3e5bc9
All adventure map components now use shared_ptr
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2 years ago |
Ivan Savenko
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ab8b407294
Style cleanup
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2 years ago |
Ivan Savenko
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7c58a46279
Removed some instances of access to `screen` surface
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2 years ago |
Ivan Savenko
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108a42e4ba
Reorganized includes for new layout. New class - IImageLoader
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2 years ago |
Ivan Savenko
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5cc23cc286
Renamed SDL_Pixels -> SDL_PixelAccess due to similar SDL header
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2 years ago |
Ivan Savenko
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9c3030603d
Removed most SDL includes from headers, removed SDL int's
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2 years ago |
Ivan Savenko
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50a0fc4fb2
Removed pointer to current SDL_Event from GuiHandler
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2 years ago |
Ivan Savenko
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9be38780cd
Removed remaining parts of Geomeotries.h/cpp
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2 years ago |
Ivan Savenko
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ee7a573cb8
Refactoring of SDL API usage:
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2 years ago |
Ivan Savenko
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0e8ee929df
Renamed CCursorHandler -> CursorHandler
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2 years ago |
Ivan Savenko
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c855823528
Renamed files in client/battle to match new names of classes
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2 years ago |
Ivan Savenko
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0cae259f53
Most of rendering in BattleInt is done via canvas
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2 years ago |
Ivan Savenko
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abb553d975
Next step of code refactoring:
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2 years ago |
Andrey Filipenkov
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27b7cb8f1f
show long press hints higher
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4 years ago |
Andrey Filipenkov
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a320af837d
fix includes in client subdirectories
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3 years ago |
Alexander Shishkin
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75f8c8b29a
Gui cleanup4 (#446)
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7 years ago |
Alexander Shishkin
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5c09f751b3
Gui cleanup3 - UI refactoring to use smart pointers (#440)
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7 years ago |
Raphnalor
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0f00dbf8cf
Fix highlighting of a selected bonus for campaign. (#432)
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7 years ago |
ArseniyShestakov
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cb40c093f8
Avoid boost::optional assignment for Boost 1.64 compatibility (#360)
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8 years ago |
ArseniyShestakov
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a4c0ad94b1
Code style: remove default value hints in definitions (#342)
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8 years ago |
Arseniy Shestakov
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f1e5797834
Code style: move or add licensing information on top of every file
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8 years ago |
Arseniy Shestakov
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18161d3688
Client: implement spectator mode via command-line options
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8 years ago |