Andrii Danylchenko
|
0265de77fa
Nullkiller: fix crash, refactor
|
4 years ago |
Andrii Danylchenko
|
fb3cda666f
Nullkiller: tbb and hero chain calculation optimization and parallel cpathfinder initialization
|
5 years ago |
Andrii Danylchenko
|
0ffc7c3b94
Nullkiller: turn limit for main heroes
|
4 years ago |
Andrii Danylchenko
|
7e88819105
Nullkiller: fix crash and freeze
|
4 years ago |
Andrii Danylchenko
|
3822d788e8
Nullkiller: allow buy army through pathfinder
|
4 years ago |
Andrii Danylchenko
|
f0ceaf5852
Nullkiller: improve perofrmance of AI pathfinding
|
4 years ago |
Andrii Danylchenko
|
35a1167f3d
Nullkiller: refactoring and stabilization of gather army & clusterization
|
4 years ago |
Andrii Danylchenko
|
1fdf0de75d
Nullkiller: clusterization fixes, heroes clusterization for additional mains in case of locked heroes
|
4 years ago |
Andrii Danylchenko
|
645c393e25
Nullkiller: fix freeze on accessing guarded object
|
4 years ago |
Andrii Danylchenko
|
5bfe71c8f3
Nullkiller: small optimization of AIPathfinder for big maps
|
4 years ago |
Andrii Danylchenko
|
1806dd8447
Nullkiller: remove AIhelper + refactoring
|
5 years ago |
Andrii Danylchenko
|
e95ccda5de
Nullkiller: various fixes for town portal and other
|
4 years ago |
Andrii Danylchenko
|
cebb5b296b
Nullkiller: fix priorities after refactoring
|
4 years ago |
Andrii Danylchenko
|
8f8c5ca255
Nullkiller: initial decomposition
|
4 years ago |
Andrii Danylchenko
|
1fd838a5b9
Nullkiller: stabilisation
|
4 years ago |
Andrii Danylchenko
|
9c14ccab8f
Nullkiller: fixes after first 5 autotesting maps
|
4 years ago |
Andrii Danylchenko
|
df78e3243b
Nullkiller: stabilisation, improve gather army
|
4 years ago |
Andrii Danylchenko
|
17a960e850
Nullkiller: gold preasure and turn variables for priority evaluation. Tweaking building behavior
|
4 years ago |
Andrii Danylchenko
|
a39fa51e14
Nullkiller AI: basic hill fort support and hero chain reworked to start from stronger army
|
4 years ago |
Andrii Danylchenko
|
400967904b
Nullkiller AI: stabilization of build and prioritization fixes
|
4 years ago |
Andrii Danylchenko
|
eea5cb7f0b
Nullkiller AI: further stabilisation, implement staged hero chain (first with limit 0 turns then 1 turn)
|
4 years ago |
Andrii Danylchenko
|
6bebb766a6
Nullkiller AI: new prioritization engine stabilization
|
4 years ago |
Andrii Danylchenko
|
b261734905
Nullkiller AI: new prioritization engine
|
4 years ago |
Andrii Danylchenko
|
84e5e6ac17
Nullkiller: rework defence a bit
|
4 years ago |
Andrii Danylchenko
|
1096f2e9e6
Nullkiller: town portal fixes
|
4 years ago |
Andrii Danylchenko
|
a2ac19e4ec
Nullkiller: defence behavior
|
4 years ago |
Andrii Danylchenko
|
642f3a3fa4
Nullkiller: fix a few freezes
|
4 years ago |
Andrii Danylchenko
|
fdd5be1e40
Nullkiller: fix build and some warnings
|
4 years ago |
Andrii Danylchenko
|
e3c87fb58d
Nullkiller: stabilisation and fixes
|
4 years ago |
Andrii Danylchenko
|
5fe2630c64
Nullkiller: rework prioritization, add hero roles, skills and other variables
|
4 years ago |