Historia zmian

Autor SHA1 Wiadomość Data
  Alexander Wilms 02e429e973 Fix typos using https://github.com/crate-ci/typos 1 rok temu
  Ivan Savenko ced0bbe526 Remove "catch everything and silently ignore" block 1 rok temu
  Ivan Savenko 4c70abbeb5 Reduced usage of global variables - removed or made const / constexpr 1 rok temu
  Alexander Wilms f3277b7953 Define each identifier in a dedicated statement 1 rok temu
  Ivan Savenko d326c53b9a AI will now respect current value of "Use spells in autocombat" setting 1 rok temu
  Alexander Wilms ed86a917eb AI/BattleAI/BattleAI.cpp: Use Class template argument deduction for wallParts array 2 lat temu
  Alexander Wilms bfddc90ff4 AI/BattleAI.cpp: Use "std::array" or "std::vector" instead of a C-style array. 2 lat temu
  Johannes Schauer Marin Rodrigues a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 lat temu
  Ivan Savenko ef94e7a78a Fix build 2 lat temu
  Ivan Savenko 036df2e0ad Support multiple battles in AI 2 lat temu
  Ivan Savenko 86a7f5f5cd Removed getStr(bool), replaced with similar toString() 2 lat temu
  Ivan Savenko 695a51d8c8 Merge remote-tracking branch 'vcmi/beta' into develop 2 lat temu
  Andrii Danylchenko 5f13a0bbda BattleAI: spellcast fixes and floating point score 2 lat temu
  Andrii Danylchenko dc88f14e0b BattleAI: positive/negative effect multiplier 2 lat temu
  Andrii Danylchenko 03395a3d8a TBB for battle AI spellcast an fixes 2 lat temu
  Andrii Danylchenko 274bf739b8 BattleAI: damage cache and switch to different model of spells evaluation 2 lat temu
  Ivan Savenko 2be9664d26 Remove no longer used code 2 lat temu
  Ivan Savenko 013417fb7e Code cleanup 2 lat temu
  Ivan Savenko a1d3181a98 Unified spellcasting handling with other actions 2 lat temu
  Ivan Savenko 6297140bf5 Start of stabilization - battles now start correctly 2 lat temu
  Dydzio 6bfbe80cc9 Allow toggling quick combat spells usage 2 lat temu
  Andrii Danylchenko ba9998ac66 BattleAI: fast targets optimization 2 lat temu
  Andrii Danylchenko e7394ad20c BattleAI: log time to make a decission 2 lat temu
  Andrii Danylchenko f1a9ae99ee NKAI: various behavior fixes, undo max_gold_preasure 2 lat temu
  Ivan Savenko aed8c411fc Minor rework & cleanup of combat replays 2 lat temu
  Ivan Savenko 639880a426 Fix handling of tactics by AI 2 lat temu
  Ivan Savenko 58dd87d727 Fix AI spellcasting 2 lat temu
  Ivan Savenko 556763fb7b Fixed handling of tactics 2 lat temu
  Ivan Savenko 1bf6bbd9b6 Significantly simplified threading model in battles 2 lat temu
  Ivan Savenko f27f5ebc7c Split BattleAI::activeStack into several smaller methods 2 lat temu