Commit History

Author SHA1 Message Date
  Andrii Danylchenko 03395a3d8a TBB for battle AI spellcast an fixes 2 years ago
  Andrii Danylchenko 274bf739b8 BattleAI: damage cache and switch to different model of spells evaluation 2 years ago
  Konstantin a6de9097be vcmi: rename HeroBonus.h to Bonus.h 2 years ago
  Konstantin 6fa1b2b19f vcmi: move bonuses to its own folder 2 years ago
  Ivan Savenko 31147ac83b refactoring: TDmgRange pair -> DamageRange struct 2 years ago
  Ivan Savenko 500cf7f15d EWallPart & EWallState are now enum class 2 years ago
  Andrii Danylchenko 033a585e4b Battle AI 2 turns attacks recalculation 3 years ago
  Andrey Filipenkov ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 years ago
  Andrey Filipenkov 7e6ed0583c disable all scripting code when configuring without scripting modules 3 years ago
  AlexVinS ecaa9f5d0b Entities redesign and a few ERM features 7 years ago
  John Bolton 6d8f1e4530 Fixed incorrect usage of const std::shared_ptr. Resolves 0003142. 5 years ago
  Toney Sui dca5d86e7a Fix bug: LandMine is not exploding to enemies. (#630) 5 years ago
  AlexVinS 0b70baa95e Spells configuration version 2 (effect-based) 8 years ago
  Michał Kalinowski 18f8ca3cd0 Refactoring Battle AI. 9 years ago