Michał W. Urbańczyk
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046e54563c
* fixed project files for RD configuration
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14 anni fa |
beegee1
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7f04ed990b
Major refactoring. First part: BattleInterface
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14 anni fa |
Michał W. Urbańczyk
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835bd1fbeb
Reverting r2327
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14 anni fa |
Ivan Savenko
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33719696d8
- added default values to JsonNode
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14 anni fa |
Frank Zago
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4cad2f4587
Cache the selected graphic resolution instead of looking it up many times.
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14 anni fa |
Frank Zago
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839c437fbc
Moved the resolution configurations in their own json files. Lots of C++ voodoo going away. Yay!
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14 anni fa |
Michał W. Urbańczyk
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601bee9c0f
Fixed unitialized ptr from previous commit. Added classicCreatureWindow option to the config, deciding whether classic or the new creature window will be used. Added switchCreWin console command for switching this option run-time. Garrison slots now shouldn't redraw themselves on top of creature window.
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14 anni fa |
mateuszb
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7874d84c4e
* basic structure of ERM interpreter
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14 anni fa |
Michał W. Urbańczyk
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cab8f9e11d
AI for neutral creatures and battles and player AIs can be different. StupidAI will handle neutrals by default.
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14 anni fa |
Ivan Savenko
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c10dac929d
- New animation system:
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15 anni fa |
mateuszb
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fc79b9b6cf
* partial implementation of hero crossover
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15 anni fa |
Ivan Savenko
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4d171bd53c
-rewrote GarrisonInt with use of object capturing
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15 anni fa |
mateuszb
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6b8718b046
* partially done support for resolutions smaller than 800x600 by screen scrolling
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15 anni fa |
Michał W. Urbańczyk
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94fa59cf45
* Compilation fix (missing includes, do not remove)
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15 anni fa |
Ivan Savenko
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6f0f6564d7
- partial implementation of kingdom overview:
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15 anni fa |
mateuszb
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ad0848f1d2
* fix for bugs 47 and 89
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16 anni fa |
Frank Zago
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9ae6796810
Added path to error message.
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16 anni fa |
Frank Zago
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1609b8fdb9
Made all paths dependent on DATA_DIR, USER_DIR, BIN_DIR or LIB_DIR. Data access can now be separated from saved games and binaries.
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16 anni fa |
Michał W. Urbańczyk
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9e7771272d
* improved "Split" button behavior. It can be used for calling hero meeting screen in town screen.
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16 anni fa |
mateuszb
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399f58f1af
* partially implemented puzzle map
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16 anni fa |
Frank Zago
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e5203db83c
In config file, for adventure map, replaced tilesWidth, tilesHeight, trimX and trimY with width and height. Let VCMI do the right calculations.
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16 anni fa |
Frank Zago
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6635cf4f23
Made a few functions static or static inline.
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16 anni fa |
mateuszb
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f9ae91d88c
* further changes towards support for ranged spells
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16 anni fa |
mateuszb
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22efd5df29
* experimental smooth hero move support (minor graphical glitches exist but I hope they'll be removed soon; I hope there are no more problems with it, but please test)
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17 anni fa |
Michał W. Urbańczyk
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c4bcf7b880
* better support for non-800x600 resolutions
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17 anni fa |
Michał W. Urbańczyk
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89d8bdc069
* Adventure Map interface elements configurable (new screen resolutions possible!)
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17 anni fa |
Michał W. Urbańczyk
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a1606b2fb3
* partial support for Haste spell
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17 anni fa |