Alexander Wilms
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0495c52cf4
Don't call ScreenHandler::onScreenResize() when the window has been (un)maximized to avoid creating a huge texture and crashing
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1 年之前 |
Ivan Savenko
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a3f9450d83
Relax UI locking to reduce delays in AI actions
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1 年之前 |
Alexander Wilms
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c0c16fed75
Move FPS counter to bottom left, set width of black background to suffice for 3 digit FPS
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1 年之前 |
Johannes Schauer Marin Rodrigues
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a1a5bc28c2
convert line endings from CRLF (Windows) to LF (Linux/Unix)
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2 年之前 |
Ivan Savenko
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e322d0a084
Merge pull request #2966 from IvanSavenko/simplify_ui_lock
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2 年之前 |
Ivan Savenko
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d6b9fa8fbd
Replaced CPlayerInterface::pim with CGuiHandler::interfaceLock
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2 年之前 |
Alexander Wilms
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f52562eeb7
Fix freezing of hero and long enemy turns without sleeping in FramerateManager::framerateDelay()
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2 年之前 |
Ivan Savenko
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1d0e696db6
Added RenderHandler that acts as factory for images and animations
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2 年之前 |
nordsoft
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432ed18579
Fix overlap of timer and fps widgets
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2 年之前 |
Ivan Savenko
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0613756abc
Remove unused code
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2 年之前 |
Ivan Savenko
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44d16b32fe
Use API identical to std classes where possible
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2 年之前 |
Ivan Savenko
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f13a53c1d9
Merge remote-tracking branch 'vcmi/beta' into develop
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2 年之前 |
Ivan Savenko
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631e93e846
Fix missing lock of player interface
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2 年之前 |
Ivan Savenko
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43795c39a5
Replaced all usage of SDL_Color outside of render with ColorRGBA
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2 年之前 |
Ivan Savenko
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0f8d53e978
Replaced SDL user events list with dispatching of arbitrary functors
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2 年之前 |
Ivan Savenko
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dfeeeb1f5f
Removed no longer used
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2 年之前 |
Ivan Savenko
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34123c7f07
Minor refactoring of mouse input handling
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2 年之前 |
Ivan Savenko
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8ea0ecaec1
show/showAll methods now use Canvas instead of SDL_Surface
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2 年之前 |
Ivan Savenko
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c77f8482e3
Replaced event handling break system with key capturing
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2 年之前 |
Ivan Savenko
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0e70f2998f
SDL event handling is now done exclusively in input handler
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2 年之前 |
Ivan Savenko
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5e86b00dda
Moved input handling from GuiHandler to set of classes in eventsSDL dir
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2 年之前 |
Ivan Savenko
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6012e0cb45
Minor code reorganization
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2 年之前 |
Ivan Savenko
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d5d0ca96a8
Minor fixes and cleanup
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2 年之前 |
Ivan Savenko
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1f513fd280
Extracted event management from GuiHandler and CIntObject
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2 年之前 |
Ivan Savenko
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008a1ebec4
split massive handleCurrentEvent method into per-event parts
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2 年之前 |
Ivan Savenko
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ad3e54e6c0
Reduced usage of topWindow() method
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2 年之前 |
Ivan Savenko
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7838190ef4
Moved window stack management from GuiHandler to new class
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2 年之前 |
Ivan Savenko
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f84c2c3bb5
Removed getFrameDeltaMilliseconds from gui handler
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2 年之前 |
Ivan Savenko
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8a31aeb94b
Battle animations use tick() for updates
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2 年之前 |
Ivan Savenko
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3ecdff2a21
FramerateManager now uses chrono instead of SDL_Ticks
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2 年之前 |