Ivan Savenko
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85262cf4f5
Moved CGameState files into a separate directory
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2 years ago |
Konstantin
|
a6de9097be
vcmi: rename HeroBonus.h to Bonus.h
|
2 years ago |
nordsoft
|
17c9dc3115
fix tests
|
2 years ago |
Konstantin
|
2680046dd0
vcmi: make tests builds at least
|
2 years ago |
Konstantin
|
11b237a23c
vcmi: massive refactoring v1
|
2 years ago |
Tomasz Zieliński
|
20c102e648
Remove T prefix from new typedefs
|
3 years ago |
Tomasz Zieliński
|
4ea57ea7fc
A variety of suggested style tweaks
|
3 years ago |
Tomasz Zieliński
|
494b0f0226
First version that compiles
|
3 years ago |
Andrii Danylchenko
|
4b4cc3cf4b
battlefields in VLC and custom bonuses for terrain patches
|
3 years ago |
Nordsoft91
|
c4035134e5
New battlegrounds (#758)
|
3 years ago |
Nordsoft91
|
aaa07e4d2e
New terrain support - part 1 (#755)
|
3 years ago |
AlexVinS
|
483a4689ce
Fixes for code review issues
|
4 years ago |
AlexVinS
|
ecaa9f5d0b
Entities redesign and a few ERM features
|
7 years ago |
AlexVinS
|
d2de94b811
fixed broken test
|
6 years ago |
Andrii Danylchenko
|
035d279ae8
Refactor CGHeroInstance, make spells private
|
6 years ago |
Arseniy Shestakov
|
74e5c5bf05
CGameHandler: rename CPackForClient argument and add network logging
|
7 years ago |
Arseniy Shestakov
|
ac66fc7f42
Full rework of pre-game interface and networking
|
7 years ago |
Alexander Shishkin
|
8b002ad774
Issue2888 (#421)
|
7 years ago |
AlexVinS
|
0b70baa95e
Spells configuration version 2 (effect-based)
|
8 years ago |