Commit History

Autor SHA1 Mensaxe Data
  Ivan Savenko d8ec69bfaa Remove non-const iterators to BattleHexArray container hai 9 meses
  MichalZr6 ecdd394bb1 Use BattleHex as const ref wherever possible hai 9 meses
  MichalZr6 dbe82b94f6 Changes following review: hai 10 meses
  MichalZr6 dad6437661 Refactor BattleHex, remake the use of precomputed neighbouring tiles containers. hai 10 meses
  MichalZr6 ac8104d56d SonarCloud recomendations. hai 10 meses
  MichalZr6 5f799d41b3 Use cached neighbouring tiles where possible hai 1 ano
  MichalZr6 a99274d72e BattleHexArray - new container for BattleHexes hai 1 ano
  Laserlicht a1384bf47f defending, when not possible to attack invincible hai 1 ano
  Ivan Savenko 2a05fbdd50 Unified handling of battle sides ID's hai 1 ano
  Tomasz Zieliński 5eabadd7db Use vstd hai 1 ano
  Tomasz Zieliński bfa93be765 Limit predicted damage / loses to actual stack health hai 1 ano
  Ivan Savenko a9866bb5c6 Added RandomGeneratorUtil::nextItemWeighted convenience method hai 1 ano
  Ivan Savenko 2a193effcc Merge branch 'master' into 'develop' hai 1 ano
  Ivan Savenko 62935b4ba4 Fix crash on using StupidAI for player actions hai 1 ano
  Alexander Wilms 73019c204d Replace redundant types with `auto` for the lvalues of template factory functions for smart pointers hai 1 ano
  Alexander Wilms f3277b7953 Define each identifier in a dedicated statement hai 1 ano
  Johannes Schauer Marin Rodrigues a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 41210c1dbf Client-side support for multiple battles %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 036df2e0ad Support multiple battles in AI %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 695a51d8c8 Merge remote-tracking branch 'vcmi/beta' into develop %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 44d16b32fe Use API identical to std classes where possible %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 013417fb7e Code cleanup %!s(int64=2) %!d(string=hai) anos
  Dydzio d8eef4905a Implement new callback in stupidAI %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko aed8c411fc Minor rework & cleanup of combat replays %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko e23166df88 Fix locking of mutexes by StupidAI %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 639880a426 Fix handling of tactics by AI %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 556763fb7b Fixed handling of tactics %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 1bf6bbd9b6 Significantly simplified threading model in battles %!s(int64=2) %!d(string=hai) anos
  Konstantin 05eccbc2bb vcmi: split bonus to enumerator and HeroBonus.h %!s(int64=2) %!d(string=hai) anos
  Konstantin P b472c89276 vcmi: make some CStack properties private %!s(int64=2) %!d(string=hai) anos