AlexVinS
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055c84bc7a
cleanup
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9 years ago |
Arseniy Shestakov
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58d11d6074
donotstartserver: ask for IP and port even for "host" player
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9 years ago |
AlexVinS
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7e0c4e1451
tweak
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9 years ago |
AlexVinS
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0c21efb202
Start integration of map format into engine
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9 years ago |
Arseniy Shestakov
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9fd1cff090
Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared
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9 years ago |
Vadim Markovtsev
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e4b1ef1405
Add "override" to virtual overriden methods
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10 years ago |
AlexVinS
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cc669b0ae7
Move gui locking to GUIHandler
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10 years ago |
ArseniyShestakov
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eeff8f3ea4
Multiplayer: add sync for RMG options in lobby
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10 years ago |
AlexVinS
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c46999bcb8
Conurrency related tweaks. Crashes in renderFrame should be fixed, but synchronization is still not perfect
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10 years ago |
Ivan Savenko
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10fc1892a8
Large refactoring of button classes:
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11 years ago |
Ivan Savenko
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731aedf3a1
Split CIntObjectClasses into multiple smaller files. This should be the last change in files
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11 years ago |
Ivan Savenko
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647b9c683f
Reorganized client source tree:
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11 years ago |
Ivan Savenko
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83099fdb78
Moved all non-window GUI elements out from GUI classes file. TODO: reorganize source tree
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11 years ago |
AlexVinS
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74d3effa98
More safe way of update locking
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11 years ago |
AlexVinS
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9b8ad51cd3
Run all rendering with pim lock if possible
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11 years ago |
Haryaalcar
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11955605b5
sorting by filename implemented for save and load screens
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11 years ago |
Ivan Savenko
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48d6e2cd59
- move campaigns description into new config file, campaignSets.json
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11 years ago |
beegee1
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d1002f7e8f
- Fixed starting another map from campaign bonus selection screen while playing a campaign mission
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12 years ago |
beegee1
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b9b25ef552
- Fixed mantis #1422 (starting another scenario crashes VCMI for now)
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12 years ago |
beegee1
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41e274b4aa
- Moved FunctionList from /client to /lib -> used in client and server
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12 years ago |
Ivan Savenko
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83440f1149
A bit more text-related work:
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12 years ago |
Ivan Savenko
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b87897096c
Filesystem handling is now more flexible
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12 years ago |
Ivan Savenko
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2b45e13c5c
c++03 -> c++11 switch:
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12 years ago |
Michał W. Urbańczyk
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8bfc6a1116
A patch from O01eg: http://forum.vcmi.eu/viewtopic.php?p=9313#9313
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12 years ago |
beegee1
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5328beb8e7
- Fixed some bugs when starting a RMG map - Checks if there is a template for the chosen options(rejects if not) - Added a few templates for development(2 to 4 players, medium maps are supported) - Refactoring
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12 years ago |
beegee1
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feea589648
- Bug-fixing for last commit - Moved CMapGenOptions to CMapGenerator
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12 years ago |
beegee1
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ee51c5beb5
- Renamed /lib subfolders to lowercase
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12 years ago |
mateuszb
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dbec99ffc7
* PlayerColor and TeamID refactoring
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12 years ago |
mateuszb
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fbb1ae1bb8
* prologue videos (according to Randjan's list)
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12 years ago |
mateuszb
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92995964f3
a bit more of prologue/epilogue screen
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12 years ago |