Commit History

Author SHA1 Message Date
  AlexVinS 055c84bc7a cleanup 9 years ago
  Arseniy Shestakov 58d11d6074 donotstartserver: ask for IP and port even for "host" player 9 years ago
  AlexVinS 7e0c4e1451 tweak 9 years ago
  AlexVinS 0c21efb202 Start integration of map format into engine 9 years ago
  Arseniy Shestakov 9fd1cff090 Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared 9 years ago
  Vadim Markovtsev e4b1ef1405 Add "override" to virtual overriden methods 10 years ago
  AlexVinS cc669b0ae7 Move gui locking to GUIHandler 10 years ago
  ArseniyShestakov eeff8f3ea4 Multiplayer: add sync for RMG options in lobby 10 years ago
  AlexVinS c46999bcb8 Conurrency related tweaks. Crashes in renderFrame should be fixed, but synchronization is still not perfect 10 years ago
  Ivan Savenko 10fc1892a8 Large refactoring of button classes: 11 years ago
  Ivan Savenko 731aedf3a1 Split CIntObjectClasses into multiple smaller files. This should be the last change in files 11 years ago
  Ivan Savenko 647b9c683f Reorganized client source tree: 11 years ago
  Ivan Savenko 83099fdb78 Moved all non-window GUI elements out from GUI classes file. TODO: reorganize source tree 11 years ago
  AlexVinS 74d3effa98 More safe way of update locking 11 years ago
  AlexVinS 9b8ad51cd3 Run all rendering with pim lock if possible 11 years ago
  Haryaalcar 11955605b5 sorting by filename implemented for save and load screens 11 years ago
  Ivan Savenko 48d6e2cd59 - move campaigns description into new config file, campaignSets.json 11 years ago
  beegee1 d1002f7e8f - Fixed starting another map from campaign bonus selection screen while playing a campaign mission 12 years ago
  beegee1 b9b25ef552 - Fixed mantis #1422 (starting another scenario crashes VCMI for now) 12 years ago
  beegee1 41e274b4aa - Moved FunctionList from /client to /lib -> used in client and server 12 years ago
  Ivan Savenko 83440f1149 A bit more text-related work: 12 years ago
  Ivan Savenko b87897096c Filesystem handling is now more flexible 12 years ago
  Ivan Savenko 2b45e13c5c c++03 -> c++11 switch: 12 years ago
  Michał W. Urbańczyk 8bfc6a1116 A patch from O01eg: http://forum.vcmi.eu/viewtopic.php?p=9313#9313 12 years ago
  beegee1 5328beb8e7 - Fixed some bugs when starting a RMG map - Checks if there is a template for the chosen options(rejects if not) - Added a few templates for development(2 to 4 players, medium maps are supported) - Refactoring 12 years ago
  beegee1 feea589648 - Bug-fixing for last commit - Moved CMapGenOptions to CMapGenerator 12 years ago
  beegee1 ee51c5beb5 - Renamed /lib subfolders to lowercase 12 years ago
  mateuszb dbec99ffc7 * PlayerColor and TeamID refactoring 12 years ago
  mateuszb fbb1ae1bb8 * prologue videos (according to Randjan's list) 12 years ago
  mateuszb 92995964f3 a bit more of prologue/epilogue screen 12 years ago