|  Ivan Savenko | 0a858d9a7c
							
							Upgrade msvc to include enet and qt translator (#1436) | 2 years ago | 
				
					
						|  Ivan Savenko | 205beb96ed
							
							Fix petrification effect | 2 years ago | 
				
					
						|  Ivan Savenko | a25214ae71
							
							Fixes graphical artifacts on toggling stack queue visibility | 2 years ago | 
				
					
						|  Ivan Savenko | d8a70de068
							
							Improved ordering of movement animation, fixes potential visual artifact | 2 years ago | 
				
					
						|  Ivan Savenko | e422fcd092
							
							Play spell sound on Lich/Magog attack | 2 years ago | 
				
					
						|  Ivan Savenko | 21196e822f
							
							Fixed blue tint for clones | 2 years ago | 
				
					
						|  Ivan Savenko | d157735846
							
							Initialize new animations if current one is over | 2 years ago | 
				
					
						|  Ivan Savenko | 397ea90040
							
							Do not show selection highlight during stack teleporting | 2 years ago | 
				
					
						|  Ivan Savenko | d712a6b896
							
							Do not play mouse-over animation on petrified creatures | 2 years ago | 
				
					
						|  Ivan Savenko | 7a5258853a
							
							Fix potential access violation due to iterator invalidation | 2 years ago | 
				
					
						|  Ivan Savenko | 7e3cd7db51
							
							Fix for missing Death Blow sound | 2 years ago | 
				
					
						|  Ivan Savenko | 4b3d93f378
							
							Minor cleanup | 2 years ago | 
				
					
						|  Ivan Savenko | 9248e06ae0
							
							Demon summon is now a spell. DEMON_SUMMONING bonus has been removed | 2 years ago | 
				
					
						|  Ivan Savenko | 5b453bf530
							
							Stack amount boxes visibility now follows H3 rules | 2 years ago | 
				
					
						|  Ivan Savenko | bab5922951
							
							Spells can now define color muxer effect (e.g. Bloodlust & Petrify) | 2 years ago | 
				
					
						|  Ivan Savenko | 41b87088d5
							
							Color muxer effects can now be (partially) configured by user. | 2 years ago | 
				
					
						|  Ivan Savenko | b423b3fa6b
							
							Fix dragon breath & fire shield | 2 years ago | 
				
					
						|  Ivan Savenko | 541d98143b
							
							Renamed BattleControlPanel -> BattleWindow | 2 years ago | 
				
					
						|  Ivan Savenko | c835a84051
							
							Moved all GUI handling from BattleInterface to BattleControlPanel | 2 years ago | 
				
					
						|  Ivan Savenko | a57eec23e6
							
							Refactoring of setBattleCursor & fromWhichHexAttack methods | 2 years ago | 
				
					
						|  Ivan Savenko | e2cc73d67b
							
							Fix fire shield sounds | 2 years ago | 
				
					
						|  Ivan Savenko | 16c4851d3b
							
							Animated cursor for spell selection, removed hardcoded cursor ID's | 2 years ago | 
				
					
						|  Ivan Savenko | e9e549148d
							
							Implemented teleportation animation effect | 2 years ago | 
				
					
						|  Ivan Savenko | 45aa841fb6
							
							Stack reversing logic now matches H3 | 2 years ago | 
				
					
						|  Ivan Savenko | 52fc5b3c39
							
							Exploded mines now send ACTIVATE flag to client to play effect | 2 years ago | 
				
					
						|  Ivan Savenko | deffba01b9
							
							All battle effects are now fully client sided | 2 years ago | 
				
					
						|  Ivan Savenko | 70eac47f08
							
							Fixes #1051, #1042 - highlight creatures that will be affected by spell | 2 years ago | 
				
					
						|  Ivan Savenko | 9e5f72166b
							
							Fix animation ordering for moving with rotation | 2 years ago | 
				
					
						|  Ivan Savenko | 6c04581655
							
							Fix stack rendering order during movement | 2 years ago | 
				
					
						|  Ivan Savenko | 733f21f8dc
							
							Petrify will freeze stack animations | 2 years ago |