Commit History

Autor SHA1 Mensaxe Data
  alexvins 065b8366fb [Spells] Added basic support for icons and sounds %!s(int64=11) %!d(string=hai) anos
  alexvins c959fdcce0 SpellHandler: cleanup, formatting, simplification. %!s(int64=11) %!d(string=hai) anos
  Michał W. Urbańczyk 7d1e54baa7 Fixed compilation with MSVC. %!s(int64=11) %!d(string=hai) anos
  alexvins afcb7072eb Implemented #1379 %!s(int64=11) %!d(string=hai) anos
  alexvins 4203d69525 Part 2 of new spell configuration %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko b87897096c Filesystem handling is now more flexible %!s(int64=12) %!d(string=hai) anos
  DjWarmonger 257be7a968 Fixed #1342. Animate Dead won't affect living creatures. %!s(int64=12) %!d(string=hai) anos
  DjWarmonger 3aec2daca1 Fixed Firewall (#1363) %!s(int64=12) %!d(string=hai) anos
  DjWarmonger 18794af2cb Fixed elemental immunity handling: #1335, #1343, %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko f82122d9be second part of c++11 update. gcc 4.5 and VS 2010 are no longer supported %!s(int64=12) %!d(string=hai) anos
  Michał W. Urbańczyk fc6e72dc75 * Fixed enchantments (#1265). Their effects were not properly added when reading config. Battle interface will be little less likely to block itself after corrupted spell cast. %!s(int64=12) %!d(string=hai) anos
  DjWarmonger 0dc5a13596 Fixed missing spell effects, root cause of #1257. %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko 4db13ba845 - proper destructors for handlers and lib objects %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko c6cc6e6301 Large changeset, first part of editing H3 objects via mods feature. Changes: %!s(int64=12) %!d(string=hai) anos
  beegee1 c7c2686379 - Integrated the logging API into the client and the lib - Remove some more comments and switched to /// style - Fixed recursive locks - Added Global.h to CMakeLists(now visible in qt-creator) - Removed usage of shared_mutex - Added unique_ptr to CLogger targets %!s(int64=12) %!d(string=hai) anos
  beegee1 ee51c5beb5 - Renamed /lib subfolders to lowercase %!s(int64=12) %!d(string=hai) anos
  alexvins f686edc1b8 Cleanup %!s(int64=12) %!d(string=hai) anos
  alexvins 2eb8263e51 Basic Configuration for bonus types %!s(int64=12) %!d(string=hai) anos
  alexvins ceea466f54 [refactor] spell handling %!s(int64=12) %!d(string=hai) anos
  mateuszb 86dc9386d6 * refactoring, including a generic solution for IDs %!s(int64=12) %!d(string=hai) anos
  alexvins a9d458c8f4 few more refactorings %!s(int64=12) %!d(string=hai) anos
  alexvins b376ac8568 refactor map loading, few small tweaks %!s(int64=12) %!d(string=hai) anos
  alexvins 53b684180d [refactor] %!s(int64=12) %!d(string=hai) anos
  alexvins 68e91ada1c [refactor] %!s(int64=12) %!d(string=hai) anos
  beegee1 0311e5e6f5 - Added basic mock/test generation - Added stub for terrain editing %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko 94c55e2632 - string ID's for spells (not configurable due to hardcode) %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko c9dd80ea6d - moved json-related functions (e.g. ParseBonus) into JsonUtils namespace %!s(int64=13) %!d(string=hai) anos
  DjWarmonger a7cea94247 - Hopefully fixed #1103 %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko 15a7f43e11 - fixed #1075, #1080, #1081 %!s(int64=13) %!d(string=hai) anos
  Michał W. Urbańczyk 74f9c19a7c Implemented spell countering. %!s(int64=13) %!d(string=hai) anos