Commit History

Autor SHA1 Mensaxe Data
  paracelsus 06e2e6ac10 Replace SDL_Point and SDL_Rect with Gfx::Point and Gfx::Rect, %!s(int64=12) %!d(string=hai) anos
  paracelsus 1e0f473761 New namespaces: GL2D (low-level OpenGL functions), Gfx (images and animation objects cooperating with the interface GL2D) %!s(int64=12) %!d(string=hai) anos
  mateuszb dbec99ffc7 * PlayerColor and TeamID refactoring %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko 7e7d12095b - basic support for dependencies\conflicts for mods %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko b5ebf443fc - all fonts handling is now in new file, UIFramework/Fonts.cpp/h %!s(int64=13) %!d(string=hai) anos
  beegee1 53169abea7 - Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact) %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko f7915d9e61 - removed creature-related code from ModHandler %!s(int64=13) %!d(string=hai) anos
  beegee1 c336abcf4a * Added RMG tab to pregame(disabled by default, activate with: enableRMG=true in settings.json) * Fixed tab intendation * Renamed colors to more comprehensible names %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko 8fac276922 - a bit nicer stack queue. Check forum for graphics. %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko 708ad6ac7f - music player uses URI's instead of enum from music base %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko 13de841e10 - minor tweaks to quest window %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko 2d8a15f27c - all windows except for pregame\battles are now CWindowObject-based %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko 9d2711fb51 - rewrote most of classes from adventure map window %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko faaf799d95 - fixed some extra warnings. Mostly harmless. %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko 59255a4cad - background for main menu can be scaled. Won't work as default due to non-scalable video %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko a13a62537b - fixed crash in hero window (#963) %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko 665837d656 - hopefully better town development for AI %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko 6f6cd6814e - fixed wrong battlefield (#961) %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko 45c2809a40 - pregame will use same resolution as main game %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko 97aeaa9f28 - moved ColorPutter's to separate SDL_Pixels.h file %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko 8de71c2b39 - fixed #711, #862, #321 %!s(int64=13) %!d(string=hai) anos
  Michał W. Urbańczyk 017013a5a4 Throwing runtime_errors instead of string (or even char*) objects. %!s(int64=13) %!d(string=hai) anos
  Michał W. Urbańczyk 8baec8b093 Implemented #715 (load game from sys options). Fixed #224. Minor improvements. %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko 0c3e88226f - (linux) replaced Genius with VCAI %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko dbc603b7d7 - fixed crash on opening spellbook during enemy turn %!s(int64=13) %!d(string=hai) anos
  beegee1 156aa6e4d9 * Updated class - file - handling %!s(int64=14) %!d(string=hai) anos