Histórico de commits

Autor SHA1 Mensagem Data
  mateuszb f3f4a7633d * fixed 1085 13 anos atrás
  mateuszb 18bd898cb1 * fixed bug when starting certain maps in campaigns 13 anos atrás
  mateuszb 6a81c8b1af * campaign against magic numbers 13 anos atrás
  Michał W. Urbańczyk a14f381d48 Fixed #1055 - hang when creature performed automatic (not controleld by player) action. 13 anos atrás
  Michał W. Urbańczyk d390113c23 * New files for lib: CBattleCallback.cpp and CBattleCallback.h 13 anos atrás
  DjWarmonger b86706d58c Commander can now die in a battle and will be automatically rised when visiting town. 13 anos atrás
  Michał W. Urbańczyk edccbd4809 Rewritten many parts of query handling. Fixed several scenarios leading to a hang (including #1012). Purged boost::function from player interface (handy but impossible to serialize). VCAI will keep description for each unanswered query, so the further debugging will be easier. 13 anos atrás
  Ivan Savenko faaf799d95 - fixed some extra warnings. Mostly harmless. 13 anos atrás
  Michał W. Urbańczyk d168f3eac2 * Implemented Moat functionality during siege (stops movement and deals dmg) 13 anos atrás
  DjWarmonger d491bc1c3a Commanders can level up. It's non-interactive yet. 13 anos atrás
  DjWarmonger ee2768ab07 - Some work for commanders 13 anos atrás
  DjWarmonger bd2a0c2a2b "You have captured enemy artifact" window. All arts from commander & stacks will also be looted. 13 anos atrás
  DjWarmonger 25bdcd3cab - Fixed wrong creature teleported 13 anos atrás
  Michał W. Urbańczyk 722ec55384 Redid stack artifacts. Broken save compatibility. Added serializer support for boost::variant and sending CStackInstace* over network by implicitly passing IDs. Moved seeds and checksum to StartInfo. Various minor changes. 13 anos atrás
  Michał W. Urbańczyk a9af0da0ab Rewritten handling mouse movement over hex and l-clicking hex into one procedure. That way the tooltip and cursor are always accurate, because they're set by the same routing that selects action. Having that logic duplicated in two methods was unmaintainable. [though the new one is still monstrous...] By the way fixed numerous issues, including: 13 anos atrás
  Michał W. Urbańczyk c698181c4c * simple mechanism for detecting desync after init 13 anos atrás
  Michał W. Urbańczyk 13f26fc3cb * Client is able to await for answers for multiple queries at the same time 13 anos atrás
  DjWarmonger 88e9dec974 Fixed Thieves Guild window showing for all players. 13 anos atrás
  DjWarmonger b8a5d0d430 Stack artifacts - part 1 14 anos atrás
  Michał W. Urbańczyk 046e54563c * fixed project files for RD configuration 14 anos atrás
  beegee1 156aa6e4d9 * Updated class - file - handling 14 anos atrás
  beegee1 2f5d6f2684 * CHexField renamed to CBattleHex 14 anos atrás
  beegee1 7f04ed990b Major refactoring. First part: BattleInterface 14 anos atrás
  DjWarmonger 0903d6037c New pack - BattleEffectTrigger for various one-shot effects with animation 14 anos atrás
  ori.bar 74fafbedbf Fix #807 14 anos atrás
  Michał W. Urbańczyk bb1bdcb0a7 * fixed crash on visiting Sirens 14 anos atrás
  Michał W. Urbańczyk 8b7a2f179c * Server will strictly require answering the queries before taking any actions. Let me know, if this causes any freezes. 14 anos atrás
  Michał W. Urbańczyk 18444fc72f Rewritten code handling growth to eliminate duplication and make it conformant to OH3 mechanics. Proper support for Statue of Legion. 14 anos atrás
  DjWarmonger da83f0fcde For dev release 0.85b 14 anos atrás
  DjWarmonger ef954b8a4f Most of the stuff I've commited today makes no sense, proper solution is trivial. 14 anos atrás