|  DjWarmonger | 07b8f87fb7
							
							Partial support for Daemon Summoning. | 14 years ago | 
				
					
						|  DjWarmonger | 6fdb984799
							
							Lots of refactoring & work for creature spells. | 14 years ago | 
				
					
						|  Ivan Savenko | d113517db4
							
							- fixed #108, #798, #810 | 14 years ago | 
				
					
						|  Frank Zago | 4dedfcabd1
							
							Compile fix. | 14 years ago | 
				
					
						|  DjWarmonger | e9991f7932
							
							Fixed #797. Minor tweaks. | 14 years ago | 
				
					
						|  DjWarmonger | 899aeeb748
							
							New feature: All tiles affected by multi-hex attack will be highlighted when attack is possible. | 14 years ago | 
				
					
						|  Michał W. Urbańczyk | 9621cbcaa7
							
							* fixed crash on calculating dmg dealt by stack under Curse | 14 years ago | 
				
					
						|  DjWarmonger | 5fff82a3d2
							
							Fix for #792 | 14 years ago | 
				
					
						|  Frank Zago | 00adba18c9
							
							Created battleStartpos.json from battleStartpos.txt. | 14 years ago | 
				
					
						|  Michał W. Urbańczyk | 20a53b04fd
							
							Removed object recycling that was causing #796. Fixed text nr typo. | 14 years ago | 
				
					
						|  DjWarmonger | b609479496
							
							Support for Magic Mirror spell. | 14 years ago | 
				
					
						|  DjWarmonger | 92006b53f1
							
							Fixed interface freezes for some mass-target spells. | 14 years ago | 
				
					
						|  beegee1 | 55e7959fd9
							
							* Bonus system caching updated, partially rewritten, much more robust, thread-safe | 14 years ago | 
				
					
						|  DjWarmonger | 036ad1233f
							
							fixes for Phoenix. Its animation will now be restored to Alive. | 14 years ago | 
				
					
						|  Frank Zago | 9c3a10b2c7
							
							Fixed a bug in phoenix code. Fixed a couple warnings. | 14 years ago | 
				
					
						|  DjWarmonger | 5269e845fd
							
							handling of Rebirth ability for Phoenix. | 14 years ago | 
				
					
						|  DjWarmonger | 1bf9bb4d94
							
							Flexible handling of creature spell power. | 14 years ago | 
				
					
						|  DjWarmonger | 8102fd4cf0
							
							Support for Death Blow ability. | 14 years ago | 
				
					
						|  DjWarmonger | 08b7d0db17
							
							All multi-hex attacks and shots should now be fully functional. | 14 years ago | 
				
					
						|  DjWarmonger | e95ae22061
							
							Implemented Dragon Breath, Attack All Around & Three-Headed Attack. | 14 years ago | 
				
					
						|  mateuszb | aac1c0b4e7
							
							* cleaner code is better :) | 14 years ago | 
				
					
						|  DjWarmonger | 57a36e77f3
							
							Improvement for multiple-hex effects. | 14 years ago | 
				
					
						|  DjWarmonger | 51943e5f1e
							
							Partial support for Death Cloud & Magog's Fire Ball. | 14 years ago | 
				
					
						|  DjWarmonger | 9ca5d9048a
							
							Fixed total spell immunity granted by 2212. | 14 years ago | 
				
					
						|  beegee1 | 5fdb5aa494
							
							* Improved battle and bonus system performance (significantly faster in debug build, tip: use vs 2008, turn of hex field presentation) | 14 years ago | 
				
					
						|  DjWarmonger | e5c11385cd
							
							Fixed #293 | 14 years ago | 
				
					
						|  DjWarmonger | bdce46ab60
							
							Minor refactorings, fixes & improvements. | 14 years ago | 
				
					
						|  mateuszb | c71127809e
							
							* minor fixes for revision 2193 (no shooting penalty bonus wasn't needed indeed but was poorly removed) | 14 years ago | 
				
					
						|  DjWarmonger | e7bbfb615c
							
							Removed odd "no shoting penalty" bonus. It seems to be confused with No Distance Penalty. | 14 years ago | 
				
					
						|  DjWarmonger | 825562a092
							
							Fixed #538 | 14 years ago |