Commit History

Autor SHA1 Mensaxe Data
  Frank Zago 8403d177aa Added endian aware macros read_le_u16 and read_le_u32 to replace readNormalNR(). Fixes a couple of issues on big endian machines. %!s(int64=14) %!d(string=hai) anos
  Ivan Savenko d113517db4 - fixed #108, #798, #810 %!s(int64=14) %!d(string=hai) anos
  ori.bar 5b836f428a Partial fix for 37. Full fix for 27, 64, 600. Fix for bug where code tried to reload non existent file. %!s(int64=14) %!d(string=hai) anos
  Frank Zago 04995938dc Fixed bad battle backgrounds (introduced in r2334). %!s(int64=14) %!d(string=hai) anos
  Frank Zago d8249d007f Replaced a few iterators with BOOST_FOREACH. %!s(int64=14) %!d(string=hai) anos
  Frank Zago 35622913f9 Convert ERMU_to_picture.txt into ERMU_to_picture.json. %!s(int64=14) %!d(string=hai) anos
  Ivan Savenko 3fc42134b7 - fixed #586, #757, #758 %!s(int64=14) %!d(string=hai) anos
  Frank Zago e5349c58cd Created wall_pos.json from wall_pos.txt. %!s(int64=14) %!d(string=hai) anos
  Frank Zago 71b1eef6b6 Merged AC_desc.txt into battles_graphics.json. %!s(int64=14) %!d(string=hai) anos
  Frank Zago 68090a4ec6 Created battles_graphics.json from battleBack.txt and battleHeroes.txt. %!s(int64=14) %!d(string=hai) anos
  Frank Zago 0a58d1f2cf Created town_pictures.json from townPics.txt. %!s(int64=14) %!d(string=hai) anos
  Frank Zago 21f72c61b1 Created creature_backgrounds.json from cr_bgs.txt. %!s(int64=14) %!d(string=hai) anos
  Frank Zago 81e50c9f2b Convert hero portraits config file to json. %!s(int64=14) %!d(string=hai) anos
  beegee1 cef16ccc74 * Fixed battle positions bugs: #174, #172, #400 %!s(int64=14) %!d(string=hai) anos
  Michał W. Urbańczyk 617e1f962e New files for lib: %!s(int64=14) %!d(string=hai) anos
  beegee1 36d29424f0 * Turrets, keep and turret covers can be now be placed by altering wall_pos.txt %!s(int64=14) %!d(string=hai) anos
  Michał W. Urbańczyk 1afcaf2817 * CThreadHelper.cpp now belongs to VCMI_lib project %!s(int64=15) %!d(string=hai) anos
  mateuszb 5e0b0e49b2 * bug 392 fixed %!s(int64=15) %!d(string=hai) anos
  mateuszb 49083c4e5a * ConstTransitive CGI more or less done %!s(int64=15) %!d(string=hai) anos
  mateuszb b15deaa203 * more constTransitivePointers in GameInfo, separated client GUI classes from it, moved def handlers from CGDefInfo %!s(int64=15) %!d(string=hai) anos
  Michał W. Urbańczyk 848a00bc6f Stacks #4 -> giving creatures still needs to be fixed. %!s(int64=15) %!d(string=hai) anos
  Michał W. Urbańczyk 32ce20af15 Moving stack system to pointers, part #1 %!s(int64=15) %!d(string=hai) anos
  Ivan Savenko 9771dd12ff - changes in LodHandler: %!s(int64=15) %!d(string=hai) anos
  Michał W. Urbańczyk 4434a73651 #630, ofstream doesn't have constructor from std::string on older compilers. %!s(int64=15) %!d(string=hai) anos
  Michał W. Urbańczyk 30ae49864a Workaround for the font issue. %!s(int64=15) %!d(string=hai) anos
  Ivan Savenko 8319e5e703 - town events implemented %!s(int64=15) %!d(string=hai) anos
  mateuszb 9c60629bcf * minor changes %!s(int64=15) %!d(string=hai) anos
  mateuszb 9445e5b184 * small refactoring %!s(int64=15) %!d(string=hai) anos
  mateuszb a7d3c5fbca * minor cleanups %!s(int64=15) %!d(string=hai) anos
  Michał W. Urbańczyk d0ff61807d Obtaining town instance pointer via cb. Plz, don't access gamestate directly from player interface! Everything has to go via callback. %!s(int64=15) %!d(string=hai) anos