Michał W. Urbańczyk
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c6c53a5b1e
Few more freeze-related fixes.
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12 years ago |
Michał W. Urbańczyk
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d1807585ad
Fixed at least two #1428 freezes, likely more.
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12 years ago |
Michał W. Urbańczyk
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b62bb096a7
Fixed #1430, work-around to make #1435 non-crashing.
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12 years ago |
Michał W. Urbańczyk
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dd72261193
Fixed #1437.
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12 years ago |
Michał W. Urbańczyk
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92246a2c17
* Fixed #1417 — infinite loop of AI trying to visit allied creture generator
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12 years ago |
Ivan Savenko
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5654fef901
- ZipArchive namespace for operations with zip archives, located in CZipLoader.h/cpp.
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12 years ago |
Michał W. Urbańczyk
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3b42cff3ec
#1409 should not crash anymore.
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12 years ago |
Michał W. Urbańczyk
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e9d51a2670
Fixed issue that allowed to build multiple boats in town. Renamed state() to sth more sensible.
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12 years ago |
Ivan Savenko
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f82122d9be
second part of c++11 update. gcc 4.5 and VS 2010 are no longer supported
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12 years ago |
Ivan Savenko
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2b45e13c5c
c++03 -> c++11 switch:
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12 years ago |
Ivan Savenko
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dd808ef5cc
bugfixing:
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12 years ago |
Michał W. Urbańczyk
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254f194220
Some very early work towards autofight feature.
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12 years ago |
Michał W. Urbańczyk
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79026bdfde
Introduced strongly typed QueryID.
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12 years ago |
Ivan Savenko
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dca8e9fa6f
- removed access to one wog file
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12 years ago |
Michał W. Urbańczyk
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5c2473d436
Support for saving/loading in player interfaces, including VCAI.
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12 years ago |
Ivan Savenko
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c6cc6e6301
Large changeset, first part of editing H3 objects via mods feature. Changes:
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12 years ago |
Michał W. Urbańczyk
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d30571aa4d
AI won't access enemy heroes' objects that went under FoW. Fixes #1235.
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12 years ago |
Michał W. Urbańczyk
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e8354908c3
Big change: Introduced new mechanism to handle queries. It should not cause any visible changes ATM apart from fixing several long-standing bugs realted to handling post-visit/battle/levelup callback, including infamous creature bank issues: #955, #1053, #1063, #1191. Needs testing.
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12 years ago |
beegee1
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45fccfb1a6
- Added new trace macro LOG_TRACE which autom. appends leaving func message - Removed old trace macros - Small refactoring in CMapEditManager - Changed documentation comments to /// style for various mapping header files
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12 years ago |
beegee1
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c10266ed97
- Reduced complexity to use the CMapGenerator(simpler interface) - Removed h3m.txt and tchar_amigaos4.h
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12 years ago |
beegee1
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abf96a5b66
- Integrated the logging API into the AI subprojects - Added macros for tracing the control flow - Added methods isDebug/TraceEnabled for performance-critical sections
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12 years ago |
Ivan Savenko
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c4c592b773
- bugfixing: #1243, #1227, #1241, #1236, #1233
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12 years ago |
mateuszb
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dbec99ffc7
* PlayerColor and TeamID refactoring
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12 years ago |
alexvins
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d99bc7ca07
[mingw]
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12 years ago |
DjWarmonger
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f40863b82f
Fixed AI trying to realize incorrect goals, which could lead to crash
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12 years ago |
mateuszb
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560315bc48
* SlotID refactoring
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12 years ago |
mateuszb
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9e00090c42
* refactoring, a few intriguing problems remain
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12 years ago |
mateuszb
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bda766b697
* refactoring
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12 years ago |
mateuszb
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8a8eecd063
* refactoring
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12 years ago |
mateuszb
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d540723739
* refactoring
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12 years ago |