Commit History

Author SHA1 Message Date
  DjWarmonger d06b02638b Partially implemented #481 12 years ago
  Ivan Savenko 45c2bd7511 hopefully fixes #1397. Still too much magic in this code :( 12 years ago
  Ivan Savenko c81a31c74a - catapult attacks should be identical to H3 12 years ago
  Michał W. Urbańczyk d8a27d8f3c Refactored player-specific data into single struct BattleState. 12 years ago
  Ivan Savenko a148c39e0a more battles animations: 12 years ago
  Ivan Savenko 096d6ebf9c refactoring of CBattleInterface::show() and all related code 12 years ago
  Ivan Savenko 1a77fee7f7 more improvements for battle animations 12 years ago
  Michał W. Urbańczyk d4ce091d2b A patch from Gernsworth related to #1204 — spell effects will be layered along with the creatures. 12 years ago
  Ivan Savenko 410ec92668 Minor fixes: 12 years ago
  Ivan Savenko 146a5e5ef8 Made speed of most of battle animations time-based 12 years ago
  Ivan Savenko 2b45e13c5c c++03 -> c++11 switch: 12 years ago
  Ivan Savenko dd808ef5cc bugfixing: 12 years ago
  Michał W. Urbańczyk 04d11519ef Quick Combat system setting works… if user doesn't click in the meantime. 12 years ago
  Michał W. Urbańczyk 4a0587d500 More work on auto-fight. 12 years ago
  Michał W. Urbańczyk 254f194220 Some very early work towards autofight feature. 12 years ago
  beegee1 30bcec42c6 - Renamed client/BattleInterface to client/battle and client/UIFramework to client/gui 12 years ago