DjWarmonger
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d06b02638b
Partially implemented #481
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12 years ago |
Ivan Savenko
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45c2bd7511
hopefully fixes #1397. Still too much magic in this code :(
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12 years ago |
Ivan Savenko
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c81a31c74a
- catapult attacks should be identical to H3
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12 years ago |
Michał W. Urbańczyk
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d8a27d8f3c
Refactored player-specific data into single struct BattleState.
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12 years ago |
Ivan Savenko
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a148c39e0a
more battles animations:
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12 years ago |
Ivan Savenko
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096d6ebf9c
refactoring of CBattleInterface::show() and all related code
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12 years ago |
Ivan Savenko
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1a77fee7f7
more improvements for battle animations
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12 years ago |
Michał W. Urbańczyk
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d4ce091d2b
A patch from Gernsworth related to #1204 — spell effects will be layered along with the creatures.
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12 years ago |
Ivan Savenko
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410ec92668
Minor fixes:
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12 years ago |
Ivan Savenko
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146a5e5ef8
Made speed of most of battle animations time-based
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12 years ago |
Ivan Savenko
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2b45e13c5c
c++03 -> c++11 switch:
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12 years ago |
Ivan Savenko
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dd808ef5cc
bugfixing:
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12 years ago |
Michał W. Urbańczyk
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04d11519ef
Quick Combat system setting works… if user doesn't click in the meantime.
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12 years ago |
Michał W. Urbańczyk
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4a0587d500
More work on auto-fight.
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12 years ago |
Michał W. Urbańczyk
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254f194220
Some very early work towards autofight feature.
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12 years ago |
beegee1
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30bcec42c6
- Renamed client/BattleInterface to client/battle and client/UIFramework to client/gui
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12 years ago |