提交历史

作者 SHA1 备注 提交日期
  Michał W. Urbańczyk 4f29b526ca The battle callback method battleGetAllStacks will by default omit the arrow turrets. Fixes #1453, #1455 and related. 12 年之前
  Ivan Savenko 5654fef901 - ZipArchive namespace for operations with zip archives, located in CZipLoader.h/cpp. 12 年之前
  Ivan Savenko 8beee29482 - corrected "isToReverse" check, partially fixes 1397 12 年之前
  Ivan Savenko c81a31c74a - catapult attacks should be identical to H3 12 年之前
  DjWarmonger e2de926aec Fixed #1330. 12 年之前
  DjWarmonger 0c45fb95d4 Fixed crash when aiming with Archangels. 12 年之前
  DjWarmonger aa6626bc35 Fixed #1329. 12 年之前
  DjWarmonger 5f310aa20f Fixed all issues with Resurrection: #123, #1358 12 年之前
  DjWarmonger b36be10e30 12 年之前
  Ivan Savenko a719e03b30 - fixed #1375 12 年之前
  Michał W. Urbańczyk d8a27d8f3c Refactored player-specific data into single struct BattleState. 12 年之前
  Michał W. Urbańczyk 1e11904d8a Fixed Remove Obstacle. TODO: limit its working on spell-created obstacles depending on spell school level. 12 年之前
  Ivan Savenko a148c39e0a more battles animations: 12 年之前
  DjWarmonger b0f82957ab Fixed #1336 12 年之前
  Michał W. Urbańczyk 4576719abe Visual Studio 2013 Preview compile fixes: 12 年之前
  Ivan Savenko f82122d9be second part of c++11 update. gcc 4.5 and VS 2010 are no longer supported 12 年之前
  Ivan Savenko 2b45e13c5c c++03 -> c++11 switch: 12 年之前
  Michał W. Urbańczyk 04d11519ef Quick Combat system setting works… if user doesn't click in the meantime. 12 年之前
  Michał W. Urbańczyk 06dbdd234f Further changes for duel mode. It is possible to pass names of AIs to be used by command line. Moved things in battle AI. 12 年之前
  Michał W. Urbańczyk 6a88604937 * fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus) 12 年之前
  DjWarmonger c9e95f76df - Fixed Phoenix fire immunity. Again. 12 年之前
  Ivan Savenko 8be801a6dc - CMappedFileLoader class to remap WoG files to h3 names 12 年之前
  DjWarmonger 32c87f532f - Added missing abilities for devil & ghost dragon 12 年之前
  beegee1 c7c2686379 - Integrated the logging API into the client and the lib - Remove some more comments and switched to /// style - Fixed recursive locks - Added Global.h to CMakeLists(now visible in qt-creator) - Removed usage of shared_mutex - Added unique_ptr to CLogger targets 12 年之前
  alexvins b5612624fb fix clone immunity handling for 8+ level creatures, part of issue #1234. 12 年之前
  mateuszb dbec99ffc7 * PlayerColor and TeamID refactoring 12 年之前
  Michał W. Urbańczyk 459e858756 One more fix for turrets — defender should also not be turned. 12 年之前
  Michał W. Urbańczyk 9cc7a28222 Fixed unnecessary turret turning. 12 年之前
  mateuszb 9e00090c42 * refactoring, a few intriguing problems remain 12 年之前
  alexvins ceea466f54 [refactor] spell handling 12 年之前