Michał W. Urbańczyk
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0abbe71b25
Merged fixes from the branch.
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12 years ago |
Michał W. Urbańczyk
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c6c53a5b1e
Few more freeze-related fixes.
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12 years ago |
Michał W. Urbańczyk
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d1807585ad
Fixed at least two #1428 freezes, likely more.
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12 years ago |
Michał W. Urbańczyk
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4f29b526ca
The battle callback method battleGetAllStacks will by default omit the arrow turrets. Fixes #1453, #1455 and related.
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12 years ago |
DjWarmonger
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d06b02638b
Partially implemented #481
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12 years ago |
DjWarmonger
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39f9069ed9
Implemented deterministic secondary skills, #1166.
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12 years ago |
DjWarmonger
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99352a7220
Fixed crashes when clone dies #1357, #1441.
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12 years ago |
Michał W. Urbańczyk
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385f4ab7f5
#1153 and #1395 should be fixed. Terrible, terrible, terrible.
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12 years ago |
Ivan Savenko
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5654fef901
- ZipArchive namespace for operations with zip archives, located in CZipLoader.h/cpp.
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12 years ago |
Michał W. Urbańczyk
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38c1542d9d
Fixed crash on battle end — don't attempt giving exp to loser (hero is removed -> can't get exp -> crash).
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12 years ago |
Ivan Savenko
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c81a31c74a
- catapult attacks should be identical to H3
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12 years ago |
DjWarmonger
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6057226665
Fixed in r1364. It's all about logic!
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12 years ago |
Ivan Savenko
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b87897096c
Filesystem handling is now more flexible
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12 years ago |
DjWarmonger
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abaa5b1c59
Fixed #1352. Implemented correct death stare algorithm.
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12 years ago |
DjWarmonger
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5f310aa20f
Fixed all issues with Resurrection: #123, #1358
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12 years ago |
Michał W. Urbańczyk
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d8a27d8f3c
Refactored player-specific data into single struct BattleState.
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12 years ago |
Ivan Savenko
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491bd557ef
fixed several bugs reported on forum:
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12 years ago |
Michał W. Urbańczyk
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1e11904d8a
Fixed Remove Obstacle. TODO: limit its working on spell-created obstacles depending on spell school level.
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12 years ago |
Michał W. Urbańczyk
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e9d51a2670
Fixed issue that allowed to build multiple boats in town. Renamed state() to sth more sensible.
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12 years ago |
DjWarmonger
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9277c695a5
Fixed #1361.
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12 years ago |
Ivan Savenko
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4ac2a6e8b6
minor refactoring of VCMIDirs, bugfixing
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12 years ago |
Ivan Savenko
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146a5e5ef8
Made speed of most of battle animations time-based
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12 years ago |
Michał W. Urbańczyk
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a1f545792b
Compile fixes specific for VS 2012"
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12 years ago |
Michał W. Urbańczyk
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4576719abe
Visual Studio 2013 Preview compile fixes:
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12 years ago |
Ivan Savenko
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f82122d9be
second part of c++11 update. gcc 4.5 and VS 2010 are no longer supported
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12 years ago |
Ivan Savenko
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2b45e13c5c
c++03 -> c++11 switch:
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12 years ago |
Michał W. Urbańczyk
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254f194220
Some very early work towards autofight feature.
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12 years ago |
Michał W. Urbańczyk
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06dbdd234f
Further changes for duel mode. It is possible to pass names of AIs to be used by command line. Moved things in battle AI.
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12 years ago |
Ivan Savenko
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6737c270c9
gcc 4.5 compatibility fixes. Mostly due to lack of fully finctional nullptr class
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12 years ago |
Michał W. Urbańczyk
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6a88604937
* fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus)
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12 years ago |