FeniksFire
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de7184d68d
Making unit tests for BattleHex and some estetic improvements.
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8 yıl önce |
Karol
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3f720901ec
Minor fixes.
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11 yıl önce |
beegee1
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69eee05ccc
- Partially fixed mantis #1065 (Gate with hex 95 can't be attacked)
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12 yıl önce |
beegee1
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e01ef8e36a
- Fixed mantis #1576 (doesn't hang game)
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12 yıl önce |
Ivan Savenko
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71d6b0fea9
- Fixed some warnings from cppcheck
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12 yıl önce |
Ivan Savenko
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146a5e5ef8
Made speed of most of battle animations time-based
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12 yıl önce |
alexvins
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c0ce8712c1
add some missing licence headers
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13 yıl önce |
Michał W. Urbańczyk
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95b866c131
* Further work on Battle AI. Now it is able to cast a number of offensive spells. Battle callback exposes more spell-casting info.
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13 yıl önce |
Michał W. Urbańczyk
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830d94064e
Fixed #1056, #1057 and #1058.
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13 yıl önce |
Michał W. Urbańczyk
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d390113c23
* New files for lib: CBattleCallback.cpp and CBattleCallback.h
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13 yıl önce |
DjWarmonger
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4d62525ff7
- Restored missing code for BattleInfo::getAvaliableHex - Elementals will now be placed correctly
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13 yıl önce |
Michał W. Urbańczyk
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d168f3eac2
* Implemented Moat functionality during siege (stops movement and deals dmg)
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13 yıl önce |
Michał W. Urbańczyk
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017013a5a4
Throwing runtime_errors instead of string (or even char*) objects.
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13 yıl önce |
Michał W. Urbańczyk
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a9af0da0ab
Rewritten handling mouse movement over hex and l-clicking hex into one procedure. That way the tooltip and cursor are always accurate, because they're set by the same routing that selects action. Having that logic duplicated in two methods was unmaintainable. [though the new one is still monstrous...] By the way fixed numerous issues, including:
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13 yıl önce |
beegee1
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156aa6e4d9
* Updated class - file - handling
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14 yıl önce |