Historique des commits

Auteur SHA1 Message Date
  Ivan Savenko 0afdfa529c Moved all object-related files to lib/mapObjects directory. il y a 11 ans
  DjWarmonger 6658e173f1 - Possible fix for #1769 il y a 11 ans
  DjWarmonger 30b79588db - Moved gameState::guardingCreaturePosition() to CMap so it doesn't need to be recalculated many times for every player. il y a 11 ans
  Ivan Savenko 771c1ce255 - some effords to get rid of bottlenecks in AI code il y a 11 ans
  Ivan Savenko 9c0df68cb8 Fixing spelling mistakes. Patch from josch, fixes #1759 il y a 11 ans
  DjWarmonger d049abe644 Fixed typo #1732. il y a 11 ans
  DjWarmonger 1196eb5d81 AI can finally clear Subterranean Gate with guard on the other side :) il y a 11 ans
  DjWarmonger a3cad2883f - Restored correct specialty serialization (#1599 and all its children) il y a 11 ans
  DjWarmonger e459984897 Cleanup in AI. il y a 11 ans
  DjWarmonger e5b011abe0 - Fixed heroes stalling. Locked heroes now try to decompose their goals exhaustively, which FINALLY works as intended. il y a 12 ans
  DjWarmonger aec04d920e Endless crusade against AI issues and loopholes! il y a 12 ans
  DjWarmonger a6ce282f8a Dramatically reduced exploration complexity. AI will check only nearby objects. il y a 12 ans
  DjWarmonger 473250e223 - Removed slow and buggy part of exploration code il y a 12 ans
  Ivan Savenko ee6cdbeffe went through the rest of cppcheck warnings, mostly harmless il y a 12 ans
  Ivan Savenko 012212698e compile fixes, cmake files update il y a 12 ans
  DjWarmonger 9950bc6ec3 First part of AI refactoring. Trying to split AI into three distinct parts: il y a 12 ans